Hi,
I'm working on a map (ripe_pickings_5) and have compiled and tested many times before using
CoDBuilder. However this time it doesn't seem to be working - the recent changes I've made won't appear on the map when I test it.
Here's the compile log:
Quote:
Entity 0, Brush 259: degenerate plane
FloatPlane: bad normal
FloatPlane: bad normal
Entity 0, Brush 260: degenerate plane
FloatPlane: bad normal
FloatPlane: bad normal
Entity 0, Brush 261: degenerate plane
FloatPlane: bad normal
FloatPlane: bad normal
Entity 0, Brush 262: degenerate plane
FloatPlane: bad normal
FloatPlane: bad normal
Entity 0, Brush 263: degenerate plane
FloatPlane: bad normal
FloatPlane: bad normal
Entity 0, Brush 264: degenerate plane
FloatPlane: bad normal
FloatPlane: bad normal
Entity 0, Brush 265: degenerate plane
FloatPlane: bad normal
FloatPlane: bad normal
Entity 0, Brush 266: degenerate plane
FloatPlane: bad normal
FloatPlane: bad normal
Entity 0, Brush 267: degenerate plane
FloatPlane: bad normal
FloatPlane: bad normal
Entity 0, Brush 268: degenerate plane
FloatPlane: bad normal
FloatPlane: bad normal
Entity 0, Brush 269: degenerate plane
FloatPlane: bad normal
FloatPlane: bad normal
Entity 0, Brush 270: degenerate plane
FloatPlane: bad normal
FloatPlane: bad normal
Entity 0, Brush 271: degenerate plane
FloatPlane: bad normal
FloatPlane: bad normal
Entity 0, Brush 272: degenerate plane
FloatPlane: bad normal
FloatPlane: bad normal
Entity 0, Brush 273: degenerate plane
FloatPlane: bad normal
FloatPlane: bad normal
Entity 0, Brush 274: degenerate plane
FloatPlane: bad normal
FloatPlane: bad normal
Entity 0, Brush 275: degenerate plane
FloatPlane: bad normal
FloatPlane: bad normal
Entity 0, Brush 276: degenerate plane
FloatPlane: bad normal
FloatPlane: bad normal
Entity 0, Brush 277: degenerate plane
FloatPlane: bad normal
FloatPlane: bad normal
Entity 0, Brush 278: degenerate plane
FloatPlane: bad normal
FloatPlane: bad normal
Entity 0, Brush 279: degenerate plane
FloatPlane: bad normal
FloatPlane: bad normal
Entity 0, Brush 280: degenerate plane
Entity 0, Brush 336: mirrored plane
FloatPlane: bad normal
FloatPlane: bad normal
Entity 0, Brush 738: degenerate plane
FloatPlane: bad normal
FloatPlane: bad normal
Entity 0, Brush 739: degenerate plane
FloatPlane: bad normal
FloatPlane: bad normal
Entity 0, Brush 740: degenerate plane
FloatPlane: bad normal
FloatPlane: bad normal
Entity 0, Brush 741: degenerate plane
FloatPlane: bad normal
FloatPlane: bad normal
Entity 0, Brush 742: degenerate plane
FloatPlane: bad normal
FloatPlane: bad normal
Entity 0, Brush 743: degenerate plane
FloatPlane: bad normal
FloatPlane: bad normal
Entity 0, Brush 744: degenerate plane
FloatPlane: bad normal
FloatPlane: bad normal
Entity 0, Brush 745: degenerate plane
FloatPlane: bad normal
FloatPlane: bad normal
Entity 0, Brush 746: degenerate plane
FloatPlane: bad normal
FloatPlane: bad normal
Entity 0, Brush 747: degenerate plane
FloatPlane: bad normal
FloatPlane: bad normal
Entity 0, Brush 748: degenerate plane
FloatPlane: bad normal
FloatPlane: bad normal
Entity 0, Brush 749: degenerate plane
FloatPlane: bad normal
FloatPlane: bad normal
Entity 0, Brush 750: degenerate plane
FloatPlane: bad normal
FloatPlane: bad normal
Entity 0, Brush 751: degenerate plane
FloatPlane: bad normal
FloatPlane: bad normal
Entity 0, Brush 752: degenerate plane
FloatPlane: bad normal
FloatPlane: bad normal
Entity 0, Brush 753: degenerate plane
FloatPlane: bad normal
FloatPlane: bad normal
Entity 0, Brush 754: degenerate plane
FloatPlane: bad normal
FloatPlane: bad normal
Entity 0, Brush 755: degenerate plane
FloatPlane: bad normal
FloatPlane: bad normal
Entity 0, Brush 756: degenerate plane
FloatPlane: bad normal
FloatPlane: bad normal
Entity 0, Brush 757: degenerate plane
FloatPlane: bad normal
FloatPlane: bad normal
Entity 0, Brush 758: degenerate plane
FloatPlane: bad normal
FloatPlane: bad normal
Entity 0, Brush 759: degenerate plane
FloatPlane: bad normal
