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Topic: skull prefab |
| [aL]Damo |
General Member Since: Mar 24, 2010 Posts: 187 Last: Nov 3, 2011 [view latest posts] |
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Category: CoD4 MP Mapping Posted: Sunday, May. 29, 2011 02:30 pm |
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manickiller writes...Quote: zeroy writes...Quote: manickiller writes...Quote: Ive no-cliped the Model and i can jump onto the skull, i now need to know how to change the skull's color from Gold to Silver, and other colors such as RED, Black Ect.
I think i know how to do it by changing the dds graphics and making the skull model as skull2 for silver, skull3 for Red, skull4 for black then compiling /converting the skull again in the assman.?? ect, is this correct.??
If you want to have various skin on the same model you will need to recompile each of them (xmodel) and each will need to use a different material name. So you need to recreate the material first then recompile the skull models for each.
do i need to change the model names and data source name.. ie.
zombie_skull1.xmodel_export
skull.tga
or just the matrial, texture??
Coz if it just the matrial/Texture, how do i add these to the skull?? bit confuzed here again.lol
ie just made Red/Black,Silver DDS files...
You would need my extracted Obj file so you could change the texture name then recompile the skull under a different name and texture. |
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| manickiller |
General Member Since: Sep 10, 2007 Posts: 238 Last: May 30, 2011 [view latest posts] |
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| [aL]Damo |
General Member Since: Mar 24, 2010 Posts: 187 Last: Nov 3, 2011 [view latest posts] |
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Category: CoD4 MP Mapping Posted: Sunday, May. 29, 2011 02:49 pm |
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manickiller writes...Quote: ok can you give the the OBj file and tell me how to make up more skulls,?
im awake now and on Xfire now.
Logged onto xfire now but ur offline... |
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| manickiller |
General Member Since: Sep 10, 2007 Posts: 238 Last: May 30, 2011 [view latest posts] |
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Category: CoD4 MP Mapping Posted: Sunday, May. 29, 2011 03:41 pm |
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[aL]Damo writes...Quote: manickiller writes...Quote: ok can you give the the OBj file and tell me how to make up more skulls,?
im awake now and on Xfire now.
Logged onto xfire now but ur offline...
LOL Sorry i was on but set to off.lol im on now, just hope one of my friend wont keep belling me for a chat.lol' |
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| paulix90 |
General Member Since: Aug 4, 2008 Posts: 70 Last: Jul 29, 2012 [view latest posts] |
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Category: CoD4 MP Mapping Posted: Sunday, May. 29, 2011 04:00 pm |
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manickiller writes...Quote: ok can you give the the OBj file and tell me how to make up more skulls,?
im awake now and on Xfire now.
Just rename the skull, and change the skin. |
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| manickiller |
General Member Since: Sep 10, 2007 Posts: 238 Last: May 30, 2011 [view latest posts] |
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Category: CoD4 MP Mapping Posted: Sunday, May. 29, 2011 04:09 pm |
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paulix90 writes...Quote: manickiller writes...Quote: ok can you give the the OBj file and tell me how to make up more skulls,?
im awake now and on Xfire now.
Just rename the skull, and change the skin.
i did and it didnt work, plus there is 2 files... skull.gtd & zombie_skull1.xmodel_export i copied renamed them both and when i tried to convert them it said things like
Skull.gdt is the same as skull1.gdt. ect same with zombie_skull1.xmodel_export i copied and renamed that to zombie_skull2.xmodel_export,and again same error duplicate type of file.
so that dont work.
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| [aL]Damo |
General Member Since: Mar 24, 2010 Posts: 187 Last: Nov 3, 2011 [view latest posts] |
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Category: CoD4 MP Mapping Posted: Sunday, May. 29, 2011 05:15 pm |
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manickiller writes...Quote: paulix90 writes...Quote: manickiller writes...Quote: ok can you give the the OBj file and tell me how to make up more skulls,?
im awake now and on Xfire now.
Just rename the skull, and change the skin.
i did and it didnt work, plus there is 2 files... skull.gtd & zombie_skull1.xmodel_export i copied renamed them both and when i tried to convert them it said things like
Skull.gdt is the same as skull1.gdt. ect same with zombie_skull1.xmodel_export i copied and renamed that to zombie_skull2.xmodel_export,and again same error duplicate type of file.
so that dont work.
Like i say you need to edit the .obj file's materials and then recompile the xmodel export then put it in assman
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| manickiller |
General Member Since: Sep 10, 2007 Posts: 238 Last: May 30, 2011 [view latest posts] |
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Category: CoD4 MP Mapping Posted: Sunday, May. 29, 2011 05:49 pm |
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[aL]Damo writes...Quote: manickiller writes...Quote: paulix90 writes...Quote: manickiller writes...Quote: ok can you give the the OBj file and tell me how to make up more skulls,?
im awake now and on Xfire now.
