Login x
User Name:
Password:
Social Links Facebook Twitter YouTube Steam RSS News Feeds

Members Online

»
0 Active | 64 Guests
Online:

LATEST FORUM THREADS

»
CoD: Battle Royale
CoD+UO Map + Mod Releases
Damaged .pk3's
CoD Mapping
heli to attack ai
CoD4 SP Mapping

Forums

»

Welcome to the MODSonline.com forums. Looking for Frequently Asked Questions? Check out our FAQs section or search it out using the SEARCH link below. If you are new here, you may want to check out our rules and this great user's guide to the forums and the website.
For more mapping and modding information, see our Wiki: MODSonWiki.com

Jump To:
Forum: All Forums : Call of Duty 4
Category: CoD4 MP Mapping
CoD 4 mapping and level design for multiplayer.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername, novemberdobby
Latest Posts
Subscribed Posts
Search
Restricted Access Topic is Locked
Page
Next Page
subscribe
Author Topic: export problems
bulmita
General Member
Since: May 28, 2011
Posts: 15
Last: Jul 20, 2011
[view latest posts]
Level 1
Category: CoD4 MP Mapping
Posted: Monday, Jul. 18, 2011 12:32 pm
attachment: image(80.2Kb)
hi such, I am trying to model the call of duty 2 to cod4, following this tutorial http://rgnwiki.com/index.php/Call_of_Duty_4:_Import_COD2_Models, I follow all the steps, but the model inside the game quits and textures, some idea of ​​what may be the problem?
thanks
and forgive my poor English
Share |
[aL]Damo
General Member
Since: Mar 24, 2010
Posts: 187
Last: Nov 3, 2011
[view latest posts]
Level 4
Category: CoD4 MP Mapping
Posted: Monday, Jul. 18, 2011 01:34 pm
bulmita writes...
Quote:
hi such, I am trying to model the call of duty 2 to cod4, following this tutorial http://rgnwiki.com/index.php/Call_of_Duty_4:_Import_COD2_Models, I follow all the steps, but the model inside the game quits and textures, some idea of ​​what may be the problem?
thanks
and forgive my poor English


1.You have created/got a Corupt/incorrect IWD file
2.You have not named the material correctley in ass manager as named in maya/max

Try using Pakscape for creating IWD's as i find 7z and Winrar just make a corrupt iwd

Hope this helps
Share |
Sevenz
General Member
Since: Apr 24, 2006
Posts: 2390
Last: May 10, 2013
[view latest posts]
Level 8
Category: CoD4 MP Mapping
Posted: Monday, Jul. 18, 2011 01:41 pm
Quote:
i find 7z and Winrar just make a corrupt iwd

I never had any problems with both. If an IWD created with them doesn't work, it's surely not compressed right. It has to be zip algorithm, not rar, 7z or something. It's really important to change it to the correct compression!
Share |
bulmita
General Member
Since: May 28, 2011
Posts: 15
Last: Jul 20, 2011
[view latest posts]
Level 1
Category: CoD4 MP Mapping
Posted: Monday, Jul. 18, 2011 01:52 pm
I have no IWD created, for each *. iwi is in place, I mean the textures are in their respective folders, images, material, etc.
so I do not think the problem is in making the package. a corrupt iwi I doubt that's it, that in the perfect seve radinat object with texture and everything, and there's the problem that after compiling everything in the game look no textures. I hope I explained the problem better.
Share |
[aL]Damo
General Member
Since: Mar 24, 2010
Posts: 187
Last: Nov 3, 2011
[view latest posts]
Level 4
Category: CoD4 MP Mapping
Posted: Monday, Jul. 18, 2011 02:01 pm
bulmita writes...
Quote:
I have no IWD created, for each *. iwi is in place, I mean the textures are in their respective folders, images, material, etc.
so I do not think the problem is in making the package. a corrupt iwi I doubt that's it, that in the perfect seve radinat object with texture and everything, and there's the problem that after compiling everything in the game look no textures. I hope I explained the problem better.

@seven i know you have to change the format im not that much of a hurp durp but they never seem to work for me hence why i say pakscape works every time and is made for the quake engine

On topic when you compile you model in assman does it give you an error saying that i could not find a correct texture as this would also cause this problem,

other then that i would have to say its down to your IWD
Share |
bulmita
General Member
Since: May 28, 2011
Posts: 15
Last: Jul 20, 2011
[view latest posts]
Level 1
Category: CoD4 MP Mapping
Posted: Monday, Jul. 18, 2011 02:16 pm
the compiler does not come out no problem, as I said in the perfect model comes radiant, anyway now proves to make a packaged, Nose qe where meter proves only that but several sites have if we are lucky indeed if you feel encouraged as the test with the tutorial I put up it takes 5 min to make an export and is so mejorque see what happens. we;)
Share |
Sevenz
General Member
Since: Apr 24, 2006
Posts: 2390
Last: May 10, 2013
[view latest posts]
Level 8
Category: CoD4 MP Mapping
Posted: Monday, Jul. 18, 2011 02:20 pm
@bulmita: you should always package IWI textures in an IWD archive, 'cause textures will work in Radiant and in development mode only, but not if you run the game normally ( /map yourmap )

Quote:
pakscape works every time and is made for the quake engine

great if it works for you. i did not like it much and i find 7zip easier, as i can deeply integrate it into windows.

windows' native zip support might be a good way too for real integration:
http://windowsxp.mvps.org/zipfldr.htm

i did it via regedit
HKEY_CLASSES_ROOT\.iwd
(Default) CompressedFolder

you can then create a zip-compressed folder in explorer, change extension to .iwd and use it like a usual folder

edited on Jul. 18, 2011 10:20 am by Sevenz
Share |
bulmita
General Member
Since: May 28, 2011
Posts: 15
Last: Jul 20, 2011
[view latest posts]
Level 1
Category: CoD4 MP Mapping
Posted: Monday, Jul. 18, 2011 02:46 pm
clear if the textures are in iwi, TGA to dds and then iwi, pack everything into a custom map as textures, materials etc in iwi as xmodel textured but still no go
Share |
[aL]Damo
General Member
Since: Mar 24, 2010
Posts: 187
Last: Nov 3, 2011
[view latest posts]
Level 4
Category: CoD4 MP Mapping
Posted: Monday, Jul. 18, 2011 02:57 pm
bulmita writes...
Quote:
clear if the textures are in iwi, TGA to dds and then iwi, pack everything into a custom map as textures, materials etc in iwi as xmodel textured but still no go

Maybe worth posting your IWD file so that we can see if you have gone wrong in there at all as that is the only thing that could be causeing the problem if its showing up in radient textured fine
Share |
bulmita
General Member
Since: May 28, 2011
Posts: 15
Last: Jul 20, 2011
[view latest posts]
Level 1
Category: CoD4 MP Mapping
Posted: Monday, Jul. 18, 2011 03:05 pm
I did have another in Prefabs xmodel called p51 mustang, what happens exactly like this that I'm talking about.
Share |
Restricted Access Topic is Locked
Page
Next Page
subscribe
MODSonline.com Forums : Call of Duty 4 : CoD4 MP Mapping

Latest Syndicated News

»
Codutility.com up and runn...
Nice, and there still using the logo and template for the screenshots, which...
Codutility.com up and runn...
dundy writes...Quote:Call of Duty modding and mapping is barly alive only a ...
Codutility.com up and runn...
Mystic writes...Quote:It seems to me the like the site is completely dead? ...
Codutility.com up and runn...
It seems to me the like the site is completely dead?

Partners & Friends

»