.csv:
Code:
ambient_ceto,,music/HGW_scoutsniper_pripyat_v6.mp3,0.35,,ambience,,,,,ambient,streamed,,looping,,aftermath airlift,,,ambient_ceto_sur,,,amb_front,nowetlevel fulldrylevel,0.6,,,,,, fire2,1,fire/fire_woodtrash_small1v2res.wav,0.5,0.55,explosion,1,1.1,7,400,auto,,,rlooping,0.85,,,,,,,,,,,,,,
.gsc:
Code:
main() { maps\mp\_load::main(); maps\mp\_teleport::main(); maps\mp\mp_mhz_ceto_fx::main(); maps\createfx\mp_mhz_ceto_fx::main(); ambientPlay("ambient_ceto"); game["allies"] = "sas"; game["axis"] = "russian"; game["attackers"] = "allies"; game["defenders"] = "axis"; game["allies_soldiertype"] = "woodland"; game["axis_soldiertype"] = "woodland"; }
zonefile:
Code:
ignore,code_post_gfx_mp ignore,common_mp ignore,localized_code_post_gfx_mp ignore,localized_common_mp col_map_mp,maps/mp/mp_mhz_ceto.d3dbsp rawfile,maps/mp/mp_mhz_ceto.gsc impactfx,mp_mhz_ceto sound,common,mp_mhz_ceto,!all_mp sound,generic,mp_mhz_ceto,!all_mp sound,voiceovers,mp_mhz_ceto,!all_mp sound,multiplayer,mp_mhz_ceto,!all_mp sound,mp_mhz_ceto,!all_mp material,seelow_floor_wood_barn01_c material,seelow_wall_rock_stones04_c material,seelow_wall_wood_trench02_c material,mhz_saw xmodel,body_mp_opforce_assault xmodel,head_mp_opforce_headwrap xmodel,viewhands_op_force xmodel,body_mp_opforce_cqb xmodel,head_mp_opforce_gasmask xmodel,body_mp_opforce_sniper xmodel,head_mp_opforce_ghillie xmodel,body_mp_opforce_eningeer xmodel,body_mp_opforce_support xmodel,head_mp_opforce_3hole_mask xmodel,body_mp_usmc_woodland_assault xmodel,viewhands_sas_woodland xmodel,body_mp_usmc_woodland_recon xmodel,body_mp_usmc_woodland_sniper xmodel,head_mp_usmc_ghillie xmodel,viewhands_marine_sniper xmodel,body_mp_usmc_woodland_specops xmodel,body_mp_usmc_woodland_support xmodel,body_mp_sas_urban_sniper xmodel,viewhands_black_kit xmodel,body_mp_sas_urban_support xmodel,body_mp_sas_urban_assault xmodel,body_mp_sas_urban_recon xmodel,body_mp_sas_urban_specops xmodel,body_mp_opforce_sniper_urban xmodel,head_mp_opforce_justin xmodel,body_mp_arab_regular_cqb xmodel,head_mp_arab_regular_headwrap xmodel,viewhands_desert_opfor xmodel,body_mp_arab_regular_sniper xmodel,head_mp_arab_regular_sadiq xmodel,body_mp_arab_regular_engineer xmodel,head_mp_arab_regular_ski_mask xmodel,body_mp_arab_regular_assault xmodel,head_mp_arab_regular_suren xmodel,body_mp_arab_regular_support xmodel,head_mp_arab_regular_asad include,mptypes_woodland xmodel,body_mp_usmc_sniper xmodel,body_mp_arab_regular_sniper xmodel,body_complete_sp_usmc_zach xmodel,body_mp_usmc_specops xmodel,head_mp_usmc_tactical_baseball_cap xmodel,body_mp_usmc_recon xmodel,body_mp_usmc_assault xmodel,body_mp_usmc_support xmodel,body_mp_arab_regular_cqb xmodel,head_mp_arab_regular_headwrap xmodel,viewhands_desert_opfor xmodel,head_mp_arab_regular_sadiq xmodel,body_mp_arab_regular_engineer xmodel,head_mp_arab_regular_ski_mask xmodel,body_mp_arab_regular_assault xmodel,head_mp_arab_regular_suren xmodel,body_mp_arab_regular_support xmodel,head_mp_arab_regular_asad rawfile,maps/mp/_teleport.gsc rawfile,maps/mp/mp_mhz_ceto_fx.gsc rawfile,vision/mp_mhz_ceto.vision rawfile,maps/createfx/mp_mhz_ceto_fx.gsc rawfile,mp/mp_mhz_ceto.arena fx,fire/firelp_small_pm fx,weather/cloud_bank fx,smoke/thin_black_smoke_l
And I get the error shown in the attachment! (The missing soundalias, the other one is showing but FX are working though)
Am I missing something important? I can't find the error so could please someone help me?
![[banghead]](images/BBCode/smilies/banghead.gif)