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Forum: All Forums : Call of Duty
Category: CoD+UO Map + Mod Releases
Release announcements of custom maps and other content related to Call of Duty and Call of Duty United Offensive.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: [preview] mp_ice
RRRScorpion
General Member
Since: Feb 2, 2004
Posts: 169
Last: Dec 3, 2005
[view latest posts]
Level 4
Category: CoD+UO Map + Mod Releases
Posted: Wednesday, Aug. 17, 2005 08:29 pm
This is a conversion from a RtCW classic map.

The RtCW map was designed for objective mode, which is simular to CoDs retrieval mode.
So this map also play objective/retrieval mode.

I've added a few extra areas just for enhanced game play. The original design would have made hq mode very hard to play, but with the new areas it's great fun.

I also added SD mode to the map, where the Axis have to defend 2 anti aircraft guns on their side of the map.

I tested it on our clan server last nite and all modes work just fine but i'm getting some weird texture effects in one building. See what I meanHere

Apart from that here's some screenies for you to enjoy and i'll keep coming back to give you updates [casanova]

http://www.tj.friend.btinternet.co.uk/mp_ice1.jpg
http://www.tj.friend.btinternet.co.uk/mp_ice2.jpg
http://www.tj.friend.btinternet.co.uk/mp_ice3.jpg

Scorps [cool]
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Tim451
General Member
Since: Feb 22, 2005
Posts: 771
Last: May 28, 2009
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Level 7
Category: CoD+UO Map + Mod Releases
Posted: Wednesday, Aug. 17, 2005 09:17 pm
Looking real nice![rocking]

Just one suggestion - change the striped dam concrete texture to industrial/concrete@v2fclty_tunnel1 because dam concrete looks a bit out of place...

Any idea when you'll have a beta ready?[sniper]
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RRRScorpion
General Member
Since: Feb 2, 2004
Posts: 169
Last: Dec 3, 2005
[view latest posts]
Level 4
Category: CoD+UO Map + Mod Releases
Posted: Thursday, Aug. 18, 2005 01:31 am
Thx for the surggestion, but industrial/concrete@v2fclty_tunnel1 texture is for use on walls that are only 128 units high. Any taller and it looks naff with the texture starting again. Try it on a wall that's 200 units tall and you'll see what I mean. The walls on ice are much taller than 200 units.

Here's a few other screenies for you to look at

http://www.tj.friend.btinternet.co.uk/mp_ice4.jpg
http://www.tj.friend.btinternet.co.uk/mp_ice5.jpg
http://www.tj.friend.btinternet.co.uk/mp_ice6.jpg
http://www.tj.friend.btinternet.co.uk/mp_ice7.jpg
http://www.tj.friend.btinternet.co.uk/mp_ice8.jpg
http://www.tj.friend.btinternet.co.uk/mp_ice9.jpg
http://www.tj.friend.btinternet.co.uk/mp_ice10.jpg
http://www.tj.friend.btinternet.co.uk/mp_ice11.jpg
http://www.tj.friend.btinternet.co.uk/mp_ice12.jpg

And here's some of the new areas I told you about -
http://www.tj.friend.btinternet.co.uk/mp_ice_new_area1.jpg
http://www.tj.friend.btinternet.co.uk/mp_ice_new_area2.jpg
http://www.tj.friend.btinternet.co.uk/mp_ice_new_area3.jpg
http://www.tj.friend.btinternet.co.uk/mp_ice_new_area4.jpg
http://www.tj.friend.btinternet.co.uk/mp_ice_new_area5.jpg
http://www.tj.friend.btinternet.co.uk/mp_ice_new_area6.jpg

The blown up wall in picture mp_ice10 is an explodable wall. That pic is the end result [casanova]

Scorps [cool]
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kweniston
General Member
Since: Feb 7, 2005
Posts: 78
Last: Aug 31, 2006
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Level 3
Category: CoD+UO Map + Mod Releases
Posted: Saturday, Aug. 20, 2005 02:02 pm
Looks very good indeed. I don't know the original.

What i would suggest, though, is some little hills/cover objects/trench/dry canal in the snowy area. It looks like it's hard getting cover between those trees, you could snipe everyone there from that building's roof.
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RRRScorpion
General Member
Since: Feb 2, 2004
Posts: 169
Last: Dec 3, 2005
[view latest posts]
Level 4
Category: CoD+UO Map + Mod Releases
Posted: Tuesday, Aug. 23, 2005 09:40 am
I've taken you views into consideration and added a couple of hills in the open area on the axis side of the map.

You can get this map from here

Hope you like it and enjoy the map

[cool]
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RRRScorpion
General Member
Since: Feb 2, 2004
Posts: 169
Last: Dec 3, 2005
[view latest posts]
Level 4
Category: CoD+UO Map + Mod Releases
Posted: Wednesday, Aug. 24, 2005 11:56 pm
A huge sorry to all those peeps that have downloaded my map , BUT I've updated it due to a few texturing errors that were missed while testing [banghead]

They've now been fixed [rocking]

The Final mp_ice can be got from here

[cool]
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Busterking
General Member
Since: Jan 13, 2005
Posts: 129
Last: Feb 6, 2008
[view latest posts]
Level 4
Category: CoD+UO Map + Mod Releases
Posted: Thursday, Aug. 25, 2005 12:23 am
The bomb by the door on the allies side still can NOT be activated in search and destroy.

May I suggest instead of setting bombs that throwing a grenade to destroy the wall and door would be much better.

By setting the bombs the axis then just wait for the bomb to explode and camp for the allies.

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Shameless
General Member
Since: Jul 23, 2004
Posts: 30
Last: Sep 21, 2005
[view latest posts]
Level 2
Category: CoD+UO Map + Mod Releases
Posted: Sunday, Sep. 4, 2005 12:05 am
Busterking writes...
Quote:
The bomb by the door on the allies side still can NOT be activated in search and destroy.

May I suggest instead of setting bombs that throwing a grenade to destroy the wall and door would be much better.

By setting the bombs the axis then just wait for the bomb to explode and camp for the allies.



We are running it on our server haveing the same problems Great map hope it can be fixed but for now we are going to pull it till it is. Shame everyone loves it.
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