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Forum: All Forums : Call of Duty 4
Category: CoD4 MP Mapping
CoD 4 mapping and level design for multiplayer.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername, novemberdobby
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Author Topic: How do i make Textured Posters in Radiant
zeroy
General Member
Since: Nov 26, 2007
Posts: 1060
Last: Mar 12, 2014
[view latest posts]
Level 8
Category: CoD4 MP Mapping
Posted: Tuesday, May. 24, 2011 12:10 pm
Source Images in TEXTURES_ASSETS
GDT Goes in Source_Data

As for the texture not showing in Radiant, i cant see properly but make sure you tick a box for the Sorting, use "test" for instance.
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manickiller
General Member
Since: Sep 10, 2007
Posts: 238
Last: May 30, 2011
[view latest posts]
Level 4
Category: CoD4 MP Mapping
Posted: Tuesday, May. 24, 2011 12:41 pm
zeroy writes...
Quote:
Source Images in TEXTURES_ASSETS
GDT Goes in Source_Data

As for the texture not showing in Radiant, i cant see properly but make sure you tick a box for the Sorting, use "test" for instance.


ok ive found another TUT for COD5, simular to COD4
i followed the tut and found filles in
Quote:

..\raw\images\wood_texture_1.iwi
NOT Found
..raw\material_properties\my_texture_1
Not Found


i got this imagesimular to thhis, but saying wood_texture_1 when i compiled it.



i started uo radiant, and GUESS WHAT, still nothink.lol

edited on May. 24, 2011 08:41 am by manickiller
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HarryNutz
General Member
Since: May 6, 2011
Posts: 182
Last: Mar 26, 2012
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Level 4
Category: CoD4 MP Mapping
Posted: Tuesday, May. 24, 2011 12:57 pm
Write down step BY step what your doing...from start to finish... like:

1. I have image called wood1.jpg
2. I load wood1.jpg into Photoshop and change image size to 512 x 512...

etc etc etc....
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manickiller
General Member
Since: Sep 10, 2007
Posts: 238
Last: May 30, 2011
[view latest posts]
Level 4
Category: CoD4 MP Mapping
Posted: Tuesday, May. 24, 2011 01:37 pm
ok here what im doing.!!!

1: image wall_hortonbay, jpg
2 converted to tgs or dds
3: opened up assman
4 new entry. named it brick_nortonbay
5: selected service type :BRICK
6: Usage :Exterior Wall
7:Locals. case or test or both
8:color map: C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\texture_assets\wall_nortonbay. dds or TDG file( i have both filesin this foldermade by photoshop)
9:saved File : wall_nortonbay.tdg
10: convert to PCconvert.
OUTCOME OF Converting..
1st picture

larger picture here
2nd picture m2 was changed to correct name then reconverted it.


Larger image
11: open radiant, goto Textures, and look for texture in WALL or Brick or in all texture, but find nothing there.

So what the hell is happening.??



edited on May. 24, 2011 09:39 am by manickiller
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HarryNutz
General Member
Since: May 6, 2011
Posts: 182
Last: Mar 26, 2012
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Level 4
Category: CoD4 MP Mapping
Posted: Tuesday, May. 24, 2011 01:44 pm
Hmmm... thats odd. By the looks of the convertor it did its job, so kinda baffled as to why it not showing up at all. Toss me the image in here and let me see if I can get it to work.
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HarryNutz
General Member
Since: May 6, 2011
Posts: 182
Last: Mar 26, 2012
[view latest posts]
Level 4
Category: CoD4 MP Mapping
Posted: Tuesday, May. 24, 2011 01:57 pm
Is there a reason your using static decal? Not sure what the difference is between that and the other options... but when I make decals I do:

sort = decal - top 3
surface type = whatever ya want
usage = whatever ya want
Locales = decal

And if my image has transparency I do:

blendFunc = Blend
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manickiller
General Member
Since: Sep 10, 2007
Posts: 238
Last: May 30, 2011
[view latest posts]
Level 4
Category: CoD4 MP Mapping
Posted: Tuesday, May. 24, 2011 02:02 pm
HarryNutz writes...
Quote:
Hmmm... thats odd. By the looks of the convertor it did its job, so kinda baffled as to why it not showing up at all. Toss me the image in here and let me see if I can get it to work.


sorry for delay oper keped crashin out when i tried to upload at tinypoc.com.lol

ok here the images. im trying to make these both into textures. COD4 Radiant.





here i have converted them to DDS and TGA mines in just DDS nut hortonwall is in dds & tgs format.

converted images

hope you can do it, and maybe you can write me out a correct tutorial of how you did it..

cheers
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manickiller
General Member
Since: Sep 10, 2007
Posts: 238
Last: May 30, 2011
[view latest posts]
Level 4
Category: CoD4 MP Mapping
Posted: Tuesday, May. 24, 2011 02:04 pm
HarryNutz writes...
Quote:
Is there a reason your using static decal? Not sure what the difference is between that and the other options... but when I make decals I do:

sort = decal - top 3
surface type = whatever ya want
usage = whatever ya want
Locales = decal

And if my image has transparency I do:

blendFunc = Blend


im not using Decal, just case but itried it with case & test but nothink... do i need decal.?

SORT; ive left as Default

i think decal is walk through item.? which i would like on the wall, well decal and non decal, both would be good.

edited on May. 24, 2011 10:05 am by manickiller
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HarryNutz
General Member
Since: May 6, 2011
Posts: 182
Last: Mar 26, 2012
[view latest posts]
Level 4
Category: CoD4 MP Mapping
Posted: Tuesday, May. 24, 2011 02:10 pm
So you just want standard textures then correct? I create all my textures the same way and the ONLY time I do anything different is when I have the transparent image and I set it to the decal - top 3 and use the Blend function.
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manickiller
General Member
Since: Sep 10, 2007
Posts: 238
Last: May 30, 2011
[view latest posts]
Level 4
Category: CoD4 MP Mapping
Posted: Tuesday, May. 24, 2011 02:16 pm
HarryNutz writes...
Quote:
So you just want standard textures then correct? I create all my textures the same way and the ONLY time I do anything different is when I have the transparent image and I set it to the decal - top 3 and use the Blend function.


i want the minefield image as normal texture..
the wall as solid and as decal walkthrough if you know what i mean...
so it will show as
wall_nortonbay & wall_nortonbay_decal. like the textures in (TEXTURE)(ROCK)ch_cliff02 ch_cliff02)decal
same rock but 2 textures, this i want for nortonbay PLEASE.. ^^
Please tell me where i need to put these files ya make after please along with a tut on how you made them..
thanks for ya help
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