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Forum: All Forums : Call of Duty
Category: CoD Mapping
CoD mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: Same old map
Smoke29
Preferred Member
Since: Apr 7, 2005
Posts: 132
Last: Jul 10, 2008
[view latest posts]
Level 4
Category: CoD Mapping
Posted: Wednesday, Aug. 31, 2005 09:37 pm
well this is a problem i had before and figured out before, but i have compiled a new map and the same one keeps coming up it isnt adding the things that i added there, now i did check for old bsp files or pk3 files to make sure that they arent loading the old one am i missing somethign here ?
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drofder2004
General Member
Since: Apr 11, 2004
Posts: 207
Last: Mar 12, 2007
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Level 4
Category: CoD Mapping
Posted: Wednesday, Aug. 31, 2005 09:56 pm
Post a compile log.
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Smoke29
Preferred Member
Since: Apr 7, 2005
Posts: 132
Last: Jul 10, 2008
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Level 4
Category: CoD Mapping
Posted: Wednesday, Aug. 31, 2005 10:00 pm
crap ok lol
might take like 30 mins :)
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supersword
General Member
Since: Jul 28, 2004
Posts: 1989
Last: Nov 22, 2011
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Level 8
Forum Moderator
Im a fan of MODSonair
Category: CoD Mapping
Posted: Wednesday, Aug. 31, 2005 10:02 pm
Hmm, this could be a num,ber of things. Post your log with everything you did and we can try and help.

Thanks,
Supersword
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Smoke29
Preferred Member
Since: Apr 7, 2005
Posts: 132
Last: Jul 10, 2008
[view latest posts]
Level 4
Category: CoD Mapping
Posted: Wednesday, Aug. 31, 2005 10:05 pm
ok well while comp;iling i did find something it says code bug:triangulation failed! not sur eif that mean anythign but i will post the rest
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supersword
General Member
Since: Jul 28, 2004
Posts: 1989
Last: Nov 22, 2011
[view latest posts]
Level 8
Forum Moderator
Im a fan of MODSonair
Category: CoD Mapping
Posted: Wednesday, Aug. 31, 2005 10:10 pm
Hmm, could be anything at this stage. If it gets to a point where it it just counting like 65% out of watever, then select all and post here because thet should be enough. If not, repost with the complete log.

Supersword
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Smoke29
Preferred Member
Since: Apr 7, 2005
Posts: 132
Last: Jul 10, 2008
[view latest posts]
Level 4
Category: CoD Mapping
Posted: Wednesday, Aug. 31, 2005 11:55 pm
J:\Program Files\Call of Duty\Main\maps>J:

J:\Program Files\Call of Duty\Main\maps>cd \Program Files\Call of Duty\Tools\bin


J:\Program Files\Call of Duty\Tools\bin>q3map -basedir "Call of Duty" ..\..\Main
\maps\cm_castle.map
Q3Map v1.1 (c) 2002 Id Software Inc. / Infinity Ward
---- q3map ----
----- FS_Startup -----
Current search path:
J:/Program Files/Call of Duty/\main\pakb.pk3 (60 files)
J:/Program Files/Call of Duty/\main\paka.pk3 (41 files)
J:/Program Files/Call of Duty/\main\pak9.pk3 (149 files)
J:/Program Files/Call of Duty/\main\pak8.pk3 (235 files)
J:/Program Files/Call of Duty/\main\pak6.pk3 (3 files)
J:/Program Files/Call of Duty/\main\pak5.pk3 (4858 files)
J:/Program Files/Call of Duty/\main\pak4.pk3 (1668 files)
J:/Program Files/Call of Duty/\main\pak3.pk3 (1992 files)
J:/Program Files/Call of Duty/\main\pak2.pk3 (694 files)
J:/Program Files/Call of Duty/\main\pak1.pk3 (2642 files)
J:/Program Files/Call of Duty/\main\pak0.pk3 (12816 files)
J:/Program Files/Call of Duty/\main\mini.pk3 (6 files)
J:/Program Files/Call of Duty/\main\cm_manland.pk3 (6 files)
J:/Program Files/Call of Duty/\main\cm_castle.pk3 (6 files)
J:/Program Files/Call of Duty//main
J:/Program Files/Call of Duty/\main\localized_english_pak5.pk3 (46 files)
J:/Program Files/Call of Duty/\main\localized_english_pak3.pk3 (7 files)
J:/Program Files/Call of Duty/\main\localized_english_pak2.pk3 (9 files)
J:/Program Files/Call of Duty/\main\localized_english_pak1.pk3 (3736 files)
J:/Program Files/Call of Duty/\main\localized_english_pak0.pk3 (1204 files)

File Handles:
----------------------
30178 files in pk3 files
Loading map file J:/Program Files/Call of Duty/Tools/bin/..\..\Main\maps\cm_cast
le.map
WARNING: Couldn't find image for shader textures/sky/powcamp
Entity 0, Brush 1148: duplicate plane
Entity 0, Brush 1149: duplicate plane
WARNING: Couldn't find image for shader textures/interior/manor_woodfloor
WARNING: Couldn't find image for shader textures/common/clip_nosight_nothing
writing J:/Program Files/Call of Duty/Tools/bin/..\..\Main\maps\cm_castle.prt
65 unique shaders
82 actual shaders
finding triangle windings...
merging into concave windings...
added 564 points for thin polygons (1.5% more points)
fixing t-junctions...
finding index mapping and snapping vertices...
triangulating all windings...
code bug: triangulation failed!


