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Forum: All Forums : Call of Duty: Black Ops
Category: CoDBO General
General game questions, comments, and chat.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz
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Author Topic: [Release | Blender 3D] Create models & animations for CoD with Blender (without Maya!)
Sevenz
General Member
Since: Apr 24, 2006
Posts: 2390
Last: May 10, 2013
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Level 8
Category: CoDBO General
Posted: Tuesday, Nov. 22, 2011 07:09 pm
Create models and animations for CoD using free Blender and Blender-CoD addon (without Maya)! [more]


Alpha 3 release:

  1. Added XMODEL_EXPORT v5 (vCoD, CoD:UO) and NT_EXPORT (CoD5, CoD7), but not yet tested

  2. Experimental xmodel import available via File > Import menu (imports RIGS ONLY, bone rotations will be incorrect!)

  3. Export of pose animations to model sequences, can be used to export a model in a certain pose instead of rest pose (single frame)

  4. Minimum bone weight is now adjustable/optional (for advanced users)

  5. Blender 2.6x as well as 2.59 is suitable (v2.60 used for development)

  6. Fixed armature export, prior releases miscalculated bone coordinates and parent indices

  7. Bone rotations (roll) might still be wrong, please report if so!


Download: Blender-CoD Addon v0.3.0 (alpha 3)
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Sevenz
General Member
Since: Apr 24, 2006
Posts: 2390
Last: May 10, 2013
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Level 8
Category: CoDBO General
Posted: Tuesday, Nov. 29, 2011 06:49 pm
v0.3.1 fixes issue #3 - Exported models use wrong material
Material indices for complex models with multiple meshes and materials should now be written correctly.

Download: Blender-CoD Addon v0.3.1
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Sevenz
General Member
Since: Apr 24, 2006
Posts: 2390
Last: May 10, 2013
[view latest posts]
Level 8
Category: CoDBO General
Posted: Wednesday, Nov. 30, 2011 04:47 pm
Please redownload v0.3.1 if you wanna use it for cod1/uo (model v5)

i made a minor change in material number export, i confused the 2nd and 3rd value of TRI # # # #
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Bloodletter
General Member
Since: Mar 26, 2008
Posts: 231
Last: Apr 16, 2012
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Level 4
Im a fan of MODSonair
Category: CoDBO General
Posted: Thursday, Dec. 8, 2011 10:10 pm
Hey Sevenz,

Have you had any success exporting movable models? I have exported Blender 2.6 static models with success but havent tried movable ones yet...
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Sevenz
General Member
Since: Apr 24, 2006
Posts: 2390
Last: May 10, 2013
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Level 8
Category: CoDBO General
Posted: Monday, Dec. 12, 2011 11:25 am
no, haven't tried yet (but hope to do soon), rigged xmodels should work though, no idea about xanims
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Bloodletter
General Member
Since: Mar 26, 2008
Posts: 231
Last: Apr 16, 2012
[view latest posts]
Level 4
Im a fan of MODSonair
Category: CoDBO General
Posted: Monday, Dec. 12, 2011 01:15 pm
Some of us at =IFIS= have exported Blender models for use in WaW...They look great. Could be a great way to keep mapping alive and the series interesting...

...or we could just take our models elsewhere and start another series...hmmm [wink]
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Sevenz
General Member
Since: Apr 24, 2006
Posts: 2390
Last: May 10, 2013
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Level 8
Category: CoDBO General
Posted: Tuesday, Dec. 13, 2011 08:08 pm
yeah, waiting for Blender-addon for CryEngine 3 :)

http://www.crymod.com/viewtopic.php?f=315&t=79931
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wowwow
General Member
Since: Jan 29, 2012
Posts: 2
Last: Jan 29, 2012
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Level 0
Category: CoDBO General
Posted: Sunday, Jan. 29, 2012 09:31 am
-- DELETED POST PER FORUM RULES --
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Sevenz
General Member
Since: Apr 24, 2006
Posts: 2390
Last: May 10, 2013
[view latest posts]
Level 8
Category: CoDBO General
Posted: Sunday, Mar. 11, 2012 02:33 am
Found a guy who tried animation export and it worked nicely for a simple model. It was just not as oriented as in Blender, but i think i can fix this for next release.


Changes
v0.3.2: Fixed two issues - Pose to model sequence caused error if there was an armature due to a missing PoseBone property tail_local / "Vertex number out of sync" error fixed

v0.3.3: "Vertex index out of range" finally fixed, made vertex clean-up optional (it's not really usefull, as CoD converter ignores unbound verts)
Download Blender-CoD Addon v0.3.3

Features for v0.4.0: XMODEL_EXPORT import, working on it! (to be used together with Tom_Bmx's XmodelUtils)
http://www.youtube.com/watch?v=gauOF6scObU
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hai2015
General Member
Since: Jul 24, 2015
Posts: 5
Last: Jul 24, 2015
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Level 0
Category: CoDBO General
Posted: Friday, Jul. 24, 2015 06:29 am
-- DELETED POST PER FORUM RULES --
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