Just rename the skull, and change the skin.
i did and it didnt work, plus there is 2 files... skull.gtd & zombie_skull1.xmodel_export i copied renamed them both and when i tried to convert them it said things like
Skull.gdt is the same as skull1.gdt. ect same with zombie_skull1.xmodel_export i copied and renamed that to zombie_skull2.xmodel_export,and again same error duplicate type of file.
so that dont work.
Like i say you need to edit the .obj file's materials and then recompile the xmodel export then put it in assman
yea but i not got ya obj file, ya need to send me it.lol
hows the raygun going.. plus ive been on xfire waiting for ya an not seen ya on it.lol |
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| cskiller86 |
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General Member Since: Nov 23, 2009 Posts: 528 Last: Oct 25, 2011 [view latest posts] |
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Category: CoD4 MP Mapping Posted: Monday, May. 30, 2011 07:13 am |
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Actually, you can open the xmodel_export file with a text editor (Word) and then replace the material name, which is at the very end of the file. Look for a line similar to this Code: MATERIAL 0 "mtl_ford_rmp_d" "Phong" "bhd_ford_rmp_d.tga"
then replace the first name that's in the quotation marks (this is the material name, that needs to be the same as the material in Asset Manager); then replace the last name in quotation (this is the texture name); you should have something like this in the end Code: MATERIAL 0 "skull_red" "Phong" "skull_red.tga" |
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| manickiller |
General Member Since: Sep 10, 2007 Posts: 238 Last: May 30, 2011 [view latest posts] |
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Category: CoD4 MP Mapping Posted: Monday, May. 30, 2011 03:19 pm |
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cskiller86 writes...Quote: Actually, you can open the xmodel_export file with a text editor (Word) and then replace the material name, which is at the very end of the file. Look for a line similar to this Code: MATERIAL 0 "mtl_ford_rmp_d" "Phong" "bhd_ford_rmp_d.tga"
then replace the first name that's in the quotation marks (this is the material name, that needs to be the same as the material in Asset Manager); then replace the last name in quotation (this is the texture name); you should have something like this in the end Code: MATERIAL 0 "skull_red" "Phong" "skull_red.tga" it's ,pre than renamoing the files.. here a convo i had with Overlord in how to make more skulls with differant image dds file.
Quote:
15:12] #Afterlife.Overlord: right now open it with notepad++
[15:13] ManicKiller (Steve): what one Exoprt
[15:13] #Afterlife.Overlord: go all the way down to the bottom
[15:13] #Afterlife.Overlord: and see MATERIAL 0 "mtl_x2icon_gold" "" "..\images\x2_icon_c.dds"
[15:13] #Afterlife.Overlord: change mtl_x2icon_gold to what ever your new texture will be called
[15:13] #Afterlife.Overlord: and x2_icon_c.dds to the file name of the texture
[15:14] #Afterlife.Overlord: then in assmanager you need to create a texture with the name of the changed mtl_x2icon_gold
[15:14] #Afterlife.Overlord: and the texture to be the texture in the image file you created
[15:14] #Afterlife.Overlord: save and compile the new version
[15:14] #Afterlife.Overlord: and your done
[15:15] ManicKiller (Steve): so if i call material silver i make it as silver ?
[15:16] #Afterlife.Overlord: so if you change mtl_x2icon_gold to silver you would have to change that in the xmodel to silver
[15:16] ManicKiller (Steve): MATERIAL 0 "silver"..\images\silver
[15:16] #Afterlife.Overlord: you need the .dds
[15:16] #Afterlife.Overlord: so MATERIAL 0 "silver"..\images\silver.dds
[15:16] ManicKiller (Steve): yea go silver dds
[15:16] ManicKiller (Steve): do i change the skull1.gtd fiel?
[15:16] ManicKiller (Steve): file
[15:16] #Afterlife.Overlord: open it up
[15:17] #Afterlife.Overlord: then select the material
[15:17] #Afterlife.Overlord: and rename it to silver
[15:17] #Afterlife.Overlord: then change the colourmap to the texture you made
[15:18] #Afterlife.Overlord: then the model zombie_skull needs renaming to what ever
[15:18] #Afterlife.Overlord: and the filename needs changing to zombie_skull1.xmodel_Export or what ever you called it
[15:18] #Afterlife.Overlord: then compile your material
i be trying this out later tonite or tomorrow..
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mp_TempleCall of Duty: Mods: Multiplayer (624.12Kb)
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