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Topic: skull prefab |
manickiller |
General Member Since: Sep 10, 2007 Posts: 238 Last: May 30, 2011 [view latest posts] |
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Mystic |
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General Member Since: Apr 10, 2004 Posts: 6147 Last: Apr 15, 2018 [view latest posts] |
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manickiller |
General Member Since: Sep 10, 2007 Posts: 238 Last: May 30, 2011 [view latest posts] |
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paulix90 |
General Member Since: Aug 4, 2008 Posts: 70 Last: Jul 29, 2012 [view latest posts] |
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manickiller |
General Member Since: Sep 10, 2007 Posts: 238 Last: May 30, 2011 [view latest posts] |
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Category: CoD4 MP Mapping Posted: Friday, May. 27, 2011 12:15 am |
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paulix90 writes...Quote: I've got one for my map in cod2
converted from cod5 to cod2, so if you want the skull convert it from cod5 to cod4.
Hay thats WICKED, any chance you could send me the model/prefab so i could use it please or upload it somewhere and post the link for me lease..
thanks |
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[aL]Damo |
General Member Since: Mar 24, 2010 Posts: 187 Last: Nov 3, 2011 [view latest posts] |
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Category: CoD4 MP Mapping Posted: Friday, May. 27, 2011 11:42 pm |
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Here you go the instructions are in the readme.txt but i will post em here too.
Quote: !##########################!
!## Instructions ##!
!##########################!
1.Add the files in zip to the exact same structure in your cod4 DIR (Drag & Drop)
2.open up assetmanager(Assman) and navigate to your CoD4 DIR inside your cod4 dir look for a folder called source_data
inside there is a file called skull.gdt open this.
3.under materials make sure it is set to texture_assets\x2_icon_c.dds for the colour map.
4.if this is correct press F10 or PC Convert > Current asset only
5.then go to xmodel and make sure that zombie_skull's filename is zombie_skull0.xmodel_export
6.again press F10 or PC Convert > Current asset only.
And that should be it should now be found in Raw > Xmodels > zombie_skull in radent.
Need help: Contact me via pm on Modsonline or Xfire me @ damod1995
Or visit me @ afterlifegaming.net My name is overlord.
Here is also a guide to installing the model if it helps.
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manickiller |
General Member Since: Sep 10, 2007 Posts: 238 Last: May 30, 2011 [view latest posts] |
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Category: CoD4 MP Mapping Posted: Saturday, May. 28, 2011 12:32 pm |
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[aL]Damo writes...Quote: Here you go the instructions are in the readme.txt but i will post em here too.
Quote: !##########################!
!## Instructions ##!
!##########################!
1.Add the files in zip to the exact same structure in your cod4 DIR (Drag & Drop)
2.open up assetmanager(Assman) and navigate to your CoD4 DIR inside your cod4 dir look for a folder called source_data
inside there is a file called skull.gdt open this.
3.under materials make sure it is set to texture_assets\x2_icon_c.dds for the colour map.
4.if this is correct press F10 or PC Convert > Current asset only
5.then go to xmodel and make sure that zombie_skull's filename is zombie_skull0.xmodel_export
6.again press F10 or PC Convert > Current asset only.
And that should be it should now be found in Raw > Xmodels > zombie_skull in radent.
Need help: Contact me via pm on Modsonline or Xfire me @ damod1995
Or visit me @ afterlifegaming.net My name is overlord.
Here is also a guide to installing the model if it helps.
Hi ,thank, but i think you forgot to add the Skull Xmodel for me, ..lol Cant see no download link unless you PMed it to me, which i will check now..
Ie added you to Xfire, and my username there is the same as here (manickiller)
i'll pop over to yhe forum you did post and check out whats there to.
cheers, can ya post up a download link for the skull in case you did nt sent it via PM, as you didnt add it here..
edited on May. 28, 2011 08:32 am by manickiller
Just checked my messages, no message with skull download link there, so ya must of just forgot to add it.. thanks |
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manickiller |
General Member Since: Sep 10, 2007 Posts: 238 Last: May 30, 2011 [view latest posts] |
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manickiller |
General Member Since: Sep 10, 2007 Posts: 238 Last: May 30, 2011 [view latest posts] |
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Category: CoD4 MP Mapping Posted: Saturday, May. 28, 2011 02:41 pm |
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Now im confuzed..
Is the skull a Prefab or a Model.??
The Readme text file not much help as im totaly lost, and may need more help on this..
Quote: 3.under materials make sure it is set to texture_assets\x2_icon_c.dds for the colour map. i see no Texture_assett in Assman ??
then this,???
Quote: 5.then go to xmodel and make sure that zombie_skull's filename is zombie_skull0.xmodel_export ??
Think i ask HarryHut for more help coz im toaly lost.lol
3 hours of trying has done my head in, would of been more easy if it was done and files just sent to me, i know i need to learn but this killed my head..
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[aL]Damo |
General Member Since: Mar 24, 2010 Posts: 187 Last: Nov 3, 2011 [view latest posts] |
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Category: CoD4 MP Mapping Posted: Saturday, May. 28, 2011 03:14 pm |
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manickiller writes...Quote: Now im confuzed..
Is the skull a Prefab or a Model.??
The Readme text file not much help as im totaly lost, and may need more help on this..
Quote: 3.under materials make sure it is set to texture_assets\x2_icon_c.dds for the colour map. i see no Texture_assett in Assman ??
then this,???
Quote: 5.then go to xmodel and make sure that zombie_skull's filename is zombie_skull0.xmodel_export ??
Think i ask HarryHut for more help coz im toaly lost.lol
3 hours of trying has done my head in, would of been more easy if it was done and files just sent to me, i know i need to learn but this killed my head..
Lol is has been done and sent to you but you have to compile it so you can add it to your maps.
This is a model i have taken from cod5. i will post a video shortly on how to setup the model for you seeing as you cannot follow my instructions. |
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