| Author |
Topic: texture smudges out / portals suck! |
| notelvis |
 |
General Member Since: Feb 19, 2005 Posts: 63 Last: Jun 13, 2006 [view latest posts] |
|
|
|
Category: CoD Mapping Posted: Tuesday, Aug. 16, 2005 06:31 pm |
 |
hey guys, i've got a question and a frustration i'd like to share/get solved.
#1
i've made a nice hangar for an airport map, BUT..
when I compile and play it, some of the textures on the outside+inside walls are smudged, if you don't know what i mean its like you take 1 row of pixels and stretch it all the way to the other side so it looks kinda striped.
I've got a skybox + worldspawn + lighting.
#2
I'm new to portalling but I was really motivated to get portals in this map because its terribly big, so I watched a few tutorials and i tried some stuff and it worked, but when I got to the hangar (the roof is kinda round and twisted so it cant perfectly shut 2 brushes together with the clipper tool [even with grid on 1]); the compiler said it skipped the portals because it had the same cell on both ends, I looked up the error just like Mr. Earp tought me 2 do ![[idea]](images/BBCode/smilies/idea.gif) and somewhere on the forum, some guy said I had a leak in the cell, and i could fix it by looking @ the File/pointfile. It wasn't possible to fill up the holes between the brushes, so i made a 100% closed portal-box inside the hanger-walls, but outside all of the boxes and barrels. (its suppose to be an ammunition hangar). I compiled it, waited on the edge of my seat, and what the hell, it was still leaked.. I loaded the pointfile and the red stripe went THROUGH THE MIDDLE of the portal-boxed wall, it was not colliding and didnt have a hole in it, it was going straight through the middle of a brush.. @ that point i decided i was never going to use portals again, or @ least untill you kind folks tell me what the problem was :P
thnx in advance |
 |
|
|
| The_Caretaker |
General Member Since: Jun 8, 2004 Posts: 11625 Last: Jul 7, 2009 [view latest posts] |
|
|
|
|
| sear |
General Member Since: Jul 24, 2004 Posts: 276 Last: Dec 24, 2005 [view latest posts] |
|
|
|
|
| notelvis |
 |
General Member Since: Feb 19, 2005 Posts: 63 Last: Jun 13, 2006 [view latest posts] |
|
|
|
|
| Filbert |
General Member Since: Jan 24, 2005 Posts: 869 Last: Oct 21, 2009 [view latest posts] |
|
|
|
|
| Bergy_68 |
General Member Since: Jul 5, 2005 Posts: 269 Last: Dec 7, 2006 [view latest posts] |
|
|
|
|
| sear |
General Member Since: Jul 24, 2004 Posts: 276 Last: Dec 24, 2005 [view latest posts] |
|
|
|
|
| notelvis |
 |
General Member Since: Feb 19, 2005 Posts: 63 Last: Jun 13, 2006 [view latest posts] |
|
|
|
Category: CoD Mapping Posted: Thursday, Aug. 18, 2005 03:16 pm |
 |
you can download the .map file of the clean hangar http://notelvis.mindless999.net/stuff/hangar.map there
edited on Aug. 18, 2005 10:16 am by notelvis
edited on Aug. 18, 2005 10:17 am by notelvis |
 |
|
|
| sear |
General Member Since: Jul 24, 2004 Posts: 276 Last: Dec 24, 2005 [view latest posts] |
|
|
|
Category: CoD Mapping Posted: Friday, Aug. 19, 2005 01:07 am |
 |
Took a look at the map file.
Your problem is that when you did your clipping to shape the hangar you didn't clip adjacent brushes so that they were cliped at the same angle. This results in brushes not touching each other and sealing the cell, thus your portals will not work.
I fixed one of the corners of the hangar as an example (i'll email it to you), you'll know it by the caulk texture I used on the brushes. Compare this new corner to the ones you had before. In the future try to clip brushes that will be touching using the exact same clipping points, that way they will not have gaps between them.
Edit: email me at allcityadam@hotmail.com and I'll attach the new map file in my reply.
Also, use the caulk texture for any brush face that the player will never see, ie the bottom of the hangar floor brush, etc... This will also help to keep the fps high b/c it decreases the number of tris the game has to render.
Happy portalling!
edited on Aug. 18, 2005 08:10 pm by sear |
|
|
|
| notelvis |
 |
General Member Since: Feb 19, 2005 Posts: 63 Last: Jun 13, 2006 [view latest posts] |
|
|
|
|
|
|
mp_TempleCall of Duty: Mods: Multiplayer (624.12Kb)
|