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Forum: All Forums : Call of Duty 4
Category: CoD4 MP Mapping
CoD 4 mapping and level design for multiplayer.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername, novemberdobby
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Author Topic: i_head error
ROTENT
General Member
Since: May 29, 2011
Posts: 9
Last: Jul 6, 2011
[view latest posts]
Level 0
Category: CoD4 MP Mapping
Posted: Sunday, May. 29, 2011 09:16 pm
Okay so when anyone loads my map on their server only 1 player can spawn, if someone else trys to spawn it will kick them and come up with an error message "AimTarget_GetTagPos:Cannot find tag[j_head] on entity" how can i fix this?

here the .gsc file contents for the map:

Code:
main()
{

	maps\mp\_load::main();
	maps\mp\_compass::setupMiniMap("compass_map_mp_office");
	
	//setExpFog(500, 2200, 0.81, 0.75, 0.63, 0);
	//VisionSetNamed( "mp_office" );
	ambientPlay("ambient_map_ext");
	
	game["allies"] = "marines";
	game["axis"] = "opfor";
	game["attackers"] = "axis";
	game["defenders"] = "allies";
	game["allies_soldiertype"] = "desert";
	game["axis_soldiertype"] = "desert";
	
	setdvar( "r_specularcolorscale", "1" );
	
	setdvar( "r_glowbloomintensity0", ".25" );
	setdvar( "r_glowbloomintensity1", ".25" );
	setdvar( "r_glowskybleedintensity0", ".3" );
	setdvar( "compassmaxrange", "1800" );
}
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Samuel033
General Member
Since: Dec 10, 2009
Posts: 484
Last: Dec 25, 2015
[view latest posts]
Level 5
Category: CoD4 MP Mapping
Posted: Sunday, May. 29, 2011 10:01 pm
I think that usually means the game is trying to use a non-stock player model that does not exist in either the map or the mod. But I could be wrong.
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HarryNutz
General Member
Since: May 6, 2011
Posts: 182
Last: Mar 26, 2012
[view latest posts]
Level 4
Category: CoD4 MP Mapping
Posted: Sunday, May. 29, 2011 10:38 pm
I found this while doing a Google:

AimTarget_GetTagPos: Cannot find tag [j_head] on entity


They are associated with not having the SAS vs Spatsnez "woodland" models compiled into your map.

That is also what the red "X" model is - missing assets.

You need to add the models to your map's zone_source CSV file:

include,mptypes_woodland

Then compile again.
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ROTENT
General Member
Since: May 29, 2011
Posts: 9
Last: Jul 6, 2011
[view latest posts]
Level 0
Category: CoD4 MP Mapping
Posted: Sunday, May. 29, 2011 11:04 pm
i dont know what to type in the CSV file:/
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Samuel033
General Member
Since: Dec 10, 2009
Posts: 484
Last: Dec 25, 2015
[view latest posts]
Level 5
Category: CoD4 MP Mapping
Posted: Sunday, May. 29, 2011 11:47 pm
try and see if something like this works

xmodel,nameofthemodel

example:

xmodel,body_complete_mp_zakhaev
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cskiller86
General Member
Since: Nov 23, 2009
Posts: 528
Last: Oct 25, 2011
[view latest posts]
Level 6
Category: CoD4 MP Mapping
Posted: Monday, May. 30, 2011 07:02 am
This is a bug in CoD4, which has been fixed in some of the mods. Is there a mod running on that server ?
Also, post your zone file.
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