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Forum: All Forums : Call of Duty 4
Category: CoD4 MP Mapping
CoD 4 mapping and level design for multiplayer.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername, novemberdobby
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Author Topic: Triangulation error
Grillet
General Member
Since: Jun 17, 2011
Posts: 4
Last: Jun 18, 2011
[view latest posts]
Level 0
Category: CoD4 MP Mapping
Posted: Friday, Jun. 17, 2011 02:44 pm
Hello, I've had this error for a little while now and I cannot find it. I've tried to delete parts on the map to find where it is, but I still cant find it.
The map worked a while ago but I can't remember really what I've done with the map since then.
I send you the map if anyone wants to check it out and try to find. Even if its just some simple fix that I'm to blind to spot or anything like that ;)

Heres the link for the .map and .ff files
http://www.mediafire.com/?m3zq9f78zo9g3op

Would be happy if anyone could fix it for me :)
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{PADZ}grimreaper
General Member
Since: Apr 23, 2005
Posts: 334
Last: Aug 11, 2011
[view latest posts]
Level 5
Category: CoD4 MP Mapping
Posted: Friday, Jun. 17, 2011 05:01 pm
I am not sure what your error is but i looked at your map and i can only suggest that you make your sky box bigger.
It does'n't have to be so tight around the buildings cause i think there are parts sticking out of it.
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Grillet
General Member
Since: Jun 17, 2011
Posts: 4
Last: Jun 18, 2011
[view latest posts]
Level 0
Category: CoD4 MP Mapping
Posted: Friday, Jun. 17, 2011 05:06 pm
It didn't work :/
Thanks for reply though :)
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{PADZ}grimreaper
General Member
Since: Apr 23, 2005
Posts: 334
Last: Aug 11, 2011
[view latest posts]
Level 5
Category: CoD4 MP Mapping
Posted: Friday, Jun. 17, 2011 05:11 pm
Try and explain your error better.
And try and copy your compile log and post it here.
Other people might be able to help you better then.
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Grillet
General Member
Since: Jun 17, 2011
Posts: 4
Last: Jun 18, 2011
[view latest posts]
Level 0
Category: CoD4 MP Mapping
Posted: Friday, Jun. 17, 2011 05:26 pm
Can't really explain my problem better, I suck at explaining things :/

