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Forum: All Forums : Call of Duty 4
Category: CoD4 MP Mapping
CoD 4 mapping and level design for multiplayer.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername, novemberdobby
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Author Topic: skull prefab
manickiller
General Member
Since: Sep 10, 2007
Posts: 238
Last: May 30, 2011
[view latest posts]
Level 4
Category: CoD4 MP Mapping
Posted: Saturday, May. 28, 2011 03:27 pm
ok cool thanks, i would ask HarryNuts, but he's been busy today..lol
A Video tut on how to do this on AssMan would be helpfull. If Possible,..

Thanks
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[aL]Damo
General Member
Since: Mar 24, 2010
Posts: 187
Last: Nov 3, 2011
[view latest posts]
Level 4
Category: CoD4 MP Mapping
Posted: Saturday, May. 28, 2011 04:54 pm
manickiller writes...
Quote:
ok cool thanks, i would ask HarryNuts, but he's been busy today..lol
A Video tut on how to do this on AssMan would be helpfull. If Possible,..

Thanks




edited on May. 28, 2011 12:56 pm by [aL]Damo
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manickiller
General Member
Since: Sep 10, 2007
Posts: 238
Last: May 30, 2011
[view latest posts]
Level 4
Category: CoD4 MP Mapping
Posted: Saturday, May. 28, 2011 05:36 pm
Hi thanks for the tut
i did get a small error that it could not find the texture file, i found that i had not copied it over, neither saved the x2_icon_c.dds in AssMan
once i did that i got it converted correctly without any problems,coz nefor that i was just getting a Red Box, but not i got it sorted i now have the skull..



Many Thanks for all your Help...

Is there a way i can make that skull larger in radiant or can it only be dont in Maya or 3D Max or what ever tool it was made from.??? As i like to make a realy big one now.

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[aL]Damo
General Member
Since: Mar 24, 2010
Posts: 187
Last: Nov 3, 2011
[view latest posts]
Level 4
Category: CoD4 MP Mapping
Posted: Saturday, May. 28, 2011 05:42 pm
manickiller writes...
Quote:
Hi thanks for the tut
i did get a small error that it could not find the texture file, i found that i had not copied it over, neither saved the x2_icon_c.dds in AssMan
once i did that i got it converted correctly without any problems,coz nefor that i was just getting a Red Box, but not i got it sorted i now have the skull..



Many Thanks for all your Help...

Is there a way i can make that skull larger in radiant or can it only be dont in Maya or 3D Max or what ever tool it was made from.??? As i like to make a realy big one now.



yes if you open up you entity menu by pressing N whilst the model is selected set a Key of modelscale and a value of what size you want 1 = normal size 2 = X2 it size ect.

E.G
Key: modelscale
Value:6

This would make the model X6 its original dimensions
Share |
manickiller
General Member
Since: Sep 10, 2007
Posts: 238
Last: May 30, 2011
[view latest posts]
Level 4
Category: CoD4 MP Mapping
Posted: Saturday, May. 28, 2011 06:16 pm
[aL]Damo writes...
Quote:
manickiller writes...
Quote:
Hi thanks for the tut
i did get a small error that it could not find the texture file, i found that i had not copied it over, neither saved the x2_icon_c.dds in AssMan
once i did that i got it converted correctly without any problems,coz nefor that i was just getting a Red Box, but not i got it sorted i now have the skull..



Many Thanks for all your Help...

Is there a way i can make that skull larger in radiant or can it only be dont in Maya or 3D Max or what ever tool it was made from.??? As i like to make a realy big one now.



yes if you open up you entity menu by pressing N whilst the model is selected set a Key of modelscale and a value of what size you want 1 = normal size 2 = X2 it size ect.

E.G
Key: modelscale
Value:6

This would make the model X6 its original dimensions


ok thanks again for help, will try that later..
Share |
[aL]Damo
General Member
Since: Mar 24, 2010
Posts: 187
Last: Nov 3, 2011
[view latest posts]
Level 4
Category: CoD4 MP Mapping
Posted: Saturday, May. 28, 2011 07:12 pm
manickiller writes...
Quote:
[aL]Damo writes...
Quote:
manickiller writes...
Quote:
Hi thanks for the tut
i did get a small error that it could not find the texture file, i found that i had not copied it over, neither saved the x2_icon_c.dds in AssMan
once i did that i got it converted correctly without any problems,coz nefor that i was just getting a Red Box, but not i got it sorted i now have the skull..