FloatPlane: bad normal
Entity 0, Brush 760: degenerate plane
FloatPlane: bad normal
FloatPlane: bad normal
Entity 0, Brush 761: degenerate plane
FloatPlane: bad normal
FloatPlane: bad normal
Entity 0, Brush 762: degenerate plane
FloatPlane: bad normal
FloatPlane: bad normal
Entity 0, Brush 763: degenerate plane
FloatPlane: bad normal
FloatPlane: bad normal
Entity 0, Brush 764: degenerate plane
FloatPlane: bad normal
FloatPlane: bad normal
Entity 0, Brush 765: degenerate plane
FloatPlane: bad normal
FloatPlane: bad normal
Entity 0, Brush 766: degenerate plane
FloatPlane: bad normal
FloatPlane: bad normal
Entity 0, Brush 767: degenerate plane
FloatPlane: bad normal
FloatPlane: bad normal
Entity 0, Brush 768: degenerate plane
FloatPlane: bad normal
FloatPlane: bad normal
Entity 0, Brush 769: degenerate plane
WARNING: Couldn't find image for shader textures/common/clip_nosight_nothing
WARNING: No collision map file for misc_model "xmodel/gunpass_crowd"
WARNING: No collision map file for misc_model "xmodel/piss_sequence_gunpose"
WARNING: No collision map file for misc_model "xmodel/gunpass_crowd"
WARNING: No collision map file for misc_model "xmodel/piss_sequence_gunpose"
WARNING: Couldn't find image for shader textures/common/clip_nosight_dirt
WARNING: No collision map file for misc_model "xmodel/gunpass_crowd"
WARNING: No collision map file for misc_model "xmodel/piss_sequence_gunpose"
writing C:\Arquivos de programas\Call of Duty\Main\maps\mp\ripe_pickings_5.prt
31 unique shaders
30 actual shaders
finding triangle windings...
merging into concave windings...
added 6 points for thin polygons (0.0% more points)
fixing t-junctions...
finding index mapping and snapping vertices...
triangulating all windings...
code bug: triangulation failed!
C:\Arquivos de programas\CoD Builder 0.77 Beta>copy "C:\Arquivos de programas\Ca
ll of Duty\Main\maps\mp\codbuilder.bat" "C:\Arquivos de programas\Call of Duty\M
ain\maps\mp\BSP.don"
1 arquivo(s) copiado(s).
C:\Arquivos de programas\CoD Builder 0.77 Beta>"C:\Arquivos de programas\Call of
Duty\Tools\bin\q3map" -vis -basedir "Call of Duty" -fast "C:\Arquivos de progr
amas\Call of Duty\Main\maps\mp\ripe_pickings_5.map"
Q3Map v1.1 (c) 2002 Id Software Inc. / Infinity Ward
---- vis ----
fastvis = true
----- FS_Startup -----
Current search path:
C:/Arquivos de programas/Call of Duty/\main\UserTextures.pk3 (13 files)
C:/Arquivos de programas/Call of Duty/\main\pakb.pk3 (60 files)
C:/Arquivos de programas/Call of Duty/\main\paka.pk3 (41 files)
C:/Arquivos de programas/Call of Duty/\main\pak9.pk3 (149 files)
C:/Arquivos de programas/Call of Duty/\main\pak8.pk3 (235 files)
C:/Arquivos de programas/Call of Duty/\main\pak6.pk3 (3 files)
C:/Arquivos de programas/Call of Duty/\main\pak5.pk3 (4858 files)
C:/Arquivos de programas/Call of Duty/\main\pak4.pk3 (1668 files)
C:/Arquivos de programas/Call of Duty/\main\pak3.pk3 (1992 files)
C:/Arquivos de programas/Call of Duty/\main\pak2.pk3 (694 files)
C:/Arquivos de programas/Call of Duty/\main\pak1.pk3 (2642 files)
C:/Arquivos de programas/Call of Duty/\main\pak0.pk3 (12816 files)
C:/Arquivos de programas/Call of Duty//main
C:/Arquivos de programas/Call of Duty/\main\localized_english_pak5.pk3 (46 files
)
C:/Arquivos de programas/Call of Duty/\main\localized_english_pak3.pk3 (7 files)
C:/Arquivos de programas/Call of Duty/\main\localized_english_pak2.pk3 (9 files)
C:/Arquivos de programas/Call of Duty/\main\localized_english_pak1.pk3 (3736 fil
es)
C:/Arquivos de programas/Call of Duty/\main\localized_english_pak0.pk3 (1204 fil
es)
File Handles:
----------------------
30173 files in pk3 files
reading C:\Arquivos de programas\Call of Duty\Main\maps\mp\ripe_pickings_5.bsp
reading C:\Arquivos de programas\Call of Duty\Main\maps\mp\ripe_pickings_5.prt
659 portalclusters
2278 numportals
1992 numfaces
4556 active portals
0 hint portals
visdatasize:58000
0...1...2...3...4...5...6...7...8...9... (8)
creating leaf vis...
