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Forum: All Forums : Unreal Tournament 2003
Category: UT2K3 Mapping
UT2K3 mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: Two Days Hard Work
rEdrUmMDK
Preferred PLUS Member
Since: May 29, 2002
Posts: 6787
Last: Feb 12, 2009
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Level 10
Admin
Category: UT2K3 Mapping
Posted: Monday, Dec. 16, 2002 04:46 am
Here a couple of screenies of what I have been working on the last two days off and on. The chain, brackets, bolts, and column are all static meshes made with 3d Max and imported into UnrealEd. Once I get this one end done I will be able to duplicate several times down the platform to simulate something holding it up. lol Any questions just ask.

www.redrummdk.com/images/val13.jpg
www.redrummdk.com/images/val14.jpg
Backup Your Work or your Work will be gone.
http://www.modsonline.com
better red than dead
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[CE]Darkone
General Member
Since: May 23, 2002
Posts: 135
Last: Jan 1, 2003
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Level 4
Category: UT2K3 Mapping
Posted: Friday, Dec. 20, 2002 07:22 pm
very nice :)
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rEdrUmMDK
Preferred PLUS Member
Since: May 29, 2002
Posts: 6787
Last: Feb 12, 2009
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Level 10
Admin
Category: UT2K3 Mapping
Posted: Monday, Dec. 23, 2002 04:35 am
Thanks for the very nice. I need it. I been working my little fingers to the bone so if you all don't here from me it's because I am sooo busy (screwing everything up). :casanova: I had some very interesting problems from some static meshes and had to go back to a previous backup and even delete some meshes from the backup. At one time I was playing with the collision on those meshes. Say if you create one mesh and copy it a hundred times. If you mess with one you mess with all of them. Anyway I been trying to clean the mess up. Been working with supports, chains, for two paths higher up. In the Editor it was really draggy so I right clicked on one of the meshes chose to change it to a collision. They were really screwed up when I went into game for testing. It was like there were invisible barriers all over the place and I could walk right through the meshes. So back to the drawing board. Later guys. :smokin:
Backup Your Work or your Work will be gone.
http://www.modsonline.com
better red than dead
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[CE]Darkone
General Member
Since: May 23, 2002
Posts: 135
Last: Jan 1, 2003
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Level 4
Category: UT2K3 Mapping
Posted: Monday, Dec. 23, 2002 02:41 pm
ouch, sorry to hear that.
I'm sure everythign will work out for ya though.
your doing a killer job. :)
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rEdrUmMDK
Preferred PLUS Member
Since: May 29, 2002
Posts: 6787
Last: Feb 12, 2009
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Level 10
Admin
Category: UT2K3 Mapping
Posted: Monday, Dec. 23, 2002 09:24 pm
Where there's a will there's a way. lol The snow is deep and they canelled work till Thursday. Hooray.
Now I can get caught up. I been looking for a good tute on making textures with Adobe Photoshop. Got some good info but not what I want. I mean make a texture from scratch with a shader and everything. You seen one like that? As far as grabbing an image off the net and making a texture out of it that's easy. So much to learn so little time. Later Oh Darkone. :casanova:
Backup Your Work or your Work will be gone.
http://www.modsonline.com
better red than dead
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[CE]Darkone
General Member
Since: May 23, 2002
Posts: 135
Last: Jan 1, 2003
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Level 4
Category: UT2K3 Mapping
Posted: Tuesday, Dec. 24, 2002 03:00 pm
ive finally started a CTF map for ut2003.
Heres a couple of early screenshots



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rEdrUmMDK
Preferred PLUS Member
Since: May 29, 2002
Posts: 6787
Last: Feb 12, 2009
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Level 10
Admin
Category: UT2K3 Mapping
Posted: Tuesday, Dec. 24, 2002 04:25 pm
Looks cool. Are there going to be any structures on the flat surface?
Backup Your Work or your Work will be gone.
http://www.modsonline.com
better red than dead
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[CE]Darkone
General Member
Since: May 23, 2002
Posts: 135
Last: Jan 1, 2003
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Level 4
Category: UT2K3 Mapping
Posted: Tuesday, Dec. 24, 2002 04:38 pm
yes thats just the base for the map.
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rEdrUmMDK
Preferred PLUS Member
Since: May 29, 2002
Posts: 6787
Last: Feb 12, 2009
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Level 10
Admin
Category: UT2K3 Mapping
Posted: Wednesday, Dec. 25, 2002 02:56 am
I finally got back to about the same place I was at before the problems cropped up. Still need to add the angle brackets for the columns. Got all the chains ran and the links between the two upper paths. Got some new textures added to the medallion type linkups. Here are some screenies. One looks pretty good the other two don't have any lighting as of yet.


Backup Your Work or your Work will be gone.
http://www.modsonline.com
better red than dead
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[CE]Darkone
General Member
Since: May 23, 2002
Posts: 135
Last: Jan 1, 2003
[view latest posts]
Level 4
Category: UT2K3 Mapping
Posted: Wednesday, Dec. 25, 2002 05:19 am
KickAss!! [twoguns]
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