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Category: News Around the Web
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Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername
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Author Topic: Dragon Age II Patch v1.03
foyleman
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Since: Nov 7, 2001
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Category: News Around the Web
Posted: Friday, Jun. 3, 2011 10:00 pm
BioWare has releaseda a new patch for Dragon Age 2, updating the PC version of this RPG sequel to v1.03. The 23MB patch can be found on GH, Patches Scrolls.
GAMEPLAY
 The Epic achievement was not unlocking properly for some users. This no longer occurs.
 The Supplier achievement now always unlocks after finding at least 66 resource varieties, including resources purchased from the Black Emporium.
 A codex entry that helps unlock the Archaeologist achievement is now easier to acquire in the Viscount's Keep during the first year in Kirkwall.
 In many fights, enemies now move less quickly at the start of combat. This slower initial pace makes tactical positioning more useful and important.
 If the force of an enemy attack interrupts a party member's current action, the party member now resumes the action once he or she has recovered. This means, for example, that party members who have been instructed to consume a health potion will now do so as soon as they are able, and do not need to be told to consume a health potion again if they are interrupted.
 Enemies are now much less likely to explode into body parts upon death.
 Attacks that hit a stealthed assassin are now more likely to disrupt stealth.
 Abilities that apply a silence effect now also cancel the target's current action in addition to preventing the target from using further abilities.
 When an enemy wakes from a sleep effect due to suffering damage, other status effects that were applied by the same ability that caused the sleep effect are no longer removed at the same time.
 Items that bear the property "100% of basic attack damage vs. enemies that attack in melee" no longer harm the user when equipped in conjunction with abilities like Blood Magic or Sacrificial Frenzy that reduce the user's health.
 The items known as Final Thought, Sataareth, Sundering, and Trepanner's Gift now have damage types that match their elemental damage bonuses.
 The items known as Allure's Crook, Corrupted Acolyte's Staff, Defender of the Wall, Void's Hammer, and Volcanic Shield can now only be equipped by the appropriate classes.
 The high dragon's fireballs no longer track moving targets.
 Pride demons can no longer be affected by their own Crushing Prison spells.
 The size of the area affected by an ability is now explicitly described as diameter or radius (usually diameter).
 When a party member's armor changes after consummating a romance, runes inscribed on his or her old armor now carry over to the new armor.
 Using the Maker's Sigh potion on an archer no longer alters inventory capacity.
 It is no longer possible to create more than one Elixir of Heroism.
 It is no longer possible to simultaneously enable sustained modes that are supposed to be mutually exclusive.
 In some cases, enemies would freeze while entering combat. This no longer occurs.
 In some cases, saw traps or spike traps would throw party members back even when the trap was not visible. This no longer occurs.
 The Special Deliveries chest can no longer get into a state where it contains items but cannot be opened.
 The storage chest is now present in the Hawke estate after completing the main campaign.
 If the Black Emporium premium content is installed, the mabari hound now follows his master more reliably.
 Various character-corruption issues now correct themselves automatically when you load your game.
 Various minor gameplay issues no longer occur.


Source: GGMania headlinesGGMania.com - Daily Gaming and Tech news
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