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Forum: All Forums : Call of Duty: World at War
Category: CoDWW MP Mapping
CoD: World at War Multiplayer mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername, novemberdobby
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Author Topic: LoD (fading) xmodels
P.C.Invasion
General Member
Since: Mar 21, 2005
Posts: 700
Last: Oct 21, 2013
[view latest posts]
Level 6
Category: CoDWW MP Mapping
Posted: Wednesday, Nov. 9, 2011 07:51 am
I found a topic in the COD4 MP forum regarding the editing of xmodel files to control the LoD, so that they would "fade out" at a greater distance. The thread is locked, so I couldn't ask my questions on the subject there.

http://modsonline.com/Forums-top-146280-0.html%23745003

I'd like to modify a few grass xmodels for COD-WW.

Can anyone fill me in on the byte offsets and data structure that needs to be changed?

Thanks.
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Sevenz
General Member
Since: Apr 24, 2006
Posts: 2390
Last: May 10, 2013
[view latest posts]
Level 8
Category: CoDWW MP Mapping
Posted: Wednesday, Nov. 9, 2011 09:31 am
attachment: image(173.4Kb)
i used Sweetscape 010 Editor to quickly edit the LoD distances. But you can also use free tools. I attached a how-to image
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P.C.Invasion
General Member
Since: Mar 21, 2005
Posts: 700
Last: Oct 21, 2013
[view latest posts]
Level 6
Category: CoDWW MP Mapping
Posted: Wednesday, Nov. 9, 2011 10:41 am
Thank you very much, Sevenz. [rocking]
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MODSonline.com Forums : Call of Duty: World at War : CoDWW MP Mapping

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