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Forum: All Forums : Call of Duty: World at War
Category: CoDWW MP Mapping
CoD: World at War Multiplayer mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername, novemberdobby
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Author Topic: UO sprawns to WaW sprawns
dundy
General Member
Since: Dec 14, 2004
Posts: 768
Last: Nov 1, 2020
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Level 7
Im a fan of MODSonair
Category: CoDWW MP Mapping
Posted: Thursday, Jul. 21, 2011 11:13 pm
As i,am doing a UO port i have a little problem with sprawns

Can someone explain more about :

mp_uo_spawn_allies_secondary

mp_uo_spawn_allies

Seems they have muliple use....

Thanks in advance Dundy




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Tally
General Member
Since: Apr 21, 2005
Posts: 819
Last: Oct 26, 2012
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Level 7
Category: CoDWW MP Mapping
Posted: Friday, Jul. 22, 2011 08:31 am
It's simple - UO has start spawns and normal spawns. Spawn points which end with the suffix "_secondary" (in gametypes like CTF, DOM and BAS) are the normal spawns, i.e. spawn points which are used generally as opposed to those which are only used at the very start of the gametype.

If you are wanting to place your spawn points in your WaW version of kharkhov based on where the spawn points are in the UO version, then place all of your normal spawn points where the "_secondary" spawn points are.
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dundy
General Member
Since: Dec 14, 2004
Posts: 768
Last: Nov 1, 2020
[view latest posts]
Level 7
Im a fan of MODSonair
Category: CoDWW MP Mapping
Posted: Friday, Jul. 22, 2011 03:03 pm
Thank you [thumbs_up]

just what i wanted to know [biggrin]

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MODSonline.com Forums : Call of Duty: World at War : CoDWW MP Mapping

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