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Forum: All Forums : General Gaming Topics
Category: General Modeling
General chat about modeling and animation.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: I need help importing AK47 on cod 4 cod 5!
-snake
General Member
Since: Oct 15, 2011
Posts: 1
Last: Oct 15, 2011
[view latest posts]
Level 0
Category: General Modeling
Posted: Saturday, Oct. 15, 2011 12:15 pm
Hello, I'm trying to import the AK47 COD 5 and I had some errors like soundaliases, models, etc..
The soundaliases fix it easily, but when the person pointing the gun gets it wrong, I could not fix the error, try changing the settings of the ak47 gdt file and I had good results, also try changing the models in the hands and follows the same error [banghead]. Please someone with more experience could help me!
Leave a video of my problem and my gdt file:



Code:
{
	"ak47_mp" ( "bulletweapon.gdf" )
	{
		"adsAimPitch" "0"
		"adsBobFactor" "1"
		"adsCrosshairInFrac" "1"
		"adsCrosshairOutFrac" "0.2"
		"adsDofEnd" "15"
		"adsDofStart" "0"
		"adsDownAnim" "viewmodel_ak47_ADS_down"
		"adsFire" "0"
		"adsFireAnim" "viewmodel_ak47_fire_ads"
		"adsGunKickAccel" "800"
		"adsGunKickPitchMax" "15"
		"adsGunKickPitchMin" "5"
		"adsGunKickReducedKickBullets" "0"
		"adsGunKickReducedKickPercent" "75"
		"adsGunKickSpeedDecay" "32"
		"adsGunKickSpeedMax" "2000"
		"adsGunKickStaticDecay" "40"
		"adsGunKickYawMax" "10"
		"adsGunKickYawMin" "-5"
		"adsIdleAmount" "40"
		"adsIdleSpeed" "0.8"
		"adsLastShotAnim" "viewmodel_ak47_fire_ads"
		"adsMoveSpeedScale" "1"
		"adsOverlayHeight" "150"
		"adsOverlayReticle" "none"
		"adsOverlayShader" ""
		"adsOverlayShaderLowRes" ""
		"adsOverlayWidth" "150"
		"adsRechamberAnim" ""
		"adsReloadTransTime" "0.45"
		"adsSpread" "0"
		"adsSwayHorizScale" "0.14"
		"adsSwayLerpSpeed" "6"
		"adsSwayMaxAngle" "2"
		"adsSwayPitchScale" "0.1"
		"adsSwayVertScale" "0.25"
		"adsSwayYawScale" "0.1"
		"adsTransBlendTime" "0.1"
		"adsTransInTime" "0.25"
		"adsTransOutTime" "0.25"
		"adsUpAnim" "viewmodel_ak47_ADS_up"
		"adsViewBobMult" "0.2"
		"adsViewErrorMax" "0"
		"adsViewErrorMin" "0"
		"adsViewKickCenterSpeed" "1500"
		"adsViewKickPitchMax" "60"
		"adsViewKickPitchMin" "-30"
		"adsViewKickYawMax" "-60"
		"adsViewKickYawMin" "60"
		"adsZoomFov" "50"
		"adsZoomInFrac" "0.5"
		"adsZoomOutFrac" "0.4"
		"aimAssistRange" "1000"
		"aimAssistRangeAds" "1500"
		"aimDownSight" "1"
		"AIOverlayDescription" ""
		"aiVsAiAccuracyGraph" ""
		"aiVsPlayerAccuracyGraph" ""
		"altDropAnim" "viewmodel_ak47_putaway"
		"altDropTime" "0"
		"altRaiseAnim" "viewmodel_ak47_pullout"
		"altRaiseTime" "0.35"
		"altSwitchSound" ""
		"altSwitchSoundPlayer" ""
		"altWeapon" ""
		"ammoCounterClip" "Magazine"
		"ammoCounterIcon" "hud_icon_ak47"
		"ammoCounterIconRatio" "4:1"
		"ammoName" "7.62 × 39 mm"
		"ammoPickupSound" ""
		"ammoPickupSoundPlayer" ""
		"armorPiercing" "0"
		"autoAimRange" "0"
		"avoidDropCleanup" "0"
		"bayonet" "0"
		"blocksProne" "0"
