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Forum: All Forums : Call of Duty
Category: CoDUO Mapping
CoD United Offensive mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: model lighting
med!c
General Member
Since: Jan 13, 2005
Posts: 10
Last: Oct 12, 2005
[view latest posts]
Level 0
Category: CoDUO Mapping
Posted: Monday, Aug. 15, 2005 11:19 pm
Hi folks,

Here is my problems, after compiling my map i always take a look to make sure everything was fine. But this time a have two little troubles [banghead]

1- i have a lot of textures they give me this;
couldn't load shader 'textures/crates/wood@cratepile1c
but when i open my map in COD:UO all my texture looks good and it's just the texture with wood@...

2- leaf at (-1784 0 -288) - (-1608 293 -280) ignoring light at (-2020 165 -338) with max intensity 0.0461;
i have also this error, i know wich brush that give me this hard time. So, i delete it and redo it, no copy and paste. but i still stock with this error. The only trouble with this is i have a big black window in my map [ohwell]

i really appreciate if someone can help me to find a answer a this problems.

thanks,
med!c
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StrYdeR
General Member
Since: May 11, 2004
Posts: 11671
Last: Oct 7, 2021
[view latest posts]
Level 10
Admin
Forum Moderator
Im a HOST of MODSonair
Category: CoDUO Mapping
Posted: Tuesday, Aug. 16, 2005 02:24 am
the first one - dont worry about

the second one...try making multiple brushes instead of one big one

this error is usually tied to a light entity, but it may be a texture issue as well

[angryalien]
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Maddogg8472
General Member
Since: Jun 18, 2004
Posts: 55
Last: Aug 22, 2008
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Level 3
Category: CoDUO Mapping
Posted: Wednesday, Mar. 22, 2006 09:46 pm
hmmm i have the same problem

leaf at (-208 839 -562) - (-76 960 842) ignoring light at (-163 764 317) with ma
x intensity 0.166
leaf at (-160 960 -562) - (-124 992 842) ignoring light at (-163 764 317) with m
ax intensity 0.0965
leaf at (-198 838 -562) - (-86 839 732) ignoring light at (-163 764 317) with ma
x intensity 0.166
Finished in 1:50.
----------------------------------------
More thorough check for model diffuse sunlighting areas...
used 100675 polys and 432106 verts totalnds remaining
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