I get laggy fps, slow compile(can't compile on normal,because it takes 2 days or something
![[crazy]](images/BBCode/smilies/crazy.gif)
)
I'll upload the .BSP later...
And what does that Portal Saw into Cluster mean?
Greetings,
SmOoth
Here's my compile(fast):
** Executing...
** Command: "d:\valve\steam\steamapps\trigger101st\sourcesdk\bin\vbsp.exe"
** Parameters: -game "d:\valve\steam\steamapps\trigger101st\counter-strike source\cstrike" "D:\Valve\Steam\SteamApps\trigger101st\sourcesdk_content\cstrike\mapsrc\de_Castle_3"
Valve Software - vbsp.exe (Jan 19 2005)
2 threads
materialPath: d:\valve\steam\steamapps\trigger101st\counter-strike source\cstrike\materials
Loading D:\Valve\Steam\SteamApps\trigger101st\sourcesdk_content\cstrike\mapsrc\de_Castle_3.vmf
Can't find surfaceprop stone for material STONE/INFWLLFTOP, using default
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5Brush 69675: WARNING, microbrush
...6...7...8...9...10 (10)
ProcessBlock_Thread: 0...1...2...3...4...5Brush 69675: WARNING, microbrush
...6...7...8...9...10 (7)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 60 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (3)
writing D:\Valve\Steam\SteamApps\trigger101st\sourcesdk_content\cstrike\mapsrc\de_Castle_3.prt...done (3)
Creating default cubemaps for env_cubemap using skybox sky_day03_01...
Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (2) (950587 bytes)
Emitting linux collision data (use -nolinuxdata to disable).
Building Physics collision data...
done (1) (950587 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Writing D:\Valve\Steam\SteamApps\trigger101st\sourcesdk_content\cstrike\mapsrc\de_Castle_3.bsp
33 seconds elapsed
Memory leak: mempool blocks left in memory: 48
Memory leak: mempool blocks left in memory: 1
** Executing...
** Command: "d:\valve\steam\steamapps\trigger101st\sourcesdk\bin\vvis.exe"
** Parameters: -game "d:\valve\steam\steamapps\trigger101st\counter-strike source\cstrike" -fast "D:\Valve\Steam\SteamApps\trigger101st\sourcesdk_content\cstrike\mapsrc\de_Castle_3"
Valve Software - vvis.exe (Dec 15 2004)
fastvis = true
2 threads
reading d:\valve\steam\steamapps\trigger101st\sourcesdk_content\cstrike\mapsrc\de_Castle_3.bsp
reading d:\valve\steam\steamapps\trigger101st\sourcesdk_content\cstrike\mapsrc\de_Castle_3.prt
6860 portalclusters
26449 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (244)
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
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WARNING: Cluster portals saw into cluster
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WARNING: Cluster portals saw into cluster
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WARNING: Cluster portals saw into cluster
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WARNING: Cluster portals saw into cluster
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WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
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WARNING: Cluster portals saw into cluster
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WARNING: Cluster portals saw into cluster
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WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
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WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
Optimized: 3473427 visible clusters (0.00%)
Total clusters visible: 34195361
Average clusters visible: 4984
Building PAS...
Average clusters audible: 6815
visdatasize:10857354 compressed from 11854080
writing d:\valve\steam\steamapps\trigger101st\sourcesdk_content\cstrike\mapsrc\de_Castle_3.bsp
7 minutes, 51 seconds elapsed
** Executing...
** Command: "d:\valve\steam\steamapps\trigger101st\sourcesdk\bin\vrad.exe"
** Parameters: -game "d:\valve\steam\steamapps\trigger101st\counter-strike source\cstrike" -noextra "D:\Valve\Steam\SteamApps\trigger101st\sourcesdk_content\cstrike\mapsrc\de_Castle_3"
Valve Software - vrad.exe (Mar 8 2005)
----- Radiosity Simulator ----
2 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']
Loading d:\valve\steam\steamapps\trigger101st\sourcesdk_content\cstrike\mapsrc\de_Castle_3.bsp
16900 faces
37 degenerate faces
706368 square feet [101717000.00 square inches]
0 displacements
0 square feet [0.00 square inches]
16863 patches before subdivision
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
53503 patches after subdivision
31 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (97)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (300)
transfers 1945080, max 151
transfer lists: 14.8 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(24699, 23365, 17841)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #2 added RGB(3697, 3297, 1921)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #3 added RGB(797, 674, 300)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #4 added RGB(189, 151, 51)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #5 added RGB(48, 36, 9)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #6 added RGB(13, 9, 2)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #7 added RGB(4, 2, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #8 added RGB(1, 1, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #9 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0519 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (2)
FinalLightFace Done
Ready to Finish
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 63/1024 3024/49152 ( 6.2%)
brushes 2444/8192 29328/98304 (29.8%)
brushsides 27181/65536 217448/524288 (41.5%)
planes 21570/65536 431400/1310720 (32.9%)
vertexes 42037/65536 504444/786432 (64.1%)
nodes 12819/65536 410208/2097152 (19.6%)
texinfos 1737/12288 125064/884736 (14.1%)
texdata 14/2048 448/65536 ( 0.7%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 16900/65536 946400/3670016 (25.8%)
origfaces 9127/65536 511112/3670016 (13.9%)
leaves 12883/65536 721448/3670016 (19.7%)
leaffaces 20359/65536 40718/131072 (31.1%)
leafbrushes 9298/65536 18596/131072 (14.2%)
surfedges 119404/512000 477616/2048000 (23.3%)
edges 66343/256000 265372/1024000 (25.9%)
worldlights 31/8192 2728/720896 ( 0.4%)
waterstrips 2006/32768 20060/327680 ( 6.1%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 31353/65536 62706/131072 (47.8%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
lightdata [variable] 2611156/0 ( 0.0%)
visdata [variable] 10857354/16777216 (64.7%)
entdata [variable] 66371/393216 (16.9%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 20400/0 ( 0.0%)
Win32 Specific Data:
physics [variable] 950587/4194304 (22.7%)
==== Total Win32 BSP file data space used: 19293990 bytes ====
Linux Specific Data:
physicssurface [variable] 950587/6291456 (15.1%)
==== Total Linux BSP file data space used: 19293990 bytes ====
Total triangle count: 49234
Writing d:\valve\steam\steamapps\trigger101st\sourcesdk_content\cstrike\mapsrc\de_Castle_3.bsp
6 minutes, 56 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "D:\Valve\Steam\SteamApps\trigger101st\sourcesdk_content\cstrike\mapsrc\de_Castle_3.bsp" "d:\valve\steam\steamapps\trigger101st\counter-strike source\cstrike\maps\de_Castle_3.bsp"
** Executing...
** Command: "d:\valve\steam\steamapps\trigger101st\counter-strike source\hl2.exe"
** Parameters: -game "d:\valve\steam\steamapps\trigger101st\counter-strike source\cstrike" +map "de_Castle_3"