		"boltAction" "0"
		"breakdownAnim" ""
		"breakdownSound" ""
		"breakdownSoundPlayer" ""
		"breakdownTime" "0.5"
		"cancelAutoHolsterWhenEmpty" "0"
		"clipName" "ak47_mp"
		"clipSize" "30"
		"clipType" "bottom"
		"configstringFileType" "WEAPONFILE"
		"crackSound" ""
		"crosshairColorChange" "1"
		"crouchMountedWeapdef" ""
		"damage" "40"
		"deployAnim" ""
		"deploySound" ""
		"deploySoundPlayer" ""
		"deployTime" "0.5"
		"displayName" "^5AK47"
		"dpadIcon" ""
		"dpadIconRatio" "4:1"
		"dropAmmoMax" "30"
		"dropAmmoMin" "1"
		"dropAnim" "viewmodel_ak47_putaway"
		"dropTime" "0.6"
		"duckedMoveF" "-1"
		"duckedMoveMinSpeed" "0"
		"duckedMoveR" "0"
		"duckedMoveU" "-1"
		"duckedOfsF" "-1"
		"duckedOfsR" "0.8"
		"duckedOfsU" "-1"
		"duckedRotMinSpeed" "0"
		"duckedRotP" "0"
		"duckedRotR" "0"
		"duckedRotY" "0"
		"duckedSprintBobH" "1"
		"duckedSprintBobV" "1"
		"duckedSprintOfsF" "-3"
		"duckedSprintOfsR" "-5"
		"duckedSprintOfsU" "-5"
		"duckedSprintRotP" "0"
		"duckedSprintRotR" "0"
		"duckedSprintRotY" "0"
		"duckedSprintScale" "1"
		"emptyDropAnim" "viewmodel_ak47_putaway"
		"emptyDropTime" "0.6"
		"emptyFireSound" "weap_dryfire_smg_npc"
		"emptyFireSoundPlayer" "weap_dryfire_smg_plr"
		"emptyIdleAnim" ""
		"emptyRaiseAnim" "viewmodel_ak47_pullout"
		"emptyRaiseTime" "0.95"
		"enemyCrosshairRange" "1000"
		"enhanced" "0"
		"fightDist" "720"
		"finishDeploySound" ""
		"finishDeploySoundPlayer" ""
		"fireAnim" "viewmodel_ak47_fire"
		"fireDelay" "0"
		"fireRumble" ""
		"fireSound" "weap_ak47_fire_npc"
		"fireSoundPlayer" "weap_ak47_fire_plr"
		"fireTime" "0.085"
		"fireType" "Full Auto"
		"firstRaiseAnim" "viewmodel_ak47_first_time_pullout"
		"firstRaiseSound" ""
		"firstRaiseSoundPlayer" ""
		"firstRaiseTime" "1.4"
		"flipKillIcon" "1"
		"gunMaxPitch" "8"
		"gunMaxYaw" "25"
		"gunModel" "viewmodel_ak47_mp"
		"gunModel10" ""
		"gunModel11" ""
		"gunModel12" ""
		"gunModel13" ""
		"gunModel14" ""
		"gunModel15" ""
		"gunModel16" ""
		"gunModel2" "viewmodel_ak47_mp_brock"
		"gunModel3" "viewmodel_ak47_mp_bshdwl"
		"gunModel4" "viewmodel_ak47_mp_bwmrpt"
		"gunModel5" "viewmodel_ak47_mp_cmdtgr"
		"gunModel6" "viewmodel_ak47_mp_stagger"
		"gunModel7" "viewmodel_ak47_gold_mp"
		"gunModel8" ""
		"gunModel9" ""
		"handModel" "viewmodel_hands_no_model"
		"hideTags" "tag_reflex_sight\r\ntag_acog\r\ntag_ak47_mount"
		"hipGunKickAccel" "800"
		"hipGunKickPitchMax" "-15"
		"hipGunKickPitchMin" "5"
		"hipGunKickReducedKickBullets" "0"
		"hipGunKickReducedKickPercent" "0"
		"hipGunKickSpeedDecay" "16"
		"hipGunKickSpeedMax" "2000"
		"hipGunKickStaticDecay" "20"
		"hipGunKickYawMax" "-5"
		"hipGunKickYawMin" "5"
		"hipIdleAmount" "30"
		"hipIdleSpeed" "1"
		"hipReticleSidePos" "0"
		"hipSpreadDecayRate" "4"
		"hipSpreadDuckedDecay" "1.05"
		"hipSpreadDuckedMax" "6"
		"hipSpreadDuckedMin" "2.5"
		"hipSpreadFireAdd" "0.6"
		"hipSpreadMax" "7"
		"hipSpreadMoveAdd" "5"
		"hipSpreadProneDecay" "1.1"
		"hipSpreadProneMax" "5"
		"hipSpreadProneMin" "2"
