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Forum: All Forums : Call of Duty
Category: CoDUO Mapping
CoD United Offensive mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: barbwire
Snake-nl
General Member
Since: May 30, 2004
Posts: 394
Last: Jan 23, 2011
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Level 5
Category: CoDUO Mapping
Posted: Thursday, Aug. 4, 2005 09:10 am
hi,

i wan't to make barbwire. like this one.

What is the best way to do that.
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The_Caretaker
General Member
Since: Jun 8, 2004
Posts: 11625
Last: Jul 7, 2009
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Level 10
Category: CoDUO Mapping
Posted: Thursday, Aug. 4, 2005 09:39 am
I don't see any barb wire under that link.
But.. there is a barb wire model available called xmodel/crossfence.

If that's not whatyou're looking for, I think a making a model would be the easiest way.
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gmaxx
General Member
Since: Jul 1, 2004
Posts: 18
Last: Apr 22, 2006
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Level 1
Category: CoDUO Mapping
Posted: Thursday, Aug. 4, 2005 10:16 am
ey
there's a dawnville barbwire @ Downloads-->prefabs
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Snake-nl
General Member
Since: May 30, 2004
Posts: 394
Last: Jan 23, 2011
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Level 5
Category: CoDUO Mapping
Posted: Thursday, Aug. 4, 2005 01:12 pm
i mean this kind of barbwire. And how do i make those? out of brushes of patches?

this one

it is to seal of some terrain (cows or fields)

edited on Aug. 4, 2005 08:19 am by Snake-nl
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Dragon
General Member
Since: Aug 2, 2004
Posts: 413
Last: May 29, 2009
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Level 5
MODSCON
Category: CoDUO Mapping
Posted: Thursday, Aug. 4, 2005 01:21 pm
Patches. Go Textures>Normandy>Transparants, I think. I the editor, ofcourse.
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Snake-nl
General Member
Since: May 30, 2004
Posts: 394
Last: Jan 23, 2011
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Level 5
Category: CoDUO Mapping
Posted: Friday, Aug. 5, 2005 10:08 am
k, i will give it a try [biggrin]
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westonegoth
General Member
Since: Mar 27, 2005
Posts: 842
Last: Feb 25, 2008
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Level 7
Category: CoDUO Mapping
Posted: Friday, Aug. 5, 2005 10:24 am
wow w8 mr snake i know the code it wrks for cod map making but dunno about coduo mapers but just try it out.

xmodel/crossfence

hope it wrks out for u
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The_Caretaker
General Member
Since: Jun 8, 2004
Posts: 11625
Last: Jul 7, 2009
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Level 10
Category: CoDUO Mapping
Posted: Friday, Aug. 5, 2005 10:26 am
westone, I had already posted that model in my first reply :D

Also, if you want to make sure you can shoot through the barbwire correctly, make all the non visible edges "no draw" instead of caulk.
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The_Caretaker
General Member
Since: Jun 8, 2004
Posts: 11625
Last: Jul 7, 2009
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Level 10
Category: CoDUO Mapping
Posted: Friday, Aug. 5, 2005 10:27 am
The_Caretaker writes...
Quote:
westone, I had already posted that model in my first reply :D

Also,you can mkae the barbwire out of brushes, but if you want to make sure you can shoot through the barbwire correctly, make all the non visible edges "no draw" instead of caulk.
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={W}=DEVIL
General Member
Since: Aug 23, 2004
Posts: 1670
Last: Dec 14, 2007
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Level 8
Category: CoDUO Mapping
Posted: Friday, Aug. 5, 2005 05:00 pm
I would make the barbed wire out of low density patch meshes, that way its seemless and doesn't give you those wierd caulking glitches when they intersect another brush. Patch meshes are your friend [pimp]
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