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Forum: All Forums : Soldier of Fortune
Category: SoFII Mapping
Mapping, modeling, scripting, skinning and all forms of editing for the game Soldier of Fortune II
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: How to change the default 1024 BSP split (blocksize) ?
molosev
General Member
Since: Sep 24, 2004
Posts: 28
Last: Jan 16, 2008
[view latest posts]
Level 2
Category: SoFII Mapping
Posted: Thursday, Aug. 11, 2005 05:55 pm
hello again,

I looked at all these links carefully, and have not been able to find informations about the -blocksize parameter.

Anyway I tried these command line with the -blocksize separetly in the bsp and vis stqges

C:\PROGRA~1\SOLDIE~1\Radiant/sof2map -bsp -blocksize 2048 "C:/Program Files/Soldier of Fortune II - Double Helix/base/maps/testx.map" >"C:/Program Files/GtkRadiant/junk.txt"

C:\PROGRA~1\SOLDIE~1\Radiant/sof2map -vis "C:/Program Files/Soldier of Fortune II - Double Helix/base/maps/testx.map" >>"C:/Program Files/GtkRadiant/junk.txt"


And I got the following error message in the junk file:

SoF2Map v1.0c (c) 2000 Raven Software Inc.
---- BSP ----
Unknown option "-blocksize"

[crazy]

Does anyone managed to change this default split with sof2map ?
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Ravennl
General Member
Since: Jul 12, 2005
Posts: 27
Last: Sep 5, 2005
[view latest posts]
Level 2
Category: SoFII Mapping
Posted: Thursday, Aug. 11, 2005 06:13 pm
yes.

did a test map simple small 6 wall room 1 player start, put the room on a 1024 unit line. So it would be 'cut in half by this block line'

Trick is to press L, select worldspawn, press n for worldspawn props and add a key '_blocksize [1024, 2048, 40..]' NOTE: the underscore before blocksize..

not a proffessional test, but hey quick result must count for something.

Results:

( on a side note, my 1024 blocksize bsp file was 1k larger than the 2048 .. depends of course on size lighting, comile settings, etc.. but still.. )

** blocksize 1024 result
--- FaceBSP ---
36 faces
38 leafs
--- MakeTreePortals ---
0 tiny portals
0 bad portals
--- FilterStructuralBrushesIntoTree ---
6 structural brushes
10 cluster references
--- FloodEntities ---
2 flooded leafs
--- FillOutside ---
10 solid leafs
26 leafs filled
2 inside leafs
--- CullSides ---
12 hidden faces culled
0 coincident faces culled
--- ClipSidesIntoTree ---
--- FaceBSP ---
6 faces
12 leafs
--- MakeTreePortals ---
0 tiny portals
0 bad portals
--- FilterStructuralBrushesIntoTree ---
6 structural brushes
26 cluster references
--- NumberClusters ---
2 visclusters
1 visportals
10 solidfaces

** Blocksize 2048

--- FaceBSP ---
36 faces
21 leafs
--- MakeTreePortals ---
0 tiny portals
0 bad portals
--- FilterStructuralBrushesIntoTree ---
6 structural brushes
6 cluster references
--- FloodEntities ---
1 flooded leafs
--- FillOutside ---
6 solid leafs
14 leafs filled
1 inside leafs
--- CullSides ---
12 hidden faces culled
0 coincident faces culled
--- ClipSidesIntoTree ---
--- FaceBSP ---
6 faces
7 leafs
--- MakeTreePortals ---
0 tiny portals
0 bad portals
--- FilterStructuralBrushesIntoTree ---
6 structural brushes
15 cluster references
--- NumberClusters ---
1 visclusters
0 visportals
6 solidfaces



edited on Aug. 11, 2005 01:16 pm by Ravennl
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J4FswampyG
Preferred Member
Since: Nov 9, 2002
Posts: 380
Last: Aug 11, 2005
[view latest posts]
Level 5
Category: SoFII Mapping
Posted: Thursday, Aug. 11, 2005 06:34 pm
I just did a search and I think I found your problem in sof 2 it is chopsize not blocksize well that is what was said in some of the old posts do a search for blocksize or chopsize and you should find them they might shed some light on your problem.
Sorry the links were if you wanted to use Q3map2 by it self as it is much better than GTK to compile your map it gives you more choices

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molosev
General Member
Since: Sep 24, 2004
Posts: 28
Last: Jan 16, 2008
[view latest posts]
Level 2
Category: SoFII Mapping
Posted: Thursday, Aug. 11, 2005 09:28 pm
eheh how should I say.... Thank you !

The right parameter was -chopsize

Now my visdatasize has dropped down from 160'000 to 80'000
which is a good thing. But as a good thing never comes alone, my FPS has dropped down too.
I'll have to work hard on hint brushs or that kind of stuffs I suppose

Anyway, I am very happy at the moment [drink]

Thank you again !
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J4FswampyG
Preferred Member
Since: Nov 9, 2002
Posts: 380
Last: Aug 11, 2005
[view latest posts]
Level 5
Category: SoFII Mapping
Posted: Thursday, Aug. 11, 2005 11:25 pm
For the hint brushes you should have a look at mp_jor1 map file pleaseMYOB has them on his site as most people will not say how to decompile a bsp any more as it stirs up so many bad feelings so he has the converted maps for people to study.
And you should have a look at Q3map2toolz as it has a lot more ways to compile your map than the old version in GTK and look at the Q3map2 support forum for a huge amount of info on how to use it link in 1st post.

And if you look at the FAQ’S in there is a post on Tips for professional lighting that uses Q3map2 it has some very use full info in it to get the most out of your map.
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