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Forum: All Forums : Call of Duty 4
Category: CoD4 Scripting
Scripting and coding with Call of Duty 4.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername, novemberdobby
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Author Topic: Ambient Map Sound not working
Mari
General Member
Since: Apr 6, 2009
Posts: 78
Last: Jul 29, 2011
[view latest posts]
Level 3
Category: CoD4 Scripting
Posted: Friday, Jul. 29, 2011 05:43 pm
attachment: image(121.5Kb)
.csv:
Code:
ambient_ceto,,music/HGW_scoutsniper_pripyat_v6.mp3,0.35,,ambience,,,,,ambient,streamed,,looping,,aftermath airlift,,,ambient_ceto_sur,,,amb_front,nowetlevel fulldrylevel,0.6,,,,,, fire2,1,fire/fire_woodtrash_small1v2res.wav,0.5,0.55,explosion,1,1.1,7,400,auto,,,rlooping,0.85,,,,,,,,,,,,,,


.gsc:
Code:
main() {              maps\mp\_load::main();       maps\mp\_teleport::main();       maps\mp\mp_mhz_ceto_fx::main();       maps\createfx\mp_mhz_ceto_fx::main();  	ambientPlay("ambient_ceto");  	 	game["allies"] = "sas"; 	game["axis"] = "russian"; 	game["attackers"] = "allies"; 	game["defenders"] = "axis"; 	game["allies_soldiertype"] = "woodland"; 	game["axis_soldiertype"] = "woodland"; }


zonefile:
Code:
ignore,code_post_gfx_mp ignore,common_mp ignore,localized_code_post_gfx_mp ignore,localized_common_mp col_map_mp,maps/mp/mp_mhz_ceto.d3dbsp rawfile,maps/mp/mp_mhz_ceto.gsc impactfx,mp_mhz_ceto sound,common,mp_mhz_ceto,!all_mp sound,generic,mp_mhz_ceto,!all_mp sound,voiceovers,mp_mhz_ceto,!all_mp sound,multiplayer,mp_mhz_ceto,!all_mp sound,mp_mhz_ceto,!all_mp material,seelow_floor_wood_barn01_c material,seelow_wall_rock_stones04_c material,seelow_wall_wood_trench02_c material,mhz_saw xmodel,body_mp_opforce_assault  xmodel,head_mp_opforce_headwrap  xmodel,viewhands_op_force  xmodel,body_mp_opforce_cqb  xmodel,head_mp_opforce_gasmask  xmodel,body_mp_opforce_sniper  xmodel,head_mp_opforce_ghillie  xmodel,body_mp_opforce_eningeer  xmodel,body_mp_opforce_support  xmodel,head_mp_opforce_3hole_mask  xmodel,body_mp_usmc_woodland_assault xmodel,viewhands_sas_woodland xmodel,body_mp_usmc_woodland_recon xmodel,body_mp_usmc_woodland_sniper xmodel,head_mp_usmc_ghillie xmodel,viewhands_marine_sniper xmodel,body_mp_usmc_woodland_specops xmodel,body_mp_usmc_woodland_support xmodel,body_mp_sas_urban_sniper xmodel,viewhands_black_kit xmodel,body_mp_sas_urban_support xmodel,body_mp_sas_urban_assault xmodel,body_mp_sas_urban_recon xmodel,body_mp_sas_urban_specops xmodel,body_mp_opforce_sniper_urban xmodel,head_mp_opforce_justin xmodel,body_mp_arab_regular_cqb xmodel,head_mp_arab_regular_headwrap xmodel,viewhands_desert_opfor xmodel,body_mp_arab_regular_sniper xmodel,head_mp_arab_regular_sadiq xmodel,body_mp_arab_regular_engineer xmodel,head_mp_arab_regular_ski_mask xmodel,body_mp_arab_regular_assault xmodel,head_mp_arab_regular_suren xmodel,body_mp_arab_regular_support xmodel,head_mp_arab_regular_asad include,mptypes_woodland xmodel,body_mp_usmc_sniper xmodel,body_mp_arab_regular_sniper xmodel,body_complete_sp_usmc_zach xmodel,body_mp_usmc_specops xmodel,head_mp_usmc_tactical_baseball_cap xmodel,body_mp_usmc_recon xmodel,body_mp_usmc_assault xmodel,body_mp_usmc_support xmodel,body_mp_arab_regular_cqb xmodel,head_mp_arab_regular_headwrap xmodel,viewhands_desert_opfor xmodel,head_mp_arab_regular_sadiq xmodel,body_mp_arab_regular_engineer xmodel,head_mp_arab_regular_ski_mask xmodel,body_mp_arab_regular_assault xmodel,head_mp_arab_regular_suren xmodel,body_mp_arab_regular_support xmodel,head_mp_arab_regular_asad  rawfile,maps/mp/_teleport.gsc rawfile,maps/mp/mp_mhz_ceto_fx.gsc rawfile,vision/mp_mhz_ceto.vision rawfile,maps/createfx/mp_mhz_ceto_fx.gsc rawfile,mp/mp_mhz_ceto.arena fx,fire/firelp_small_pm fx,weather/cloud_bank fx,smoke/thin_black_smoke_l


And I get the error shown in the attachment! (The missing soundalias, the other one is showing but FX are working though)

Am I missing something important? I can't find the error so could please someone help me? [banghead]
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