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Forum: All Forums : Call of Duty
Category: CoD Mapping
CoD mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: Noob Question's
argh00
General Member
Since: Aug 31, 2005
Posts: 138
Last: Apr 1, 2007
[view latest posts]
Level 4
Category: CoD Mapping
Posted: Sunday, Sep. 4, 2005 08:49 am
Some of you think im a noob so do i because im flooding the forums with noob questions so I'm just gonna post em here:)

How do i add un/destroyed vehciles to my map?
How do i make coruved staircases like the one's in the chateu?
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The_Caretaker
General Member
Since: Jun 8, 2004
Posts: 11625
Last: Jul 7, 2009
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Level 10
Category: CoD Mapping
Posted: Sunday, Sep. 4, 2005 09:22 am
vehicles are models. Destroyed ones are models too.

Adding Models tutorial.
Download file with pictures of all the CoD models and textures.

Stairways like the ones in Chateau are tricky. They require alot of clipping .
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argh00
General Member
Since: Aug 31, 2005
Posts: 138
Last: Apr 1, 2007
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Level 4
Category: CoD Mapping
Posted: Sunday, Sep. 4, 2005 09:28 am
kk ty super noob Q how do i make transparent window's? lol
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The_Caretaker
General Member
Since: Jun 8, 2004
Posts: 11625
Last: Jul 7, 2009
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Level 10
Category: CoD Mapping
Posted: Sunday, Sep. 4, 2005 09:31 am
windows textures in normandy and austria. Some of those are transparent.
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argh00
General Member
Since: Aug 31, 2005
Posts: 138
Last: Apr 1, 2007
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Level 4
Category: CoD Mapping
Posted: Sunday, Sep. 4, 2005 09:33 am
ok ty how can i add things like tree's and benche's and thing's you find in house's like bed's chair's etc?
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Tim451
General Member
Since: Feb 22, 2005
Posts: 771
Last: May 28, 2009
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Level 7
Category: CoD Mapping
Posted: Sunday, Sep. 4, 2005 09:34 am
Those are models... [sniper]

edited on Sep. 4, 2005 04:34 am by [DH]Tim451
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argh00
General Member
Since: Aug 31, 2005
Posts: 138
Last: Apr 1, 2007
[view latest posts]
Level 4
Category: CoD Mapping
Posted: Sunday, Sep. 4, 2005 09:35 am
ty
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M@DCROW @CHILLES
General Member
Since: Dec 3, 2004
Posts: 519
Last: Nov 21, 2007
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Level 6
Category: CoD Mapping
Posted: Sunday, Sep. 4, 2005 09:48 am
madcrow reporting in.....

Yep to all the above.. As for your spiral stairs.. it is hard and time consubing.. But.. check out this topic Here I have posted a tool that you can use.. it is for medal of honour but will work for COD.. just enter in values you require, may need to fiddle with it before you get the right one you want.. and create.. it will create a .pfb for you open up in radiant..

madcrow signing off...
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argh00
General Member
Since: Aug 31, 2005
Posts: 138
Last: Apr 1, 2007
[view latest posts]
Level 4
Category: CoD Mapping
Posted: Sunday, Sep. 4, 2005 09:49 am
ty
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FlesyM
General Member
Since: Jul 24, 2005
Posts: 399
Last: Jan 24, 2008
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Level 5
Category: CoD Mapping
Posted: Sunday, Sep. 4, 2005 05:01 pm
argh00, please let me use your thread to ask noob questions too. [cool]

I'm looking for a texture that will clip a player, but not the bullets and nades from that player. I've tried many clip textures (clip, player clip, foliage clip...) without any luck. which one should I use ? does that texture even exist ?

I've been playing around with models and I noticed some clips players, some don't. per example, "genericshrub" clips players but not bullets/nades and "brush_hedgrowwall1" doesn't clip at all. and I would like the "genericshrub" not to clip players or barely (like in mp_brecourt) and the "brush_hedgrowwall1" to clip players, but not bullets/nades ...... so can I change how a model clips ? or is that even possible ?

thx all. [tongue]
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