Heres my compile log, hope it helps

Code:
G:\Games\Call of Duty 4 - Modern Warfare\bin\CoD4CompileTools/raw_shared G:\Games\Call of Duty 4 - Modern Warfare\bin\CoD4CompileTools/devraw G:\Games\Call of Duty 4 - Modern Warfare\bin\CoD4CompileTools/devraw_shared G:/Games/Call of Duty 4 - Modern Warfare//players G:/Games/Call of Duty 4 - Modern Warfare//raw G:/Games/Call of Duty 4 - Modern Warfare//raw_shared G:/Games/Call of Duty 4 - Modern Warfare//devraw G:/Games/Call of Duty 4 - Modern Warfare//devraw_shared G:\Games\Call of Duty 4 - Modern Warfare\main\localized_english_iw06.iwd (7 file s) G:\Games\Call of Duty 4 - Modern Warfare\main\localized_english_iw05.iwd (1338 f iles) G:\Games\Call of Duty 4 - Modern Warfare\main\localized_english_iw04.iwd (1730 f iles) G:\Games\Call of Duty 4 - Modern Warfare\main\localized_english_iw03.iwd (3705 f iles) G:\Games\Call of Duty 4 - Modern Warfare\main\localized_english_iw02.iwd (3483 f iles) G:\Games\Call of Duty 4 - Modern Warfare\main\localized_english_iw01.iwd (3181 f iles) G:\Games\Call of Duty 4 - Modern Warfare\main\localized_english_iw00.iwd (2903 f iles) G:/Games/Call of Duty 4 - Modern Warfare//raw/english  File Handles: ---------------------- 24243 files in iwd files Loading map file G:\Games\Call of Duty 4 - Modern Warfare\map_source\mp_third2.m ap Material 'case256x512grey3' is missing Material 'case256x512grey3' is missing Material 'case256x512grey3' is missing Material 'case256x512grey3' is missing Material 'case256x512grey3' is missing Material 'case256x512grey3' is missing Material 'case256x512grey3' is missing Material 'case256x512grey3' is missing Material 'case256x512grey3' is missing Material 'case256x512grey3' is missing Material 'case256x512grey3' is missing Material 'case256x512grey3' is missing Material 'case256x512grey3' is missing Material 'case256x512grey3' is missing Material 'case256x512grey3' is missing Material 'case256x512grey3' is missing Material 'case256x512grey3' is missing Material 'case256x512grey3' is missing Material 'case256x512grey3' is missing Material 'case256x512grey3' is missing Material 'case256x512grey3' is missing Material 'case256x512grey3' is missing Material 'case256x512grey3' is missing Material 'case256x512grey3' is missing Material 'case256x512grey3' is missing Material 'case256x512grey3' is missing Material 'case256x512grey3' is missing Material 'case256x512grey3' is missing Material 'case256x512grey3' is missing Material 'case256x512grey3' is missing Material 'case256x512grey3' is missing Material 'case256x512grey3' is missing Material 'case256x512grey3' is missing Material 'case256x512grey3' is missing Material 'case256x512grey3' is missing Material 'case256x512grey3' is missing Material 'case256x512grey3' is missing Material 'case256x512grey3' is missing Material 'case256x512grey3' is missing Material 'case256x512grey3' is missing Material 'case256x512grey3' is missing Material 'case256x512grey3' is missing Material 'case256x512grey3' is missing Material 'case256x512grey3' is missing Material 'case256x512grey3' is missing Material 'case256x512grey3' is missing Material 'case256x512grey3' is missing Material 'case256x512grey3' is missing Material 'case256x512grey3' is missing Material 'case256x512grey3' is missing Material 'case256x512grey3' is missing Material 'case256x512grey3' is missing Material 'case256x512grey3' is missing Material 'case256x512grey3' is missing Material 'case1024orange' is missing Material 'case1024orange' is missing Material 'case1024orange' is missing Material 'case1024orange' is missing Material 'case1024orange' is missing Material 'case1024orange' is missing Material 'case1024orange' is missing Material 'case1024orange' is missing Material 'case1024orange' is missing Material 'case1024brown3' is missing Material 'case1024grey' is missing Entity 699, Brush 18: mixed CONTENTS_DETAIL and CONTENTS_STRUCTURAL Entity 699, Brush 19: mixed CONTENTS_DETAIL and CONTENTS_STRUCTURAL writing G:\Games\Call of Duty 4 - Modern Warfare\raw\maps\mp\mp_third2.d3dprt  finding triangle windings... coalescing coincident windings... ERROR: surface 'com_stain_01' is partially floating or needs to be aligned In map prefabs/mp_backlot/back_res_small03.map on entity 0 brush 112 at 489 -455  188 removing occluded winding