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Forum: All Forums : Call of Duty
Category: CoD Mapping
CoD mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: About the mg42 showing up in the map
Wildturkey
General Member
Since: Jun 1, 2005
Posts: 49
Last: Mar 6, 2008
[view latest posts]
Level 2
Category: CoD Mapping
Posted: Sunday, Jul. 24, 2005 06:00 am
Hi,

I having a little problem with the mg42 showing up in the map.

when i select misc/turrent

and hit N to bring up the enitites and put in the information

by example here.

value: model
key: xmodel/mg42_bipod

value: weaponinfo
key: xmodel/mg42_prone_mp

value: leftarc
key: 45

value: rightarc
key: 45

value: toparc
key: 10

value: bottomarc
key: 20

value: accuracy
key: 0.5

value: angle
key: 0.14

value: convergencetime
key: 5

then when i compile the map and check it out and see if it works, its not showing where i put it at.

any suggestion or did i make a mistake on something..
thanks
[FC]Wildturkey
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R4R44VIS
General Member
Since: Apr 22, 2005
Posts: 553
Last: Jul 24, 2008
[view latest posts]
Level 6
Category: CoD Mapping
Posted: Sunday, Jul. 24, 2005 07:27 am
Are you sure it's making a new .bsp? Might be something with compiling going wrong not making a new .bsp. Check to see if any other changes u made to map are working atfer u compile.
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Tim451
General Member
Since: Feb 22, 2005
Posts: 771
Last: May 28, 2009
[view latest posts]
Level 7
Category: CoD Mapping
Posted: Sunday, Jul. 24, 2005 10:19 am
Right... Your problem is that you have got "xmodel/mg42_prone_mp" as your weaponinfo... It should read "mg42_prone_mp" (without the quotes) (obviously)... "xmodel/" only needs to go before the model, not the weaponinfo...

Hope this helps![sniper]
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Wildturkey
General Member
Since: Jun 1, 2005
Posts: 49
Last: Mar 6, 2008
[view latest posts]
Level 2
Category: CoD Mapping
Posted: Sunday, Jul. 24, 2005 09:47 pm
Thanks, i will fix that..

[FC]Wildturkey
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Wildturkey
General Member
Since: Jun 1, 2005
Posts: 49
Last: Mar 6, 2008
[view latest posts]
Level 2
Category: CoD Mapping
Posted: Sunday, Jul. 24, 2005 10:08 pm
I am getting this error now. "Bad weaponinfo "mg42_prone_mp' specified by turret. [sniper]

who had this problem, and the fix solution?

[FC]Wildturkey

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KilLjoY
General Member
Since: Jul 13, 2004
Posts: 609
Last: Jan 24, 2009
[view latest posts]
Level 6
MODSCON
Category: CoD Mapping
Posted: Sunday, Jul. 24, 2005 10:10 pm
its suposed to be mg42_bipod_prone_mp
simple rule to remember : repeat weapons Xmodel place the position behind it (stand ,duck ,prone) and place mp at the last if its for an mp map

edited on Jul. 24, 2005 05:13 pm by -=[WTF]=-Kil[L]joY
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Wildturkey
General Member
Since: Jun 1, 2005
Posts: 49
Last: Mar 6, 2008
[view latest posts]
Level 2
Category: CoD Mapping
Posted: Sunday, Jul. 24, 2005 10:17 pm
Thank You Kilroy

[FC]Wildturkey
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mburesh
General Member
Since: May 4, 2006
Posts: 59
Last: Sep 25, 2006
[view latest posts]
Level 3
Category: CoD Mapping
Posted: Saturday, Jun. 10, 2006 07:22 am
Does anyone know some keys and values for cod2 mg 42's? Or were I can go to view these?
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The_Caretaker
General Member
Since: Jun 8, 2004
Posts: 11625
Last: Jul 7, 2009
[view latest posts]
Level 10
Category: CoD Mapping
Posted: Saturday, Jun. 10, 2006 10:27 am
for CoD2, check the mp_test map which comes along with the editor.
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Marlow
General Member
Since: Jun 27, 2006
Posts: 150
Last: Mar 6, 2008
[view latest posts]
Level 4
Category: CoD Mapping
Posted: Tuesday, Jul. 18, 2006 03:45 pm
Would it be a good idea to go into the test map via radiant, isolate the mg you want and then open the map you want to add it to? What is the easiest way, least error prone way to add MGs?
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