Many Thanks for all your Help...

Is there a way i can make that skull larger in radiant or can it only be dont in Maya or 3D Max or what ever tool it was made from.??? As i like to make a realy big one now.



yes if you open up you entity menu by pressing N whilst the model is selected set a Key of modelscale and a value of what size you want 1 = normal size 2 = X2 it size ect.

E.G
Key: modelscale
Value:6

This would make the model X6 its original dimensions


ok thanks again for help, will try that later..


No probs dude anything else you need let me know :)
Share |
manickiller
General Member
Since: Sep 10, 2007
Posts: 238
Last: May 30, 2011
[view latest posts]
Level 4
Category: CoD4 MP Mapping
Posted: Saturday, May. 28, 2011 08:44 pm
[aL]Damo writes...
Quote:
manickiller writes...
Quote:
[aL]Damo writes...
Quote:
manickiller writes...
Quote:
Hi thanks for the tut
i did get a small error that it could not find the texture file, i found that i had not copied it over, neither saved the x2_icon_c.dds in AssMan
once i did that i got it converted correctly without any problems,coz nefor that i was just getting a Red Box, but not i got it sorted i now have the skull..



Many Thanks for all your Help...

Is there a way i can make that skull larger in radiant or can it only be dont in Maya or 3D Max or what ever tool it was made from.??? As i like to make a realy big one now.



yes if you open up you entity menu by pressing N whilst the model is selected set a Key of modelscale and a value of what size you want 1 = normal size 2 = X2 it size ect.

E.G
Key: modelscale
Value:6

This would make the model X6 its original dimensions


ok thanks again for help, will try that later..


No probs dude anything else you need let me know :)


i like to get the Raygun from Black ops or MW2 over to COD4 if ya can get the model over for me and help me how to get it working on Cod4 if possible..?
Share |
[aL]Damo
General Member
Since: Mar 24, 2010
Posts: 187
Last: Nov 3, 2011
[view latest posts]
Level 4
Category: CoD4 MP Mapping
Posted: Saturday, May. 28, 2011 10:17 pm
manickiller writes...
Quote:
[aL]Damo writes...
Quote:
manickiller writes...
Quote:
[aL]Damo writes...
Quote:
manickiller writes...
Quote:
Hi thanks for the tut
i did get a small error that it could not find the texture file, i found that i had not copied it over, neither saved the x2_icon_c.dds in AssMan
once i did that i got it converted correctly without any problems,coz nefor that i was just getting a Red Box, but not i got it sorted i now have the skull..



Many Thanks for all your Help...

Is there a way i can make that skull larger in radiant or can it only be dont in Maya or 3D Max or what ever tool it was made from.??? As i like to make a realy big one now.



yes if you open up you entity menu by pressing N whilst the model is selected set a Key of modelscale and a value of what size you want 1 = normal size 2 = X2 it size ect.

E.G
Key: modelscale
Value:6

This would make the model X6 its original dimensions


ok thanks again for help, will try that later..


No probs dude anything else you need let me know :)


i like to get the Raygun from Black ops or MW2 over to COD4 if ya can get the model over for me and help me how to get it working on Cod4 if possible..?


Sure will get you that done now :) but there wont be no animations
Share |
manickiller
General Member
Since: Sep 10, 2007
Posts: 238
Last: May 30, 2011
[view latest posts]
Level 4
Category: CoD4 MP Mapping
Posted: Saturday, May. 28, 2011 10:51 pm
/?
can i use the raygun as a weapon that fires tho

edited on May. 28, 2011 06:52 pm by manickiller
Share |
[aL]Damo
General Member
Since: Mar 24, 2010
Posts: 187
Last: Nov 3, 2011
[view latest posts]
Level 4
Category: CoD4 MP Mapping
Posted: Saturday, May. 28, 2011 10:52 pm
manickiller writes...
Quote:
/?
can i use the rsygun as a weapon that fires tho


Depends you would have to a bit of modding to get it to work,

create new weapons files, new FX all that kinda stuff

edited on May. 28, 2011 06:52 pm by [aL]Damo

You got xfire be easier to talk on that :)
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