		"hipSpreadStandMin" "3"
		"hipSpreadTurnAdd" "0"
		"hipViewKickCenterSpeed" "1500"
		"hipViewKickPitchMax" "60"
		"hipViewKickPitchMin" "-30"
		"hipViewKickYawMax" "-60"
		"hipViewKickYawMin" "60"
		"hudIcon" "hud_icon_ak47"
		"hudIconRatio" "2:1"
		"idleAnim" "viewmodel_ak47_idle"
		"idleCrouchFactor" "1"
		"idleProneFactor" "0.4"
		"impactType" "bullet_large"
		"inventoryType" "primary"
		"killIcon" "hud_icon_ak47"
		"killIconRatio" "2:1"
		"knifeModel" "viewmodel_usa_kbar_knife"
		"laserSightDuringNightvision" "0"
		"lastShotAnim" "viewmodel_ak47_fire"
		"lastShotSound" ""
		"lastShotSoundPlayer" ""
		"locGun" "0"
		"locHead" "1.4"
		"locHelmet" "1.4"
		"locLeftArmLower" "1"
		"locLeftArmUpper" "1"
		"locLeftFoot" "1"
		"locLeftHand" "1"
		"locLeftLegLower" "1"
		"locLeftLegUpper" "1"
		"locNeck" "1"
		"locNone" "1"
		"locRightArmLower" "1"
		"locRightArmUpper" "1"
		"locRightFoot" "1"
		"locRightHand" "1"
		"locRightLegLower" "1"
		"locRightLegUpper" "1"
		"locTorsoLower" "1"
		"locTorsoUpper" "1"
		"lowAmmoWarningThreshold" "0.33"
		"maxAmmo" "180"
		"maxDamageRange" "1500"
		"maxDist" "590"
		"meleeAnim" "viewmodel_knife_slash"
		"meleeChargeAnim" "viewmodel_knife_stick"
		"meleeChargeDelay" "0.16"
		"meleeChargeTime" "1.16"
		"meleeDamage" "135"
		"meleeDelay" "0.13"
		"meleeHitSound" ""
		"meleeImpactRumble" ""
		"meleeMissSound" ""
		"meleeSwipeSound" "melee_swing"
		"meleeSwipeSoundPlayer" "melee_swing_plr"
		"meleeTime" "0.8"
		"minDamage" "30"
		"minDamageRange" "2000"
		"modeName" ""
		"mountableWeapon" "0"
		"mountedModel" ""
		"moveSpeedScale" "1"
		"nightVisionRemoveAnim" ""
		"nightVisionRemoveSound" ""
		"nightVisionRemoveSoundPlayer" ""
		"nightVisionRemoveTime" "0"
		"nightVisionRemoveTimeFadeInStart" "0"
		"nightVisionRemoveTimePowerDown" "0"
		"nightVisionWearAnim" ""
		"nightVisionWearSound" ""
		"nightVisionWearSoundPlayer" ""
		"nightVisionWearTime" "0"
		"nightVisionWearTimeFadeOutEnd" "0"
		"nightVisionWearTimePowerUp" "0"
		"noADSAutoReload" "0"
		"noAdsWhenMagEmpty" "0"
		"noPartialReload" "0"
		"notetrackSoundMap" "weap_ak47_lift_plr weap_ak47_lift_plr\r\nweap_ak47_clipout_plr weap_ak47_clipout_plr\r\nweap_ak47_clipin_plr weap_ak47_clipin_plr\r\nweap_ak47_chamber_plr weap_ak47_chamber_plr\r\nknife_stab_plr knife_stab_plr\r\nknife_pull_plr knife_pull_plr\r\nKnife_slash_plr Knife_slash_plr"
		"penetrateType" "medium"
		"pickupSound" "weap_pickup"
		"pickupSoundPlayer" "weap_pickup"
		"playerAnimType" "autorifle"
		"playerDamage" "100"
		"posMoveRate" "6"
		"posProneMoveRate" "25"
		"posProneRotRate" "30"
		"posRotRate" "6"
		"proneMountedWeapdef" ""
		"proneMoveF" "-160"
		"proneMoveMinSpeed" "0"
		"proneMoveR" "3"
		"proneMoveU" "-120"
		"proneOfsF" "-2"
		"proneOfsR" "1.5"
		"proneOfsU" "0"
		"proneRotMinSpeed" "0"
		"proneRotP" "0"
		"proneRotR" "-300"
		"proneRotY" "300"
		"putawaySound" ""
		"putawaySoundPlayer" ""
		"quickDropAnim" "viewmodel_ak47_putaway_quick"
		"quickDropTime" "0.25"
		"quickRaiseAnim" "viewmodel_ak47_pullout_quick"
