Well yeah just compiled my map and when I try and test it it says
"surface with shader textures/normandy/floors/wood@barnboard1rd has more than 65,536 verticies"...
I've tried a recompile and clean brushes, but error persists... my map has exactly 21,402 brushes, so I don't want to go around looking for one with 65,000 verticies... is there an easier way to fix this?
Compile log for most recent compile:
Quote:
C:\Users\Alex\Desktop>"C:\Program Files (x86)\Call of Duty\UOTools\bin\Q3map.exe
" -game uo "C:\Program Files (x86)\Call of Duty\uo\maps\mp\leningradport.map"
Q3Map v1.2 (c) 2003 Id Software Inc. / Infinity Ward / GMI Studios
---- q3map ----
----- FS_Startup -----
Current search path:
C:/Program Files (x86)/Call of Duty/\uo\z_ahz_vehicles.pk3 (401 files)
C:/Program Files (x86)/Call of Duty/\uo\pakuo07.pk3 (157 files)
C:/Program Files (x86)/Call of Duty/\uo\pakuo06.pk3 (12 files)
C:/Program Files (x86)/Call of Duty/\uo\pakuo05.pk3 (3 files)
C:/Program Files (x86)/Call of Duty/\uo\pakuo04.pk3 (7646 files)
C:/Program Files (x86)/Call of Duty/\uo\pakuo03.pk3 (2275 files)
C:/Program Files (x86)/Call of Duty/\uo\pakuo02.pk3 (790 files)
C:/Program Files (x86)/Call of Duty/\uo\pakuo01.pk3 (1657 files)
C:/Program Files (x86)/Call of Duty/\uo\pakuo00.pk3 (6233 files)
C:/Program Files (x86)/Call of Duty/\uo\leningradb1.pk3 (47 files)
C:/Program Files (x86)/Call of Duty//uo
C:/Program Files (x86)/Call of Duty//Call of Duty
C:/Program Files (x86)/Call of Duty/\main\pakb.pk3 (60 files)
C:/Program Files (x86)/Call of Duty/\main\paka.pk3 (41 files)
C:/Program Files (x86)/Call of Duty/\main\pak9.pk3 (149 files)
C:/Program Files (x86)/Call of Duty/\main\pak8.pk3 (235 files)
C:/Program Files (x86)/Call of Duty/\main\pak6.pk3 (3 files)
C:/Program Files (x86)/Call of Duty/\main\pak5.pk3 (4858 files)
C:/Program Files (x86)/Call of Duty/\main\pak4.pk3 (1668 files)
C:/Program Files (x86)/Call of Duty/\main\pak3.pk3 (1992 files)
C:/Program Files (x86)/Call of Duty/\main\pak2.pk3 (694 files)
C:/Program Files (x86)/Call of Duty/\main\pak1.pk3 (2642 files)
C:/Program Files (x86)/Call of Duty/\main\pak0.pk3 (12816 files)
C:/Program Files (x86)/Call of Duty/\main\mp_merderet.pk3 (96 files)
C:/Program Files (x86)/Call of Duty/\main\Bayville.pk3 (23 files)
C:/Program Files (x86)/Call of Duty//main
C:/Program Files (x86)/Call of Duty/\uo\localized_english_pakuo02.pk3 (12 files)
C:/Program Files (x86)/Call of Duty/\uo\localized_english_pakuo01.pk3 (37 files)
C:/Program Files (x86)/Call of Duty/\uo\localized_english_pakuo00.pk3 (2578 file
s)
C:/Program Files (x86)/Call of Duty/\main\localized_english_pak5.pk3 (46 files)
C:/Program Files (x86)/Call of Duty/\main\localized_english_pak3.pk3 (7 files)
C:/Program Files (x86)/Call of Duty/\main\localized_english_pak2.pk3 (9 files)
C:/Program Files (x86)/Call of Duty/\main\localized_english_pak1.pk3 (3736 files
)
C:/Program Files (x86)/Call of Duty/\main\localized_english_pak0.pk3 (1204 files
)
File Handles:
----------------------
52127 files in pk3 files
Loading map file C:\Program Files (x86)\Call of Duty\uo\maps\mp\leningradport.ma
p
WARNING: Couldn't find image for shader textures/sfx/foywater
WARNING: Couldn't find image for shader textures/common/clip_nosight_rock
WARNING: Couldn't find image for shader textures/sky/trenches
