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Forum: All Forums : Call of Duty 2
Category: CoD2 General
General game questions, comments, and chat.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername
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Author Topic: wierd bent Playermodels
serthy
General Member
Since: Sep 8, 2010
Posts: 482
Last: Jun 28, 2013
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Level 5
Im a fan of MODSonair
Category: CoD2 General
Posted: Thursday, Jan. 19, 2012 07:37 pm
either im to stupid or it doesnt work :(

http://www.youtube.com/watch?v=54Xo7aynPbw&feature=youtu.be

is there something i missed hard?
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Sevenz
General Member
Since: Apr 24, 2006
Posts: 2390
Last: May 10, 2013
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Level 8
Category: CoD2 General
Posted: Thursday, Jan. 19, 2012 08:19 pm
same here... but if i set it to animated, viewmodel etc., it writes the tags properly. So try animated and see if it works ingame. CoD2 might not allow tags for rigid models ?!

btw. you don't have to rename the texture in Blender, AssetManager won't care about it, just the material name has to be correct. For testing you don't even have to load a texture image.

And you can skip the Faces -> Quads to Tris step, BlenderCoD triangulates automatically on export.
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serthy
General Member
Since: Sep 8, 2010
Posts: 482
Last: Jun 28, 2013
[view latest posts]
Level 5
Im a fan of MODSonair
Category: CoD2 General
Posted: Thursday, Jan. 19, 2012 08:35 pm
Big thanks to you for watching & helping, it works now :)
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serthy
General Member
Since: Sep 8, 2010
Posts: 482
Last: Jun 28, 2013
[view latest posts]
Level 5
Im a fan of MODSonair
Category: CoD2 General
Posted: Sunday, Jan. 29, 2012 02:23 pm
okay, back to the topic ^^

i imported a simple player body shape and the base_character.XMODEL_EXPORT

what are the steps to do it in the right way?


i did test with it, i just parented the whole model to the entire armature, to see what will happen, but the assetmngr gaves me an error with max of 127 bones (i used the default bonesmodel!?)
so i deleted some bones (not the rootbones etc!) and it compiled
but the model is like a static one

so what i have to do with it? weightpaint every surface to a bone etc?

edited on Jan. 29, 2012 07:59 am by serthy

is it valid to delete bones like j_gasmask or j_spade?
or are they neccessary?
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