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Topic: Cannons? |
| TriGGeRX |
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General Member Since: Jul 17, 2004 Posts: 127 Last: Jul 28, 2005 [view latest posts] |
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Category: HL2 Mapping Posted: Tuesday, Jul. 26, 2005 08:43 am |
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My idea was:
Build a cannon out of a Hollow cillinder(and a hole in front ofcourse),
a trigger_push inside that and a Sphere inside that, a button that triggers the trigger_push, and some (non working) wheels.
So when the button get's pressed, the trigger_push becomes active and the sphere get's pushed out at a high speed.(And after it all works add an env_explosion and some effects..)
Now the problemo:Doesn't work.. ![[rolleyes]](images/BBCode/smilies/rolleyes.gif)
Why?This is my first attempt at doing something involving a button
All help appreciated,
SmOoth |
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| TriGGeRX |
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General Member Since: Jul 17, 2004 Posts: 127 Last: Jul 28, 2005 [view latest posts] |
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Category: HL2 Mapping Posted: Tuesday, Jul. 26, 2005 10:30 am |
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Nice I have an exploding-watermelon-cannon ^^.
If anyone is interested in .vmf post here.
Now something else, what would be a simple way to make it aimable, without scripting?
And if anyone knows how to make the button ignite(it's a fuse) and knows why my env_explosion hardly makes sounds, post here ![[drink]](images/BBCode/smilies/drink.gif) |
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| J4FswampyG |
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Preferred Member Since: Nov 9, 2002 Posts: 380 Last: Aug 11, 2005 [view latest posts] |
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Category: HL2 Mapping Posted: Tuesday, Jul. 26, 2005 11:15 am |
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Hi for you env explosion here is a tutorial map I have been working on now and then it has a crossbow in it and now a env_explosion with it thanks for the idea so when you press the button it will shoot a arrow then explode and disappear and re spawn to use again.
Have a look at that to help you set up your cannon.
Not sure how to make it target or move as yet will have to have a look see if I can do it very interesting I like a challenge.
a tut57 zip |
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| TriGGeRX |
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General Member Since: Jul 17, 2004 Posts: 127 Last: Jul 28, 2005 [view latest posts] |
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Category: HL2 Mapping Posted: Tuesday, Jul. 26, 2005 04:42 pm |
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My env_explosion isn't on my target, it's in my cannon for the effect.
My watermelon just gives an explosion when it breaks.
BTW your map was a HL2 map right?Not Css ![[rolleyes]](images/BBCode/smilies/rolleyes.gif) I opened it up in CSS and your crossbow did work.
Now you check out my cannon (CSS)
http://s35.yousendit.com/d.aspx?id=2H5X0YR5QMF0N1BDNUD1B3CNK3
edited on Jul. 26, 2005 11:43 am by TriGGeRX |
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| TriGGeRX |
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General Member Since: Jul 17, 2004 Posts: 127 Last: Jul 28, 2005 [view latest posts] |
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Category: HL2 Mapping Posted: Tuesday, Jul. 26, 2005 04:43 pm |
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BTW I have an idea for making it aimable.
Put the whole thing on a func_rotating_brush.
I just don't know how to use constraints ![[duh]](images/BBCode/smilies/duh.gif)
+If you rotate the gunbarrels you also have to change the direction of the trigger_push
edited on Jul. 26, 2005 11:49 am by TriGGeRX |
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| J4FswampyG |
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Preferred Member Since: Nov 9, 2002 Posts: 380 Last: Aug 11, 2005 [view latest posts] |
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| TriGGeRX |
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General Member Since: Jul 17, 2004 Posts: 127 Last: Jul 28, 2005 [view latest posts] |
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Category: HL2 Mapping Posted: Tuesday, Jul. 26, 2005 10:18 pm |
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I sort of got a steady rotate thingie, only it doesnt shoot that well
Pretty decent aiming, it just doesnt shoot if you rotate it too far ![[lol]](images/BBCode/smilies/lol.gif)
The left and right are for rotating.
The 1-9 are for each gunbarrel.
http://s22.yousendit.com/d.aspx?id=1AEH9Q1EJVGPA1IKOCX88W055X |
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| TriGGeRX |
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General Member Since: Jul 17, 2004 Posts: 127 Last: Jul 28, 2005 [view latest posts] |
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| TriGGeRX |
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General Member Since: Jul 17, 2004 Posts: 127 Last: Jul 28, 2005 [view latest posts] |
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mp_TempleCall of Duty: Mods: Multiplayer (624.12Kb)
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