Login x
User Name:
Password:
Social Links Facebook Twitter YouTube Steam RSS News Feeds

Members Online

»
0 Active | 6 Guests
Online:

LATEST FORUM THREADS

»
warfare
CoD4 Map + Mod Releases
Voting menu on maps
CoD+UO General
Hauling 911
CoDBO3 General

Forums

»

Welcome to the MODSonline.com forums. Looking for Frequently Asked Questions? Check out our FAQs section or search it out using the SEARCH link below. If you are new here, you may want to check out our rules and this great user's guide to the forums and the website.
For more mapping and modding information, see our Wiki: MODSonWiki.com

Jump To:
Forum: All Forums : Call of Duty 2
Category: CoD2 MP Mapping
CoD 2 mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername
Latest Posts
Subscribed Posts
Search
Restricted Access Topic is Locked
Page
Previous Page Next Page
subscribe
Author Topic: New to mapping, well sorta :)
*UWS*ThisGuy
General Member
Since: Jul 31, 2008
Posts: 215
Last: Jan 8, 2012
[view latest posts]
Level 4
Category: CoD2 MP Mapping
Posted: Sunday, May. 1, 2011 02:21 am
That makes more sense [lol]

Just select the lamp and up in the toolbar there are 2 icons...one is a green 0 if I remember correctly and the other is like 2 pink boxes...one of those should drop the model to the closest surface ie. a table.

I dont have radiant in front of me to look for sure
Share |
TexasRebel
General Member
Since: May 1, 2006
Posts: 373
Last: Aug 20, 2013
[view latest posts]
Level 5
Category: CoD2 MP Mapping
Posted: Sunday, May. 1, 2011 03:10 am
I would also suggest before making something from memory / drawings / or images . . . try to practice your techniques on recreating your actual residence.

When I was started out I did the basic tutorials to learn how to make simple blocky buildings, then started recreating my apartment at the time. (I still go back to them when i have forgotten something)

Its something right in front of you and can give you great perspective on how to go about making a house.

Once done sit back and look look at what you have and how it compares to what your residence really looks like.
Share |
Silversh0t
General Member
Since: Apr 30, 2011
Posts: 47
Last: Mar 1, 2012
[view latest posts]
Level 2
Category: CoD2 MP Mapping
Posted: Sunday, May. 1, 2011 12:55 pm
*UWS*ThisGuy writes...
Quote:
Silversh0t writes...
Quote:
practise is the key to success. i know this well. and i already started reading the tuts. placed a bunch of invisible ladders in a room lol :D
question1: the ladder models i found in the xmodel folder were too high. is there any way to cut them down or something?
question2: if i want to place a lump for example on a table, is there any easier way to do it other than "aiming" where the overlapping vanishes? like select the 2 models and using a key combo, stick the one on the other?is there something like this?


Q1: You can resize a modle by selecting it and hit N to bring up the entity window and add this:

targetname: modlescale
value: X (the default is 1 so use .5 to make it half the size)

and then hit enter to see it happen....may take some playing around with it to get it right.

As far as question 2...not really sure if I understand what your trying to do


its modelscale and not modlescale I guess, since I tried and modlescale did not change anything [tongue] Thanks
Share |
reubsdaddy
General Member
Since: Nov 19, 2010
Posts: 23
Last: Jun 4, 2011
[view latest posts]
Level 1
Category: CoD2 MP Mapping
Posted: Tuesday, May. 3, 2011 09:54 pm
for ladders I always use brushes and then the ladder texture. I have made ladders of different length and then I save them to prefabs so I dont have to make them again.
Share |
Silversh0t
General Member
Since: Apr 30, 2011
Posts: 47
Last: Mar 1, 2012
[view latest posts]
Level 2
Category: CoD2 MP Mapping
Posted: Wednesday, May. 4, 2011 01:06 am
reubsdaddy writes...
Quote:
for ladders I always use brushes and then the ladder texture. I have made ladders of different length and then I save them to prefabs so I dont have to make them again.


Well I wanted a way to use the stock ladders because they look cooler.The brush method and then ladder texture makes the ladder invisible. I have seen shorter ladders in custom maps but if I resize the ladder it becomes bigger or smaller. Can someone actually adjust the length of the ladder itself? Maybe I missed something, but can you please give me a direct answer? Thanks!
Share |
Spik3d
General Member
Since: Jan 30, 2008
Posts: 130
Last: Feb 19, 2015
[view latest posts]
Level 4
Category: CoD2 MP Mapping
Posted: Wednesday, May. 4, 2011 02:01 am
Unless you modify the ladder xmodel yourself, you cannot.

You need to just lower it through the ground to make it shorter, and if it's sticking through another room, then you'll have to make your own ladder.
Share |
reubsdaddy
General Member
Since: Nov 19, 2010
Posts: 23
Last: Jun 4, 2011
[view latest posts]
Level 1
Category: CoD2 MP Mapping
Posted: Wednesday, May. 4, 2011 07:56 pm
Spik3d writes...
Quote:
Unless you modify the ladder xmodel yourself, you cannot.

You need to just lower it through the ground to make it shorter, and if it's sticking through another room, then you'll have to make your own ladder.


the ladder texture shouldn't make the ladder invisible unless you are making your ladder out of the ladder texture only. also, if you scale a ladder xmodel keep in mind that the steps will become farther apart or closer together. the proportions may look weird.
Share |
Silversh0t
General Member
Since: Apr 30, 2011
Posts: 47
Last: Mar 1, 2012
[view latest posts]
Level 2
Category: CoD2 MP Mapping
Posted: Wednesday, May. 4, 2011 11:33 pm
reubsdaddy writes...
Quote:
Spik3d writes...
Quote:
Unless you modify the ladder xmodel yourself, you cannot.

You need to just lower it through the ground to make it shorter, and if it's sticking through another room, then you'll have to make your own ladder.


the ladder texture shouldn't make the ladder invisible unless you are making your ladder out of the ladder texture only. also, if you scale a ladder xmodel keep in mind that the steps will become farther apart or closer together. the proportions may look weird.

That's why I don't want to do it this way.

The ladder is invisible if you just use the ladder texture on a brush. It isn't invisible when you use the stock model, obviously.
Share |
Spik3d
General Member
Since: Jan 30, 2008
Posts: 130
Last: Feb 19, 2015
[view latest posts]
Level 4
Category: CoD2 MP Mapping
Posted: Thursday, May. 5, 2011 02:11 am
If you don't use the ladder texture, then players won't be able to climb up it.
Share |
dundy
General Member
Since: Dec 14, 2004
Posts: 768
Last: Nov 1, 2020
[view latest posts]
Level 7
Im a fan of MODSonair
Category: CoD2 MP Mapping
Posted: Thursday, May. 5, 2011 06:20 am
http://modsonline.com/Tutorials-read-619.html
Share |
Restricted Access Topic is Locked
Page
Previous Page Next Page
subscribe
MODSonline.com Forums : Call of Duty 2 : CoD2 MP Mapping

Latest Syndicated News

»
Codutility.com up and runn...
Nice, and there still using the logo and template for the screenshots, which...
Codutility.com up and runn...
dundy writes...Quote:Call of Duty modding and mapping is barly alive only a ...
Codutility.com up and runn...
Mystic writes...Quote:It seems to me the like the site is completely dead? ...
Codutility.com up and runn...
It seems to me the like the site is completely dead?

Partners & Friends

»