fragments... ERROR: Lightmap coordinates don't change in at least one direction; try the LMAP  or NATURAL buttons in the surface dialog. In map prefabs/fallujah/bldgs/house_2story_03.map on entity 0 brush 23 at -2280 670 304 ERROR: Lightmap coordinates don't change in at least one direction; try the LMAP  or NATURAL buttons in the surface dialog. In map prefabs/fallujah/bldgs/house_2story_03.map on entity 0 brush 24 at -2296 670 240 ERROR: Lightmap coordinates don't change in at least one direction; try the LMAP  or NATURAL buttons in the surface dialog. In map prefabs/fallujah/bldgs/house_2story_03.map on entity 0 brush 20 at -2078 654 304 ERROR: Lightmap coordinates don't change in at least one direction; try the LMAP  or NATURAL buttons in the surface dialog. In map prefabs/fallujah/bldgs/house_2story_03.map on entity 0 brush 25 at -2082 654 240 ERROR: Lightmap coordinates don't change in at least one direction; try the LMAP  or NATURAL buttons in the surface dialog. In map prefabs/fallujah/bldgs/house_2story_03.map on entity 0 brush 21 at -2142 654 304 ERROR: Lightmap coordinates don't change in at least one direction; try the LMAP  or NATURAL buttons in the surface dialog. In map prefabs/fallujah/bldgs/house_2story_03.map on entity 0 brush 26 at -2146 654 240 assigning primary lights... finding sun shadow casters... finished in 5 seconds splitting large windings... merging into concave windings... fixing t-junctions... tethering holes to their concave windings... building lightmap groups... finished in 10 seconds assigning lightmaps... finding index mapping and snapping vertices... ERROR: surface 'me_fence_chainlink' is partially floating or needs to be aligned  In map prefabs/fallujah/bldgs/house_2story_03.map on entity 0 brush 78 at -2126 1168 407 ERROR: surface 'me_decal_darkstain_04' is partially floating or needs to be alig ned In map prefabs/fallujah/bldgs/house_2story_03.map on entity 0 brush 31 at -2144 648 306 triangulating all windings... code bug: triangulation failed! Include 'winding.bin' from the cod2map directory in your bug report.  . . ###########################################                 COMPILE LIGHT ########################################### . . ----- FS_Startup ----- Current search path: G:\Games\Call of Duty 4 - Modern Warfare\bin\CoD4CompileTools/main G:\Games\Call of Duty 4 - Modern Warfare\main\iw_13.iwd (265 files) G:\Games\Call of Duty 4 - Modern Warfare\main\iw_12.iwd (33 files) G:\Games\Call of Duty 4 - Modern Warfare\main\iw_11.iwd (448 files) G:\Games\Call of Duty 4 - Modern Warfare\main\iw_10.iwd (230 files) G:\Games\Call of Duty 4 - Modern Warfare\main\iw_09.iwd (447 files) G:\Games\Call of Duty 4 - Modern Warfare\main\iw_08.iwd (66 files) G:\Games\Call of Duty 4 - Modern Warfare\main\iw_07.iwd (34 files) G:\Games\Call of Duty 4 - Modern Warfare\main\iw_06.iwd (416 files) G:\Games\Call of Duty 4 - Modern Warfare\main\iw_05.iwd (716 files) G:\Games\Call of Duty 4 - Modern Warfare\main\iw_04.iwd (765 files) G:\Games\Call of Duty 4 - Modern Warfare\main\iw_03.iwd (670 files) G:\Games\Call of Duty 4 - Modern Warfare\main\iw_02.iwd (1296 files) G:\Games\Call of Duty 4 - Modern Warfare\main\iw_01.iwd (1456 files) G:\Games\Call of Duty 4 - Modern Warfare\main\iw_00.iwd (1054 files) G:/Games/Call of Duty 4 - Modern Warfare//main G:/Games/Call of Duty 4 - Modern Warfare//main_shared G:\Games\Call of Duty 4 - Modern Warfare\bin\CoD4CompileTools/raw G:\Games\Call of Duty 4 - Modern Warfare\bin\CoD4CompileTools/raw_shared G:\Games\Call of Duty 4 - Modern Warfare\bin\CoD4CompileTools/devraw G:\Games\Call of Duty 4 - Modern Warfare\bin\CoD4CompileTools/devraw_shared G:/Games/Call of Duty 4 - Modern Warfare//raw G:/Games/Call of Duty 4 - Modern Warfare//raw_shared G:/Games/Call of Duty 4 - Modern Warfare//devraw G:/Games/Call of Duty 4 - Modern Warfare//devraw_shared G:\Games\Call of Duty 4 - Modern Warfare\main\localized_english_iw06.iwd (7 file s) G:\Games\Call of Duty 4 - Modern Warfare\main\localized_english_iw05.iwd (1338 f iles) G:\Games\Call of Duty 4 - Modern Warfare\main\localized_english_iw04.iwd (1730 f iles) G:\Games\Call of Duty 4 - Modern Warfare\main\localized_english_iw03.iwd (3705 f iles) G:\Games\Call of Duty 4 - Modern Warfare\main\localized_english_iw02.iwd (3483 f iles) G:\Games\Call of