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Forum: All Forums : DOOM III
Category: DOOM III Mapping
D3 mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: secret area shootable door causing problems
diablobasher
General Member
Since: Jul 24, 2005
Posts: 23
Last: Aug 15, 2005
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Level 1
Category: DOOM III Mapping
Posted: Friday, Jul. 29, 2005 02:14 pm
I have created a shootable door by following Foyleman's tutorial, it all works fine, so i created one from scratch in my level, to cover up a secret area, so when you shoot this particular patch of wall, it slides up to reveal the secret contained within.

Only problem is, when the door slides back down, if the player is stood under it, he will become stuck seemingly inside it :\

Also it wont let you punch to open it after the first time, you can only shoot at it :S

thanks in advance for any help//advice

Diablobasher
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tyrantkiller
General Member
Since: Jun 5, 2005
Posts: 89
Last: Mar 2, 2006
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Level 3
Category: DOOM III Mapping
Posted: Friday, Aug. 5, 2005 07:20 pm
well, one way to not get stuk is to NOT stand under the door when it comes down lol
[lol]
but since punching it is 'weak', it would seem that u have to shoot it
[mad]
thats my advice for a shootable door rofl[lol]
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tyrantkiller
General Member
Since: Jun 5, 2005
Posts: 89
Last: Mar 2, 2006
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Level 3
Category: DOOM III Mapping
Posted: Friday, Aug. 5, 2005 07:22 pm
but if u do get stuk, if the player knows some console commands he can just type 'noclip' on the console in the game and just float infront of the door[devilishgrin]

edited on Aug. 5, 2005 02:22 pm by tyrantkiller
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