J:\Program Files\Call of Duty\Tools\bin>pause
Press any key to continue . . .

J:\Program Files\Call of Duty\Tools\bin>q3map -basedir "Call of Duty" -vis -fast
..\..\Main\maps\cm_castle.map
Q3Map v1.1 (c) 2002 Id Software Inc. / Infinity Ward
---- q3map ----
Unknown option "-vis"

J:\Program Files\Call of Duty\Tools\bin>pause
Press any key to continue . . .

J:\Program Files\Call of Duty\Tools\bin>flare -extra -sundiffusesamples 10 -dump
options ..\..\Main\maps\cm_castle.map
----- FS_Startup -----
Current search path:
J:/Program Files/Call of Duty/\main\pakb.pk3 (60 files)
J:/Program Files/Call of Duty/\main\paka.pk3 (41 files)
J:/Program Files/Call of Duty/\main\pak9.pk3 (149 files)
J:/Program Files/Call of Duty/\main\pak8.pk3 (235 files)
J:/Program Files/Call of Duty/\main\pak6.pk3 (3 files)
J:/Program Files/Call of Duty/\main\pak5.pk3 (4858 files)
J:/Program Files/Call of Duty/\main\pak4.pk3 (1668 files)
J:/Program Files/Call of Duty/\main\pak3.pk3 (1992 files)
J:/Program Files/Call of Duty/\main\pak2.pk3 (694 files)
J:/Program Files/Call of Duty/\main\pak1.pk3 (2642 files)
J:/Program Files/Call of Duty/\main\pak0.pk3 (12816 files)
J:/Program Files/Call of Duty/\main\mini.pk3 (6 files)
J:/Program Files/Call of Duty/\main\cm_manland.pk3 (6 files)
J:/Program Files/Call of Duty/\main\cm_castle.pk3 (6 files)
J:/Program Files/Call of Duty//main
J:/Program Files/Call of Duty/\main\localized_english_pak5.pk3 (46 files)
J:/Program Files/Call of Duty/\main\localized_english_pak3.pk3 (7 files)
J:/Program Files/Call of Duty/\main\localized_english_pak2.pk3 (9 files)
J:/Program Files/Call of Duty/\main\localized_english_pak1.pk3 (3736 files)
J:/Program Files/Call of Duty/\main\localized_english_pak0.pk3 (1204 files)

File Handles:
----------------------
30178 files in pk3 files
models in world bsp: enabled
model shadows: enabled
model alpha shadows: enabled
occluder merging: disabled
area light backsplash: enabled
smooth normals: enabled
visual debugging: disabled
keep visual only polys: disabled
verbose messages: disabled
debug lightmap areas: disabled
debug lightmap bleeding: disabled
poly in solid correction: enabled
diffuse sunlighting: enabled
point-sampled diffuse sun: enabled
single-sample diffuse sun: disabled
lightmap calculation: enabled
extra alpha check: enabled
max alpha pixels: 1024
find leafs for lights: enabled
max polys: 1048576
max vertices: 4194304
max brushes: 262144
max occluders: 0
bsp poly split cost: 8
axis-aligned bsp threshold: 500
point light scale: 7500
linear light scale: 0.000125
light grid scale: 1
overbright scale: 2
one over min intensity: 255
hemicube edge size: 10
surface light step world: 16
surface light step sky: 128
couldn't load shader 'textures/interior/manor_woodfloor'
couldn't load shader 'textures/sky/powcamp'
sunlight = 1
ambient = 0.16
----------------------------------------
Building flare's bsp from all polygons...
Finished in 7 seconds.
----------------------------------------
Finding portals in flare's bsp...
Finished in 6 seconds.
----------------------------------------
Filtering solid brushes into tree...
Finished in 0 seconds.
Finding non-solid part of flare's bsp...
----------------------------------------
Removing areas in solid...
Finished in 1 seconds.
----------------------------------------
Performing sample-based diffuse lighting...
Using 300 samples with hemicube form factor approximation
Finished in 41:17.
----------------------------------------
Performing world and model lighting...
Finished in 16 seconds.
----------------------------------------
More thorough check for model diffuse sunlighting areas...
used 83776 polys and 321823 verts totalconds remaining

J:\Program Files\Call of Duty\Tools\bin>pause
Press any key to continue . . .


there ya go


edited on Aug. 31, 2005 06:56 pm by Smoke29
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={W}=DEVIL
General Member
Since: Aug 23, 2004
Posts: 1670
Last: Dec 14, 2007
[view latest posts]
Level 8
Category: CoD Mapping
Posted: Wednesday, Aug. 31, 2005 11:59 pm
codebug is your problem. Your compile is failing. Porbably some really complex meshes, or extreme vertex manipulation. Start removing patches one by one until the error stops.
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