Duty 4 - Modern Warfare\main\localized_english_iw01.iwd (3181 f iles) G:\Games\Call of Duty 4 - Modern Warfare\main\localized_english_iw00.iwd (2903 f iles) G:/Games/Call of Duty 4 - Modern Warfare//raw/english  File Handles: ---------------------- 24243 files in iwd files  using map radiosityScale 2   using default contrastGain 0.3  building collision data... building collision took 0.6 seconds ---------------------------------------- Calculating sample areas... Finished in 0 seconds. ---------------------------------------- Getting radiosity color for each sample... Finished in 1 seconds. ---------------------------------------- Applying radiosity scale... Finished in 0 seconds. ---------------------------------------- Loading saved light transport for sky and radiosity... ---------------------------------------- Building light transport for light sources... Finished in 6 seconds. ---------------------------------------- Normalizing transport weights... Finished in 0 seconds. ---------------------------------------- Seeding sky light... Finished in 0 seconds. ---------------------------------------- Radiosity bounce 1... Finished in 0 seconds. ---------------------------------------- Radiosity bounce 2... Finished in 0 seconds. ---------------------------------------- Radiosity bounce 3... Finished in 0 seconds. ---------------------------------------- Radiosity bounce 4... Finished in 0 seconds. ---------------------------------------- Radiosity bounce 5... Finished in 0 seconds. ---------------------------------------- Radiosity bounce 6... Finished in 0 seconds. ---------------------------------------- Radiosity bounce 7... Finished in 0 seconds. ---------------------------------------- Radiosity bounce 8... Finished in 0 seconds. ---------------------------------------- Finding lightmap bleeding... Finished in 0 seconds. ---------------------------------------- Building final lightmaps... Finished in 12 seconds. ---------------------------------------- Calculating ground lighting for static models... Finished in 0 seconds. Light grid sample point file 'G:\Games\Call of Duty 4 - Modern Warfare\raw\maps\ mp\mp_third2.grid' not found. Vis cache logfile 'G:\Games\Call of Duty 4 - Modern Warfare\raw\maps\mp\mp_third 2.vclog' not found; using static model origins only. Light grid sample point file 'G:\Games\Call of Duty 4 - Modern Warfare\raw\maps\ mp\mp_third2.grid_auto' not found. Light grid sample point file 'G:\Games\Call of Duty 4 - Modern Warfare\raw\maps\ mp\mp_third2.grid_not' not found. ---------------------------------------- Calculating light grid... Finished in 1 seconds. ---------------------------------------- Quantizing light grid colors... ---------------------------------------- Improving quantization... Finished in 0 seconds. ---------------------------------------- Encoding light grid...  Entire light compile finished in 25 seconds . . ###########################################                 CONNECTING PATHS ########################################### . . . . ###########################################                        DONE ########################################### . .


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Justplumloco
General Member
Since: May 7, 2010
Posts: 50
Last: Oct 29, 2011
[view latest posts]
Level 2
Category: CoD4 MP Mapping
Posted: Friday, Jun. 17, 2011 10:03 pm
Not sure been awhile for this error, but it 's cause is one of two items.
A) All your brushes are structural and /or too big.Slice and dice them. I think this was the cause!!!!try this first....Make them detail and see what happens
B)A simple patch mesh/simple terrain mesh is too dense and/or twisted too much.

edited on Jun. 17, 2011 06:05 pm by Justplumloco
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Grillet
General Member
Since: Jun 17, 2011
Posts: 4
Last: Jun 18, 2011
[view latest posts]
Level 0
Category: CoD4 MP Mapping
Posted: Saturday, Jun. 18, 2011 12:40 pm
I tried to slice the biggest brushes but it didn't work :/
But it worked just fine before I got this problem.
I also tried to remove all the buildings and vehicles from the map, but without any success.

Maybe rebuilding the whole map would solve the problem, if I will feel like doing that ^^
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