		"quickRaiseTime" "0.75"
		"raiseAnim" "viewmodel_ak47_pullout"
		"raiseSound" "weap_raise"
		"raiseSoundPlayer" "weap_raise_plr"
		"raiseTime" "0.95"
		"rechamberAnim" ""
		"rechamberBoltTime" "0"
		"rechamberSound" ""
		"rechamberSoundPlayer" ""
		"rechamberTime" "0.1"
		"rechamberWhileAds" "1"
		"reloadAddTime" "1.5"
		"reloadAmmoAdd" "0"
		"reloadAnim" "viewmodel_ak47_reload"
		"reloadEmptyAddTime" "0"
		"reloadEmptyAnim" "viewmodel_ak47_reload_empty"
		"reloadEmptySound" "weap_ak47_reload_npc"
		"reloadEmptySoundPlayer" ""
		"reloadEmptyTime" "3.25"
		"reloadEndAnim" ""
		"reloadEndSound" ""
		"reloadEndSoundPlayer" ""
		"reloadEndTime" "0"
		"reloadSound" "weap_ak47_reload_npc"
		"reloadSoundPlayer" ""
		"reloadStartAdd" "0"
		"reloadStartAddTime" "0"
		"reloadStartAnim" ""
		"reloadStartSound" ""
		"reloadStartSoundPlayer" ""
		"reloadStartTime" "0"
		"reloadTime" "2.5"
		"reticleCenter" ""
		"reticleCenterSize" "4"
		"reticleMinOfs" "0"
		"reticleSide" "reticle_side_small"
		"reticleSideSize" "8"
		"rifleBullet" "1"
		"segmentedReload" "0"
		"shotCount" "1"
		"silenced" "0"
		"sprintBobH" "1"
		"sprintBobV" "1"
		"sprintDurationScale" "1"
		"sprintInAnim" "viewmodel_ak47_sprint_in"
		"sprintInTime" "0.3"
		"sprintLoopAnim" "viewmodel_ak47_sprint_loop"
		"sprintLoopTime" "0.7"
		"sprintOfsF" "0"
		"sprintOfsR" "0"
		"sprintOfsU" "0"
		"sprintOutAnim" "viewmodel_ak47_sprint_out"
		"sprintOutTime" "0.3"
		"sprintRotP" "0"
		"sprintRotR" "0"
		"sprintRotY" "0"
		"sprintScale" "1"
		"standMountedWeapdef" ""
		"standMoveF" "0"
		"standMoveMinSpeed" "0"
		"standMoveR" "0"
		"standMoveU" "-1"
		"standRotMinSpeed" "0"
		"standRotP" "0"
		"standRotR" "0"
		"standRotY" "0"
		"startAmmo" "90"
		"suppressAmmoReserveDisplay" "0"
		"swayHorizScale" "0.3"
		"swayLerpSpeed" "4"
		"swayMaxAngle" "20"
		"swayPitchScale" "-1"
		"swayShellShockScale" "5"
		"swayVertScale" "0.1"
		"swayYawScale" "-1"
		"targetFolder" "2: Multi-Player"
		"twoHanded" "1"
		"viewFlashEffect" "fx\\weapon\\muzzleflashes\\fx_stg44_view.efx"
		"viewLastShotEjectEffect" ""
		"viewShellEjectEffect" "fx\\weapon\\shellejects\\rifle_view.efx"
		"weaponClass" "rifle"
		"weaponType" "bullet"
		"whizbySound" ""
		"worldClipDropEffect" ""
		"worldClipModel" ""
		"worldFlashEffect" "fx\\weapon\\muzzleflashes\\fx_stg44.efx"
		"worldKnifeModel" "weapon_usa_kbar_knife_mp"
		"worldLastShotEjectEffect" ""
		"worldModel" "weapon_ak47"
		"worldModel10" ""
		"worldModel11" ""
		"worldModel12" ""
		"worldModel13" ""
		"worldModel14" ""
		"worldModel15" ""
		"worldModel16" ""
		"worldModel2" "weapon_ak47_mp_brock"
		"worldModel3" "weapon_ak47_mp_bshdwl"
		"worldModel4" "weapon_ak47_mp_bwmrpt"
		"worldModel5" "weapon_ak47_mp_cmdtgr"
		"worldModel6" "weapon_ak47_mp_stagger"
		"worldModel7" "weapon_ak47_gold"
		"worldModel8" ""
		"worldModel9" ""
		"worldShellEjectEffect" "fx\\weapon\\shellejects\\rifle.efx"
	}
}


Thanks! [thumbs_up]
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