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Forum: All Forums : Call of Duty
Category: CoDUO Mapping
CoD United Offensive mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: New to Mapping
MosquitoMan
General Member
Since: Jul 25, 2005
Posts: 25
Last: Apr 23, 2006
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Level 1
Category: CoDUO Mapping
Posted: Friday, Jul. 29, 2005 01:01 am
For some reason I fall through my terrain meshes. I tried Capping them, but that didn't work. What do I have to do to make them solid?
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lazygit
General Member
Since: Dec 13, 2003
Posts: 296
Last: Nov 3, 2022
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Level 5
Category: CoDUO Mapping
Posted: Friday, Jul. 29, 2005 01:17 am
just make sure your not using an alpha texture ie: one with a white box around the texture
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MosquitoMan
General Member
Since: Jul 25, 2005
Posts: 25
Last: Apr 23, 2006
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Level 1
Category: CoDUO Mapping
Posted: Friday, Jul. 29, 2005 01:35 am
Well would you look at that!? I am.. thanks [crazy]
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MosquitoMan
General Member
Since: Jul 25, 2005
Posts: 25
Last: Apr 23, 2006
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Level 1
Category: CoDUO Mapping
Posted: Sunday, Jul. 31, 2005 02:43 am
I added a terrain patch and I made it a minefield.. now whenever I try to load the map I get a MAX_PATCH_PLANE error. Why is that and how do I fix it?

EDIT: It's not the minefield that's causing it because it still happened after I deleted the mines.

edited on Jul. 30, 2005 09:53 pm by MosquitoMan
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MosquitoMan
General Member
Since: Jul 25, 2005
Posts: 25
Last: Apr 23, 2006
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Level 1
Category: CoDUO Mapping
Posted: Sunday, Jul. 31, 2005 03:09 am
Well I fixed the problem.. it wasn't the minefield it was a canyon that I had in there.
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MosquitoMan
General Member
Since: Jul 25, 2005
Posts: 25
Last: Apr 23, 2006
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Level 1
Category: CoDUO Mapping
Posted: Sunday, Jul. 31, 2005 09:54 pm
Is there any way to make a non-solid texture solid other than making a new shader for that texture?
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