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Forum: All Forums : Call of Duty
Category: CoDUO Mapping
CoD United Offensive mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: 2 questions
Birdyman
General Member
Since: Nov 14, 2005
Posts: 55
Last: Nov 23, 2011
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Level 3
Category: CoDUO Mapping
Posted: Tuesday, Nov. 15, 2011 09:31 pm
hello

i have two questions.
how many fx you can play in a map before its out of memory?
the second is do i haveto portal every house?

thanks
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Spik3d
General Member
Since: Jan 30, 2008
Posts: 130
Last: Feb 19, 2015
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Level 4
Category: CoDUO Mapping
Posted: Wednesday, Nov. 16, 2011 09:07 am
I don't know the FX limit for UO, but while you don't really have to portal anything, it helps with the performance on your map.
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Birdyman
General Member
Since: Nov 14, 2005
Posts: 55
Last: Nov 23, 2011
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Level 3
Category: CoDUO Mapping
Posted: Wednesday, Nov. 16, 2011 10:42 am
thanks for the reply
i read that portals are important for performance yes.
but i also read to many portals are decreasing the performance, because the engine haveto calculate what to show every time.
i read that the trick is, to place a few portals on the right place.
but what are the right places?
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