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Forum: All Forums : Call of Duty: World at War
Category: CoDWW SP Mapping
Call of Duty: World at War single player mapping, scripting and everything single player.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername, novemberdobby
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Author Topic: is there a way to open a free door
Scrow128
General Member
Since: Mar 8, 2011
Posts: 28
Last: Aug 20, 2011
[view latest posts]
Level 2
Category: CoDWW SP Mapping
Posted: Friday, May. 20, 2011 05:33 pm
i just worndering if you can open a free door like press the f button
like is there a kvps
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9837265498
General Member
Since: Nov 6, 2009
Posts: 193
Last: Jan 23, 2012
[view latest posts]
Level 4
Category: CoDWW SP Mapping
Posted: Saturday, May. 21, 2011 01:35 am
i do not believe ther is a kvp method, but being a cod4 modder i do not know for WW. even if there not there are easy scripts you could implement that would make a door openable, without using the Zombie mode scripts (this is for ZM correct?)

all you would need is a trigger_multiple linked to a door script_brushmodel/ script_model.

then make this script in your gsc or a seperate gsc

free_doors()
{
fdtrig = getent("name of trigger","targetname");
fdoor = getent( fdtrig.target ,"targename");
fdopen = false;

fdtrig waittill("trigger");

if(!fdopen)
{
fdoor rotateyaw(90, 2, .5, .5);
fdopen = true;
}
else
{
fdoor rotateyaw(-90, 2, .5, .5);
fdopen = false;
}
}

this may not be perfect but it should work (written from memory...srry)
it will allow you to open one door and close it again.

If you want to just open, remove the if else funcs and make the trig a once only.

also if you want multiple doors, switch the fdtrig = getent to getentarray and the for i = array line. (look up arrays)

everything else should* work.

GL!
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