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Forum: All Forums : Call of Duty: World at War
Category: CoDWW Zombie/Co-Op Mapping
CoD: World at War co-op mapping and level design. Zombie maps and other co-op mapping help.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername, novemberdobby
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Author Topic: adding fx
ukdjaj
General Member
Since: Jun 1, 2008
Posts: 2726
Last: Nov 15, 2020
[view latest posts]
Level 9
Category: CoDWW Zombie/Co-Op Mapping
Posted: Wednesday, Aug. 31, 2011 03:29 pm
Hi, how would i go about adding any fx in my map? i have a _fx.gsc and a .gsc calling it up, what lines to i add in to call something up, also how do i "loop" something?
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Sevenz
General Member
Since: Apr 24, 2006
Posts: 2390
Last: May 10, 2013
[view latest posts]
Level 8
Category: CoDWW Zombie/Co-Op Mapping
Posted: Wednesday, Aug. 31, 2011 10:28 pm
Quote:
how do i "loop" something?

FXs can be looping by theirselves. If so, playing them "once" via script will actually lead to a looping fx

If not, you need to play the fx over and over again via script, like
playfx(...); wait 5; playfx(...); // assuming, fx lasts ~5 seconds


OneShot fx + script loop = looped fx
OneShot fx + script play once = fx played once (real oneshot)
Looping fx + script play once = looped fx
Looping fx + script loop = You should NOT do that! Rather build overlapping into the fx using fx runner...

There a stock script functions for both scenarios (oneshot, looped), which should be used:
http://wiki.modsrepository.com/index.php/Call_of_Duty_5:_FXs
http://wiki.modsrepository.com/index.php/Call_of_Duty_5:_FXs_Script_Struct
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