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Topic: Bad Syntax? |
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Category: CoD4 MP Mapping Posted: Sunday, Jul. 3, 2011 04:43 pm |
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I try to play my map but i get bad syntax?
I checked console and it said some about line 1.. heres my .GSC
Code: {
//maps\mp\mp_explicit_fx::main();
//maps\createart\mp_explicit_art::main();
maps\mp\_load::main();
maps\mp\_teleport::main();
//maps\mp\_compass::setupMiniMap("compass_map_mp_backlot");
//setExpFog(500, 2200, 0.81, 0.75, 0.63, 0);
//VisionSetNaked( "mp_explicit" );
ambientPlay("ambient_explicit_ext");
game["allies"] = "marines";
game["axis"] = "opfor";
game["attackers"] = "axis";
game["defenders"] = "allies";
game["allies_soldiertype"] = "desert";
game["axis_soldiertype"] = "desert";
setdvar( "r_specularcolorscale", "1" );
setdvar("r_glowbloomintensity0",".25");
setdvar("r_glowbloomintensity1",".25");
setdvar("r_glowskybleedintensity0",".3");
setdvar("compassmaxrange","1800");
thread printer1();
thread printer2();
thread printer3();
thread printer4();
thread printer5();
}
//xfire = madstealth
printer1()
{
trigger = GetEnt( "square1", "targetname" );
while (1)
{
trigger waittill("trigger", user);
{
iprintlnbold( "ROTANT is a GOD");
wait 4;
}
}
}
printer2()
{
trigger = GetEnt( "square2", "targetname" );
while (1)
{
trigger waittill("trigger", user);
{
iprintlnbold( "pr!m3 kicks ass!");
wait 4;
}
}
}
printer3()
{
trigger = GetEnt( "square3", "targetname" );
while (1)
{
trigger waittill("trigger", user);
{
iprintlnbold( "Explicit Bouncers the poo-poo!");
wait 4;
}
}
}
printer4()
{
trigger = GetEnt( "square4", "targetname" );
while (1)
{
trigger waittill("trigger", user);
{
iprintlnbold( "LOL @ U");
wait 4;
}
}
}
printer5()
{
trigger = GetEnt( "square5", "targetname" );
while (1)
{
trigger waittill("trigger", user);
{
iprintlnbold( "I haz guns");
wait 4;
}
}
} |
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Mystic |
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General Member Since: Apr 10, 2004 Posts: 6147 Last: Apr 15, 2018 [view latest posts] |
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Category: CoD4 MP Mapping Posted: Sunday, Jul. 3, 2011 04:48 pm |
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Try;
Code:
main()
{
//maps\mp\mp_explicit_fx::main();
//maps\createart\mp_explicit_art::main();
maps\mp\_load::main();
maps\mp\_teleport::main();
//maps\mp\_compass::setupMiniMap("compass_map_mp_backlot");
//setExpFog(500, 2200, 0.81, 0.75, 0.63, 0);
//VisionSetNaked( "mp_explicit" );
ambientPlay("ambient_explicit_ext");
game["allies"] = "marines";
game["axis"] = "opfor";
game["attackers"] = "axis";
game["defenders"] = "allies";
game["allies_soldiertype"] = "desert";
game["axis_soldiertype"] = "desert";
setdvar( "r_specularcolorscale", "1" );
setdvar("r_glowbloomintensity0",".25");
setdvar("r_glowbloomintensity1",".25");
setdvar("r_glowskybleedintensity0",".3");
setdvar("compassmaxrange","1800");
thread printer1();
thread printer2();
thread printer3();
thread printer4();
thread printer5();
}
//xfire = madstealth
printer1()
{
trigger = GetEnt( "square1", "targetname" );
while (1)
{
trigger waittill("trigger", user);
{
iprintlnbold( "ROTANT is a GOD");
wait 4;
}
}
}
printer2()
{
trigger = GetEnt( "square2", "targetname" );
while (1)
{
trigger waittill("trigger", user);
{
iprintlnbold( "pr!m3 kicks ass!");
wait 4;
}
}
}
printer3()
{
trigger = GetEnt( "square3", "targetname" );
while (1)
{
trigger waittill("trigger", user);
{
iprintlnbold( "Explicit Bouncers the poo-poo!");
wait 4;
}
}
}
printer4()
{
trigger = GetEnt( "square4", "targetname" );
while (1)
{
trigger waittill("trigger", user);
{
iprintlnbold( "LOL @ U");
wait 4;
}
}
}
printer5()
{
trigger = GetEnt( "square5", "targetname" );
while (1)
{
trigger waittill("trigger", user);
{
iprintlnbold( "I haz guns");
wait 4;
}
}
} |
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Category: CoD4 MP Mapping Posted: Sunday, Jul. 3, 2011 05:01 pm |
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I get a run time error now?
something to do with this line?
Code: trigger waittill("trigger", user); |
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Mystic |
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General Member Since: Apr 10, 2004 Posts: 6147 Last: Apr 15, 2018 [view latest posts] |
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Mystic |
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General Member Since: Apr 10, 2004 Posts: 6147 Last: Apr 15, 2018 [view latest posts] |
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Category: CoD4 MP Mapping Posted: Sunday, Jul. 3, 2011 06:24 pm |
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run the following, try commenting out printers 2 to 5 and un-comment them one at a time if you still get an error. Other than that are you sure you have the trigger brush set up in radiant properly and there names match the script?
Code: main()
{
//maps\mp\mp_explicit_fx::main();
//maps\createart\mp_explicit_art::main();
maps\mp\_load::main();
maps\mp\_teleport::main();
//maps\mp\_compass::setupMiniMap("compass_map_mp_backlot");
//setExpFog(500, 2200, 0.81, 0.75, 0.63, 0);
//VisionSetNaked( "mp_explicit" );
ambientPlay("ambient_explicit_ext");
game["allies"] = "marines";
game["axis"] = "opfor";
game["attackers"] = "axis";
game["defenders"] = "allies";
game["allies_soldiertype"] = "desert";
game["axis_soldiertype"] = "desert";
setdvar( "r_specularcolorscale", "1" );
setdvar("r_glowbloomintensity0",".25");
setdvar("r_glowbloomintensity1",".25");
setdvar("r_glowskybleedintensity0",".3");
setdvar("compassmaxrange","1800");
thread printer1();
thread printer2();
thread printer3();
thread printer4();
thread printer5();
}
//xfire = madstealth
printer1()
{
trigger1 = GetEnt( "square1", "targetname" );
while (1)
{
trigger1 waittill("trigger");
{
iprintlnbold( "ROTANT is a GOD");
wait 4;
}
}
}
printer2()
{
trigger2 = GetEnt( "square2", "targetname" );
while (1)
{
trigger2 waittill("trigger");
{
iprintlnbold( "pr!m3 kicks ass!");
wait 4;
}
}
}
printer3()
{
trigger3 = GetEnt( "square3", "targetname" );
while (1)
{
trigger3 waittill("trigger");
{
iprintlnbold( "Explicit Bouncers the poo-poo!");
wait 4;
}
}
}
printer4()
{
trigger 4= GetEnt( "square4", "targetname" );
while (1)
{
trigger4 waittill("trigger");
{
iprintlnbold( "LOL @ U");
wait 4;
}
}
}
printer5()
{
trigger5 = GetEnt( "square5", "targetname" );
while (1)
{
trigger5 waittill("trigger");
{
iprintlnbold( "I haz guns");
wait 4;
}
}
} |
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