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Forum: All Forums : Call of Duty 4
Category: CoD4 MP Mapping
CoD 4 mapping and level design for multiplayer.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername, novemberdobby
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Author Topic: Custom Ambient Sound on my map [Zombie map]
PunkBeastaca
General Member
Since: May 13, 2011
Posts: 6
Last: Jul 27, 2013
[view latest posts]
Level 0
Category: CoD4 MP Mapping
Posted: Saturday, Jun. 25, 2011 08:08 pm
Hello, I have a problem, I cant put my custom ambient sound to work, also there are going to be some lines on my main .gsc that might seem weird, but that's rotu mod stuff...

main .gsc

#include maps\mp\_zombiescript;

main()
{

maps\mp\_load::main();
maps\mp\mp_bsf_dead_night_fx::main();
maps\createfx\mp_bsf_dead_night_fx::main();

maps\mp\_compass::setupMiniMap("compass_map_bsf_dead_night");

ambientPlay("ambient_mp_bsf_dead_night");

game["allies"] = "marines";
game["axis"] = "opfor";
game["attackers"] = "allies";
game["defenders"] = "axis";
game["allies_soldiertype"] = "desert";
game["axis_soldiertype"] = "desert";

setdvar( "r_specularcolorscale", "1" );

setdvar("compassmaxrange","2000");

waittillStart();
buildAmmoStock("ammostock");
buildWeaponUpgrade("weaponupgrade");
buildSurvSpawn("spawngroup1", 1);
buildSurvSpawn("spawngroup2", 1);
buildSurvSpawn("spawngroup3", 1);
buildSurvSpawn("spawngroup4", 1);
buildSurvSpawn("spawngroup5", 1);
buildSurvSpawn("spawngroup6", 1);
buildSurvSpawn("spawngroup7", 1);
buildSurvSpawn("spawngroup8", 1);
buildSurvSpawn("spawngroup9", 1);
buildSurvSpawn("spawngroup10", 1);
buildSurvSpawn("spawngroup11", 1);
buildSurvSpawn("spawngroup12", 1);
buildSurvSpawn("spawngroup13", 1);
buildSurvSpawn("spawngroup14", 1);
buildSurvSpawn("spawngroup15", 1);
buildSurvSpawn("spawngroup16", 1);
buildSurvSpawn("spawngroup17", 1);
buildSurvSpawn("spawngroup18", 1);


startSurvWaves();

level.barricadefx = LoadFX("dust/dust_trail_IR");
buildBarricade("woodbarricade", 5, 400, level.barricadefx, level.barricadefx);
}

I have putted my sound in "Cod4 Directory\raw\sound\ambient\ambient_dead.mp3"

This is my mp_bsf_dead_night.csv file in soundaliases :

name,sequence,file,vol_min,vol_max,vol_mod,pitch_min,pitch_max,dist_min,dist_max,channel,type,probability,loop,masterslave,loadspec,subtitle,compression,secondaryaliasname,volumefalloffcurve,startdelay,speakermap,reverb,lfe percentage

#Ambiance
ambient_mp_bsf_dead_night,,ambient/ambient_dead.mp3,0.99,,,,,,,local,streamed,,looping,,mp_bsf_dead_night

and on my zone_source:

sound,mp_bsf_dead_night,mp_bsf_dead_night,!all_mp

Can anyone help me?







edited on Jun. 25, 2011 04:14 pm by PunkBeastaca
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DeekCiti
General Member
Since: Mar 13, 2008
Posts: 1293
Last: Jul 9, 2016
[view latest posts]
Level 8
Category: CoD4 MP Mapping
Posted: Sunday, Jun. 26, 2011 12:54 am
MP3 files belong in the maps IWD file for final distribution.

The IWD file structure should be as follows: sound\ambient\ambient_dead.mp3
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redneck71371
General Member
Since: Sep 26, 2009
Posts: 24
Last: Mar 25, 2014
[view latest posts]
Level 1
Category: CoD4 MP Mapping
Posted: Monday, Jul. 4, 2011 02:01 pm
what program do you use to make a zombie map? someone told me it has to be a survival map but the mods tool don't have that option. please help
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