Average clusters visible: 544
writing C:\Arquivos de programas\Call of Duty\Main\maps\mp\ripe_pickings_5.bsp
9.00 seconds elapsed
C:\Arquivos de programas\CoD Builder 0.77 Beta>copy "C:\Arquivos de programas\Ca
ll of Duty\Main\maps\mp\codbuilder.bat" "C:\Arquivos de programas\Call of Duty\M
ain\maps\mp\VIS.don"
1 arquivo(s) copiado(s).
C:\Arquivos de programas\CoD Builder 0.77 Beta>"C:\Arquivos de programas\Call of
Duty\Tools\bin\flare" -basedir "Call of Duty" -fast "C:\Arquivos de programas\C
all of Duty\Main\maps\mp\ripe_pickings_5.map"
----- FS_Startup -----
Current search path:
C:/Arquivos de programas/Call of Duty/\main\UserTextures.pk3 (13 files)
C:/Arquivos de programas/Call of Duty/\main\pakb.pk3 (60 files)
C:/Arquivos de programas/Call of Duty/\main\paka.pk3 (41 files)
C:/Arquivos de programas/Call of Duty/\main\pak9.pk3 (149 files)
C:/Arquivos de programas/Call of Duty/\main\pak8.pk3 (235 files)
C:/Arquivos de programas/Call of Duty/\main\pak6.pk3 (3 files)
C:/Arquivos de programas/Call of Duty/\main\pak5.pk3 (4858 files)
C:/Arquivos de programas/Call of Duty/\main\pak4.pk3 (1668 files)
C:/Arquivos de programas/Call of Duty/\main\pak3.pk3 (1992 files)
C:/Arquivos de programas/Call of Duty/\main\pak2.pk3 (694 files)
C:/Arquivos de programas/Call of Duty/\main\pak1.pk3 (2642 files)
C:/Arquivos de programas/Call of Duty/\main\pak0.pk3 (12816 files)
C:/Arquivos de programas/Call of Duty//main
C:/Arquivos de programas/Call of Duty/\main\localized_english_pak5.pk3 (46 files
)
C:/Arquivos de programas/Call of Duty/\main\localized_english_pak3.pk3 (7 files)
C:/Arquivos de programas/Call of Duty/\main\localized_english_pak2.pk3 (9 files)
C:/Arquivos de programas/Call of Duty/\main\localized_english_pak1.pk3 (3736 fil
es)
C:/Arquivos de programas/Call of Duty/\main\localized_english_pak0.pk3 (1204 fil
es)
File Handles:
----------------------
30173 files in pk3 files
Couldn't derive lightmap <-> vertex equations for poly at (1817.58, 1981, 16)
Couldn't derive lightmap <-> vertex equations for poly at (1817.58, 1981, 16)
Couldn't derive lightmap <-> vertex equations for poly at (2274, 1652, 16.0833)
Couldn't derive lightmap <-> vertex equations for poly at (2274, 1665.33, 16.083
3)
sunlight = 1.3
ambient = 0.12
----------------------------------------
Building flare's bsp from all polygons...
Finished in 6 seconds.
----------------------------------------
Performing sample-based diffuse lighting...
Using single vertical sample and surface normal form factor approximation
Finished in 1 seconds.
----------------------------------------
Performing world and model lighting...
Finished in 5 seconds.
----------------------------------------
More thorough check for model diffuse sunlighting areas...
used 33539 polys and 174181 verts total
C:\Arquivos de programas\CoD Builder 0.77 Beta>copy "C:\Arquivos de programas\Ca
ll of Duty\Main\maps\mp\codbuilder.bat" "C:\Arquivos de programas\Call of Duty\M
ain\maps\mp\FLRp.don"
1 arquivo(s) copiado(s).
C:\Arquivos de programas\CoD Builder 0.77 Beta>pause
I can see that apparently there are some problematic brushes around the map. I used the 'Find brush...' feature on CoDRadiant to find some of these brushes, and while I could find most of them most of them seemed to be invisible - I could only see the red area on the left part of the screen, at the scale bar. There didn't seem to be nothing wrong with the ones I could identify, though.
I really can't figure out what's up with these "degenerate plane" brushes, does anybody have an idea?
Thanks in advance. :)