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Forum: All Forums : Call of Duty
Category: CoD Mapping
CoD mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: worldspawn
harvey
General Member
Since: Jul 13, 2005
Posts: 24
Last: Aug 26, 2005
[view latest posts]
Level 1
Category: CoD Mapping
Posted: Thursday, Aug. 25, 2005 05:14 am
hey, i like know what to do, and how it works (i think) but when i read the tut on the website about all the inputs, i have no clue where i put all of this stuff in...

eg..

mp_carentan: sky/mp_carentan
"minlightcolor" ".75 .84 1"
"diffusefraction" "0.45"
"sundiffusecolor" ".75 .84 1"
"sundirection" "-45 210 0"
"suncolor" "1 .73 .42"
"sunlight" "1.5"
"_color" ".75 .84 1"
"ambient" ".2"


all that info, when i select the faces of my skybox, and hit n, and i look at the worldspawn, i dnt see where i need to put all this deatail in...if anyone cud tell me i wud be v grateful, cheers [drink]

edited on Aug. 25, 2005 12:14 am by harvey
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mapper
General Member
Since: Jul 23, 2005
Posts: 235
Last: Sep 11, 2005
[view latest posts]
Level 4
Category: CoD Mapping
Posted: Thursday, Aug. 25, 2005 05:44 am
Hi.

In your entity window:

Give the "key" and "value" like this:


Key:minlightcolor
Value:.75 .84 1

Hit your "enter" key.

and repeat this for the other inputs.

[smokin]
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Bobblet
General Member
Since: Aug 1, 2005
Posts: 8
Last: Aug 27, 2005
[view latest posts]
Level 0
Category: CoD Mapping
Posted: Thursday, Aug. 25, 2005 07:12 am
yeah it should say that on the tuts, it took me awhile 2 figure it out [2guns]
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StrYdeR
General Member
Since: May 11, 2004
Posts: 11671
Last: Oct 7, 2021
[view latest posts]
Level 10
Admin
Forum Moderator
Im a HOST of MODSonair
Category: CoD Mapping
Posted: Thursday, Aug. 25, 2005 12:43 pm
if you read the tutorials on skybox and worldspawn...it does say that

it even show you an example
[angryalien]
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harvey
General Member
Since: Jul 13, 2005
Posts: 24
Last: Aug 26, 2005
[view latest posts]
Level 1
Category: CoD Mapping
Posted: Thursday, Aug. 25, 2005 03:25 pm
ye, im just the kinda person who actually needs to see somthin, 2 figure it out, and u cnt enlarge those tut pics..

..anyway, it worked, cheers, alo, i think i must have done somthing a tad wrong, cuz i dnt remember carentans sky being so red >.< but atleast i can see my models and skins now ^^
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westonegoth
General Member
Since: Mar 27, 2005
Posts: 842
Last: Feb 25, 2008
[view latest posts]
Level 7
Category: CoD Mapping
Posted: Thursday, Aug. 25, 2005 03:38 pm
it also says in the tuts lol. that sum people will see a red shy but when playing its all ok lol even i saw that 1 lol

[jumping][cry][jumping]

ty for teh ehelp given 2 u cos it helped me 2 lol
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harvey
General Member
Since: Jul 13, 2005
Posts: 24
Last: Aug 26, 2005
[view latest posts]
Level 1
Category: CoD Mapping
Posted: Thursday, Aug. 25, 2005 03:47 pm
no i think it meens when u select the face in radiant it looks red, im talking in game, the sky looks all nice and blue, but my walls and floor now look like theres bid red tint on them...
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The_Caretaker
General Member
Since: Jun 8, 2004
Posts: 11625
Last: Jul 7, 2009
[view latest posts]
Level 10
Category: CoD Mapping
Posted: Thursday, Aug. 25, 2005 04:07 pm
Check your colour settings.

"_color" ".75 .84 1"
"suncolor" "1 .73 .42"
"minlightcolor" ".75 .84 1"

Those numbers are RGB values you can use any you like.
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harvey
General Member
Since: Jul 13, 2005
Posts: 24
Last: Aug 26, 2005
[view latest posts]
Level 1
Category: CoD Mapping
Posted: Friday, Aug. 26, 2005 02:35 am
ok nice, ive got it sorted now...so can i just give the person the bsp, and thats the map file...or do i need to get a pk3? if so ... how?
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mapper
General Member
Since: Jul 23, 2005
Posts: 235
Last: Sep 11, 2005
[view latest posts]
Level 4
Category: CoD Mapping
Posted: Friday, Aug. 26, 2005 04:48 am
Hi.

The best way is to learn making pk3 files,
because in the end you need it anyway.

How to make a pk3 file:

http://www.modsonline.com/Tutorials-read-116.html

I use pakscape instead of winzip.

You can download this from the download section.

I advice to download an mp map from this site and change the
file extension from .pk3 into .zip.
Now you have an example of the structure ot the maps in it.

For your basic map you only need the "maps" and "mp"
folder.

In the "maps" folder you will notice an "mp" folder.
In this folder you can drop your mp_yourmap.bsp
file.

In this folder you can create an mp_yourmap.gsc file.

Example off this file:


main()
{
//setExpFog (0.00007, .75, .84, .86, 0 );
setCullFog (1300, 16000, 0.78, 0.84, 0.86, 0);

maps\mp\_load::main();


ambientplay("ambient_mp_brecourt");


game["allies"] = "british";
game["axis"] = "german";

game["british_soldiertype"] = "commando";
game["british_soldiervariation"] = "normal";
game["german_soldiertype"] = "fallschirmjagercamo";
game["german_soldiervariation"] = "normal";


game["attackers"] = "allies";
game["defenders"] = "axis";


}

-----------------------------------------------------------------------

For the other "mp" folder in your root comes your .arena file

mp_yourmap.arena:

{
map "mp_yourmap"
longname "mp_yourmap"
gametype "bel dm hq re sd tdm"
}

-----------------------------------------------------------------------

This arena file is needed so cod can locate your map.

[smokin]

When i started learning to map i dead two things.

1. Downoaded all the video tutorials.
2. Then i did watch them all.

Just give me some indication what this mapping is all about.

Then i started to map.

In the meantime go through all the tutorials.


edited on Aug. 25, 2005 11:53 pm by map_designer
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