WARNING: Couldn't find image for shader textures/common/playerclip_metal
WARNING: Couldn't find image for shader textures/common/clip_nosight_dirt
WARNING: No collision map file for misc_model "xmodel/wood_largebeam_burned" fil
e: "collmaps/wood_largebeam_burned.map"
WARNING: No collision map file for misc_model "xmodel/o_rs_appl_potbstove" file:
"collmaps/o_rs_appl_potbstove.map"
WARNING: Couldn't find image for shader textures/common/clip_nosight_nothing
FloatPlane: bad normal
FloatPlane: bad normal
Entity 746, Brush 108: degenerate plane
Entity 746, Brush 379: duplicate plane
Entity 746, Brush 380: duplicate plane
WARNING: No collision map file for misc_model "xmodel/mp_fullspikeysnow" file: "
collmaps/fullspikeysnow.map"
WARNING: No collision map file for misc_model "xmodel/mp_fullspikeysnow" file: "
collmaps/fullspikeysnow.map"
WARNING: No collision map file for misc_model "xmodel/static_deadsniper_flat" fi
le: "collmaps/static_deadsniper_flat.map"
WARNING: No collision map file for misc_model "xmodel/static_deadsniper_flat" fi
le: "collmaps/static_deadsniper_flat.map"
WARNING: No collision map file for misc_model "xmodel/o_ge_prp_stukabomb" file:
"collmaps/o_ge_prp_stukabomb.map"
WARNING: No collision map file for misc_model "xmodel/mp_fullspikeysnow" file: "
collmaps/fullspikeysnow.map"
WARNING: No collision map file for misc_model "xmodel/mp_fullspikeysnow" file: "
collmaps/fullspikeysnow.map"
WARNING: No collision map file for misc_model "xmodel/mp_fullspikeysnow" file: "
collmaps/fullspikeysnow.map"
WARNING: No collision map file for misc_model "xmodel/mp_fullspikeysnow" file: "
collmaps/fullspikeysnow.map"
WARNING: entity 0 brush 20850: tris with 2+ major axes; bad lighting likely
WARNING: overlapping portals on entity 0 brush 21116 facing (0 1 0)
WARNING: overlapping portals on entity 0 brush 21116 facing (0 1 0)
WARNING: overlapping portals on entity 0 brush 21116 facing (0 1 0)
WARNING: overlapping portals on entity 0 brush 21116 facing (0 1 0)
WARNING: overlapping portals on entity 0 brush 21116 facing (0 1 0)
WARNING: overlapping portals on entity 0 brush 21116 facing (0 1 0)
WARNING: portal at (-3568 -11176 849) entity 0 brush 21116 is not at a BSP split
or is floating
writing C:\Program Files (x86)\Call of Duty\uo\maps\mp\leningradport.prt
174 unique shaders
565 actual shaders
finding triangle windings...
merging into concave windings...
added 1511 points for thin polygons (0.6% more points)
fixing t-junctions...
finding index mapping and snapping vertices...
triangulating all windings...
0 self-tjunctions fixed
10 degenerate tris removed
simplifying triangles...
1321 tris simplified away (0.8%)
emitting triangles...
2057 vertices couldn't be merged because the textures point different ways
Writing C:\Program Files (x86)\Call of Duty\uo\maps\mp\leningradport.bsp
217 seconds elapsed
C:\Users\Alex\Desktop>Pause
Press any key to continue . . .
C:\Users\Alex\Desktop>move /Y "C:\Program Files (x86)\Call of Duty\uo\maps\mp\le
ningradport.bsp" "C:\Program Files (x86)\game\uo\maps\mp\leningradport.bsp"
1 file(s) moved.
C:\Users\Alex\Desktop>move /Y "C:\Program Files (x86)\Call of Duty\uo\maps\mp\le
ningradport.prt" "C:\Program Files (x86)\game\uo\maps\mp\leningradport.prt"
1 file(s) moved.
