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Forum: All Forums : Call of Duty 4
Category: CoD4 MP Mapping
CoD 4 mapping and level design for multiplayer.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername, novemberdobby
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Author Topic: all my fxs work except this one?
zeroy
General Member
Since: Nov 26, 2007
Posts: 1060
Last: Mar 12, 2014
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Level 8
Category: CoD4 MP Mapping
Posted: Wednesday, May. 18, 2011 10:04 pm
FX is ok, can you post your entire Zone file and fx.gsc file? Make sure to use the CODE tags!
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iCoDMapping360
General Member
Since: Feb 22, 2011
Posts: 87
Last: May 19, 2011
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Level 3
Im a fan of MODSonair
Category: CoD4 MP Mapping
Posted: Wednesday, May. 18, 2011 10:10 pm
my .gsc
Code:
main() { maps\mp\mp_goat_fx::main(); maps\mp\_load::main(); maps\mp\_compass::setupMiniMap("compass_map_mp_crash"); ambientPlay("ambient_crash"); game["allies"] = "marines"; game["axis"] = "opfor"; game["attackers"] = "allies"; game["defenders"] = "axis"; game["allies_soldiertype"] = "desert"; game["axis_soldiertype"] = "desert"; setdvar( "r_specularcolorscale", "1" ); setdvar("compassmaxrange","1600"); /* var = 100; while(1) { var = var +10; setdvar("compassMaxRange", var); if (var >5000) var = 100; wait .05; } */ }

my zone
Code:
ignore,code_post_gfx_mp ignore,common_mp ignore,localized_code_post_gfx_mp ignore,localized_common_mp col_map_mp,maps/mp/mp_goat.d3dbsp rawfile,maps/mp/mp_goat.gsc impactfx,mp_goat sound,common,mp_goat,!all_mp sound,generic,mp_goat,!all_mp sound,voiceovers,mp_goat,!all_mp sound,multiplayer,mp_goat,!all_mp rawfile,maps/mp/mp_goat_fx.gsc include,mptypes_desert fx,misc/aircraft_light_white_blink

fx .gsc
Code:
main() { fire1 = getent("fire1","targetname"); level._effect[ "fire" ] = loadfx( "misc/aircraft_light_white_blink" ); maps\mp\_fx::loopfx("fire", (fire1.origin), 3); }


edited on May. 18, 2011 06:10 pm by iCoDMapping360
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zeroy
General Member
Since: Nov 26, 2007
Posts: 1060
Last: Mar 12, 2014
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Level 8
Category: CoD4 MP Mapping
Posted: Wednesday, May. 18, 2011 10:17 pm
Ok so you have a script_origin in the map with a targetname of "fire1" correct?
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iCoDMapping360
General Member
Since: Feb 22, 2011
Posts: 87
Last: May 19, 2011
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Level 3
Im a fan of MODSonair
Category: CoD4 MP Mapping
Posted: Thursday, May. 19, 2011 06:50 am
yes thats correct, the stock effects work but the edited stock effects dont i think its something to do with the effect not the script
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iCoDMapping360
General Member
Since: Feb 22, 2011
Posts: 87
Last: May 19, 2011
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Level 3
Im a fan of MODSonair
Category: CoD4 MP Mapping
Posted: Thursday, May. 19, 2011 03:14 pm
(keeptopicalive) help guys im stuck on this one
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iCoDMapping360
General Member
Since: Feb 22, 2011
Posts: 87
Last: May 19, 2011
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Level 3
Im a fan of MODSonair
Category: CoD4 MP Mapping
Posted: Thursday, May. 19, 2011 03:35 pm
its ok now i use the stock fluorescent_glow.efx but i want to know why my fxs dont work
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