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Forum: All Forums : Call of Duty 2
Category: CoD2 Map + Mod Releases
Release announcements of custom maps and mods and other content related to Call of Duty 2.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername
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Author Topic: MP_CHOKEPOINT Beta 1.2
AFirstTImeMapMaker
General Member
Since: May 30, 2011
Posts: 214
Last: Oct 27, 2018
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Level 4
Category: CoD2 Map + Mod Releases
Posted: Monday, May. 30, 2011 09:42 pm
BETA 1.3 can be download here at the following locations -

Mediafire: http://www.mediafire.com/?uaaqmwfccf2w93o
Filefront (aka Gamefront): http://www.gamefront.com/files/20387001/cod2_chokepoint%281.3%29.rar

When you download this map, the iwi is called "mp_alleyway", that was the dev name for the map.

Loading Screen of the map:



Details about the map

Development length: 3-4 months
Size of map: Medium-Large
How many players can fit on this map?: 32 or more
Release Date: Download now!

This is a close corners map with long range points for snipers

Just download and enjoy, if you have any comments please post it on the map download page at CODUTILITY or in this thread or email me or PM me on this site!




edited on May. 31, 2011 11:23 am by AFirstTImeMapMaker
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liltc64
General Member
Since: Feb 12, 2007
Posts: 906
Last: Oct 22, 2012
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Im a fan of MODSonair
Category: CoD2 Map + Mod Releases
Posted: Monday, May. 30, 2011 10:21 pm
i just went to download it and check it out but it seems the download link is redirecting me somewhere else on this site. someone fix?
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Welshy
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Since: Feb 16, 2007
Posts: 1810
Last: Mar 22, 2020
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Im a fan of MODSonair
Im a HOST of MODSonair
Category: CoD2 Map + Mod Releases
Posted: Monday, May. 30, 2011 11:01 pm
Hhhhmm can't seem to get it to work.

If we all stand around here looking shifty foyle should see us, tell us to get off his lawn and then take a look at fixing it.

In the meantime just copy and paste the link into your address bar.
Go ahead... You Play I Mod : MODSonline.com
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AFirstTImeMapMaker
General Member
Since: May 30, 2011
Posts: 214
Last: Oct 27, 2018
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Level 4
Category: CoD2 Map + Mod Releases
Posted: Monday, May. 30, 2011 11:47 pm
Sorry about that, I am addressing the issue right now and uploading the map file to Mediafire, please stand by...
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Welshy
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Posts: 1810
Last: Mar 22, 2020
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Category: CoD2 Map + Mod Releases
Posted: Tuesday, May. 31, 2011 06:57 pm
You can also upload it directly to MODSonline if you wish

http://modsonline.com/Downloads-ul.html
Go ahead... You Play I Mod : MODSonline.com
Support Modsonline by becoming a PREFERRED MEMBER today
Have you heard the MODSonair Podcast?: www.modsonair.com
MODSonair is a weekly podcast bringing you the news from a modders perspective. Tune in every Sunday at 5pm GMT to listen LIVE.
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IzNoGoD
General Member
Since: Nov 29, 2008
Posts: 694
Last: Nov 10, 2012
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Level 6
Category: CoD2 Map + Mod Releases
Posted: Tuesday, May. 31, 2011 07:54 pm
Map looks quite ok, but what gametype+playercount did you have in mind? as it is quite big, with a lot of ground to cover between you and the enemy.

For my taste, you clipped a bit too much of the jumpable stuff, leaving other possible jumps be. Also, dont over-use the teddybear model.

I made a small clip showing some bugs in the map. As you can see, i used g_speed 250 for some of the jumps, but i can assure you, that with a stable 333 fps, this is not necessary (stupid xfire ingame video eating my fps :( )

enjoy: http://www.xfire.com/video/47afc5/
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AFirstTImeMapMaker
General Member
Since: May 30, 2011
Posts: 214
Last: Oct 27, 2018
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Level 4
Category: CoD2 Map + Mod Releases
Posted: Wednesday, Jun. 1, 2011 02:39 am
IzNoGoD writes...
Quote:
Map looks quite ok, but what gametype+playercount did you have in mind? as it is quite big, with a lot of ground to cover between you and the enemy.

For my taste, you clipped a bit too much of the jumpable stuff, leaving other possible jumps be. Also, dont over-use the teddybear model.

I made a small clip showing some bugs in the map. As you can see, i used g_speed 250 for some of the jumps, but i can assure you, that with a stable 333 fps, this is not necessary (stupid xfire ingame video eating my fps :( )

enjoy: http://www.xfire.com/video/47afc5/


Video was really helpful :) Thank you

In the original version (never released to public), there was alot of jumpable places, I plan to bring thoes jumpable places back in 1.4.

Like a real example is at 1:40 at your video, the player was originally intended to access that roof, but I thought it wasnt fair to the players. I never knew about these mods, and when I create future maps I will keep in mind of all the mods and how I clip my maps, cause what I block off and what I dont can have a huge impact on some mods. So thank you for the video and the next version (1.4) will have access to more jumpable spaces :D

I hope the next version has what you want :D

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