C:\Users\Alex\Desktop>"C:\Program Files (x86)\Call of Duty\UOTools\bin\flare.exe
" -fast -modelshadow -game uo "C:\Program Files (x86)\game\uo\maps\mp\leningrad
port"
----- FS_Startup -----
Current search path:
C:/Program Files (x86)/game/\uo\Z_Nuenen.pk3 (9 files)
C:/Program Files (x86)/game/\uo\z_m_viaduct.pk3 (23 files)
C:/Program Files (x86)/game/\uo\Z_D-Day+7.pk3 (9 files)
C:/Program Files (x86)/game/\uo\z_ahz_vehicles.pk3 (401 files)
C:/Program Files (x86)/game/\uo\zz_uo_viks_omaha_3.pk3 (36 files)
C:/Program Files (x86)/game/\uo\zzz_uo_destroyedvillage.pk3 (44 files)
C:/Program Files (x86)/game/\uo\zzzz_BA_Client1.pk3 (299 files)
C:/Program Files (x86)/game/\uo\zom_school_v2.pk3 (10 files)
C:/Program Files (x86)/game/\uo\wawa_3dAim.pk3 (13 files)
C:/Program Files (x86)/game/\uo\vaddhe_b.pk3 (62 files)
C:/Program Files (x86)/game/\uo\user_uo_dniprov.pk3 (17 files)
C:/Program Files (x86)/game/\uo\uomappack00.pk3 (143 files)
C:/Program Files (x86)/game/\uo\trench86.pk3 (25 files)
C:/Program Files (x86)/game/\uo\The_Road_v4.pk3 (9 files)
C:/Program Files (x86)/game/\uo\the_bridge.pk3 (15 files)
C:/Program Files (x86)/game/\uo\stargate_v12.pk3 (106 files)
C:/Program Files (x86)/game/\uo\sealionb6.pk3 (19 files)
C:/Program Files (x86)/game/\uo\sealionb5.pk3 (25 files)
C:/Program Files (x86)/game/\uo\remagenb1.pk3 (17 files)
C:/Program Files (x86)/game/\uo\remagen.pk3 (17 files)
C:/Program Files (x86)/game/\uo\rat_patrol.pk3 (105 files)
C:/Program Files (x86)/game/\uo\pakuo07.pk3 (157 files)
C:/Program Files (x86)/game/\uo\pakuo06.pk3 (12 files)
C:/Program Files (x86)/game/\uo\pakuo05.pk3 (3 files)
C:/Program Files (x86)/game/\uo\pakuo04.pk3 (7646 files)
C:/Program Files (x86)/game/\uo\pakuo03.pk3 (2275 files)
C:/Program Files (x86)/game/\uo\pakuo02.pk3 (790 files)
C:/Program Files (x86)/game/\uo\pakuo01.pk3 (1657 files)
C:/Program Files (x86)/game/\uo\pakuo00.pk3 (6233 files)
C:/Program Files (x86)/game/\uo\nm_bash.pk3 (13 files)
C:/Program Files (x86)/game/\uo\m_bonneville.pk3 (20 files)
C:/Program Files (x86)/game/\uo\mp_village_2.pk3 (86 files)
C:/Program Files (x86)/game/\uo\mp_uo_dawnville_final.pk3 (12 files)
C:/Program Files (x86)/game/\uo\mp_uo_borisovka2.pk3 (27 files)
C:/Program Files (x86)/game/\uo\mp_uo_ardennes1944.pk3 (43 files)
C:/Program Files (x86)/game/\uo\mp_sword_beach.pk3 (19 files)
C:/Program Files (x86)/game/\uo\mp_rofl.pk3 (37 files)
C:/Program Files (x86)/game/\uo\mp_office.pk3 (47 files)
C:/Program Files (x86)/game/\uo\mp_notitaly.pk3 (20 files)
C:/Program Files (x86)/game/\uo\mp_meuse_beta.pk3 (20 files)
C:/Program Files (x86)/game/\uo\mp_mcdonalds_v2.pk3 (100 files)
C:/Program Files (x86)/game/\uo\mp_maaloy_final.pk3 (16 files)
C:/Program Files (x86)/game/\uo\mp_kursk_winter.pk3 (23 files)
C:/Program Files (x86)/game/\uo\mp_german_outpost.pk3 (7 files)
C:/Program Files (x86)/game/\uo\mp_farmhouse.pk3 (12 files)
C:/Program Files (x86)/game/\uo\mp_cherkassy.pk3 (24 files)
C:/Program Files (x86)/game/\uo\mp_carentan_bg2.pk3 (14 files)
C:/Program Files (x86)/game/\uo\mp_canal.pk3 (7 files)
C:/Program Files (x86)/game/\uo\mp_bazolles_final.pk3 (15 files)
C:/Program Files (x86)/game/\uo\mp_arnsdorf_np.pk3 (20 files)
C:/Program Files (x86)/game/\uo\mp_amfreville_fix.pk3 (11 files)
C:/Program Files (x86)/game/\uo\Mogadishu.pk3 (20 files)
C:/Program Files (x86)/game/\uo\mayan_uo.pk3 (200 files)
C:/Program Files (x86)/game/\uo\leningradb1.pk3 (47 files)
C:/Program Files (x86)/game/\uo\laville_v7.pk3 (9 files)
C:/Program Files (x86)/game/\uo\krky_poolday.pk3 (12 files)
C:/Program Files (x86)/game/\uo\junobeach_final.pk3 (59 files)
C:/Program Files (x86)/game/\uo\Island_Assault_bas.pk3 (66 files)
C:/Program Files (x86)/game/\uo\HockeyRink.pk3 (15 files)
C:/Program Files (x86)/game/\uo\GhostTown.pk3 (8 files)
C:/Program Files (x86)/game/\uo\forestb6.pk3 (79 files)
C:/Program Files (x86)/game/\uo\flan_miniharbor.pk3 (7 files)
C:/Program Files (x86)/game/\uo\fg_smallville.pk3 (7 files)
C:/Program Files (x86)/game/\uo\eastyorks1.pk3 (65 files)
C:/Program Files (x86)/game/\uo\dm_sector7.pk3 (8 files)
C:/Program Files (x86)/game/\uo\destroyed_city_hq.pk3 (15 files)
C:/Program Files (x86)/game/\uo\destroyed_citypt2.pk3 (15 files)
C:/Program Files (x86)/game/\uo\destroyed_citypt1.pk3 (15 files)
C:/Program Files (x86)/game/\uo\cy_rave.pk3 (22 files)
C:/Program Files (x86)/game/\uo\Colombia.pk3 (40 files)
C:/Program Files (x86)/game/\uo\cod5_zombie_v2.pk3 (9 files)
C:/Program Files (x86)/game/\uo\cmok_road.pk3 (3 files)
C:/Program Files (x86)/game/\uo\Central_Market.pk3 (10 files)
C:/Program Files (x86)/game/\uo\basil_town.pk3 (28 files)
C:/Program Files (x86)/game/\uo\barbecue.pk3 (33 files)
C:/Program Files (x86)/game/\uo\AmusementPark.pk3 (10 files)
C:/Program Files (x86)/game/\uo\Alpenrod_2_UO.pk3 (77 files)
C:/Program Files (x86)/game//uo
C:/Program Files (x86)/game/\main\pakb.pk3 (60 files)
C:/Program Files (x86)/game/\main\paka.pk3 (41 files)
C:/Program Files (x86)/game/\main\pak9.pk3 (149 files)
C:/Program Files (x86)/game/\main\pak8.pk3 (235 files)
C:/Program Files (x86)/game/\main\pak6.pk3 (3 files)
C:/Program Files (x86)/game/\main\pak5.pk3 (4858 files)
C:/Program Files (x86)/game/\main\pak4.pk3 (1668 files)
C:/Program Files (x86)/game/\main\pak3.pk3 (1992 files)
C:/Program Files (x86)/game/\main\pak2.pk3 (694 files)
C:/Program Files (x86)/game/\main\pak1.pk3 (2642 files)
C:/Program Files (x86)/game/\main\pak0.pk3 (12816 files)
C:/Program Files (x86)/game//main
C:/Program Files (x86)/game/\uo\localized_english_pakuo02.pk3 (12 files)
C:/Program Files (x86)/game/\uo\localized_english_pakuo01.pk3 (37 files)
C:/Program Files (x86)/game/\uo\localized_english_pakuo00.pk3 (2578 files)
C:/Program Files (x86)/game/\main\localized_english_pak5.pk3 (46 files)
C:/Program Files (x86)/game/\main\localized_english_pak3.pk3 (7 files)
C:/Program Files (x86)/game/\main\localized_english_pak2.pk3 (9 files)
C:/Program Files (x86)/game/\main\localized_english_pak1.pk3 (3736 files)
C:/Program Files (x86)/game/\main\localized_english_pak0.pk3 (1204 files)
File Handles:
----------------------
54436 files in pk3 files
couldn't load shader 'textures/crates/wood@patronenkast2b'
couldn't load shader 'textures/crates/wood@greencrate1'
couldn't load shader 'textures/crates/wood@cratepile2b'
couldn't load shader 'textures/crates/wood@tarptop1'
couldn't load shader 'textures/common/clip_wood'
couldn't load shader 'textures/global_use/wood@floorcore'
couldn't load shader 'textures/sfx/foywater'
couldn't load shader 'textures/crates/wood@germancrate1_side_np'
couldn't load shader 'textures/crates/wood@germancrate1_end'
couldn't load shader 'textures/crates/wood@cratepile1a_np'
couldn't load shader 'textures/crates/wood@cratepile1c'
couldn't load shader 'textures/crates/wood@tancrate1'
couldn't load shader 'textures/normandy/trim/wood@trim_beam1'
couldn't load shader 'textures/crates/wood@patronenkast2c'
couldn't load shader 'textures/crates/wood@patronenkast2d'
couldn't load shader 'textures/sfx/foywater'
couldn't load shader 'textures/crates/wood@patronenkast2b'
couldn't load shader 'textures/crates/wood@patronenkast2c'
couldn't load shader 'textures/crates/wood@patronenkast2d'
couldn't load shader 'textures/normandy/trim/wood@trim_beam1'
couldn't load shader 'textures/crates/wood@tancrate1'
couldn't load shader 'textures/crates/wood@greencrate1'
couldn't load shader 'textures/crates/wood@cratepile2b'
couldn't load shader 'textures/crates/wood@tarptop1'
couldn't load shader 'textures/crates/wood@cratepile1a_np'
couldn't load shader 'textures/crates/wood@cratepile1c'
couldn't load shader 'textures/crates/wood@germancrate1_end'
couldn't load shader 'textures/crates/wood@germancrate1_side_np'
couldn't load shader 'textures/global_use/wood@floorcore'
Couldn't derive lightmap <-> vertex equations for poly at (1753.08, -2595, 383)
Couldn't derive lightmap <-> vertex equations for poly at (2833.08, -2540, 383)
Couldn't derive lightmap <-> vertex equations for poly at (2084.92, -2433, 525)
Couldn't derive lightmap <-> vertex equations for poly at (2580, -2194.92, 667)
Couldn't derive lightmap <-> vertex equations for poly at (1668, -1253.92, 379)
Couldn't derive lightmap <-> vertex equations for poly at (1397.83, 1956.17, 22)
sunlight = 1.4
ambient = 0.2
----------------------------------------
Building flare's bsp from all polygons...
Finished in 2:24.
----------------------------------------
Performing sample-based diffuse lighting...
Using single vertical sample and surface normal form factor approximation
Finished in 46 seconds.
----------------------------------------
Performing world and model lighting...
Finished in 4:00.
----------------------------------------
More thorough check for model diffuse sunlighting areas...
used 699620 polys and 2777885 verts total
C:\Users\Alex\Desktop>move /Y "C:\Program Files (x86)\game\uo\maps\mp\leningradp
ort.bsp" "C:\Program Files (x86)\Call of Duty\uo\maps\mp\leningradport.bsp"
1 file(s) moved.
C:\Users\Alex\Desktop>move /Y "C:\Program Files (x86)\game\uo\maps\mp\leningradp
ort.prt" "C:\Program Files (x86)\Call of Duty\uo\maps\mp\leningradport.prt"
1 file(s) moved.
C:\Users\Alex\Desktop>pause
Press any key to continue . . .
Those portal errors have nothing to do with it as the same map without portals still crashes. Though, are those portal errors important?
And yes, I know I should clean my directory before compiling, AND I DID! LOOK! But apparently I forgot to clean those in my game folder -.-
EDIT: Just split the map in 2 to try and track down where this brush with 65,000 verticies is... but both halves compiled and loaded fine... I am confused
edited on Aug. 14, 2011 09:56 pm by Fawlty
EDIT (again): Never mind gang, I've got it. I changed a billion floors/wood@barnboard1rd textures to a similar one and it works now... I guess it means I exceeded the limit for verticies on brushes with that texture... Leningrad map... many buildings which need window frames!
edited on Aug. 14, 2011 10:32 pm by Fawlty