Hey guys,
I've recently decided to start designing a multiplayer map for Call of Duty, and I'm amazed at how incridibly hard it is to get started.
Thanks to some of your tutorials and forums, many of my basic problems have been solved, but I can't seem to find a solution to this one on the forums/tutorials, so I thought I'd start a new topic. Now to the point:
I start a map (this is probably the third map file I'm starting, even though I haven't gone further than doing a skybox and a basic terrain), do the
skybox, add
worldspawn values and
deathmatch spawn/intermission and I compile it for the first time (using
CoD Builder). When I test it, everything seems to work fine.
So I got back to
CoD Radiant and proceed to changing and adding more elements such as resizing the skybox and terrain, and adding a road to the middle of the terrain.
I compile it again, and when the map loads... nothing has changed.
I have read lots of other topics about the same problem, and tried doing what was said in these topics, but nothing seemed to work.
I tried deleting the old
.bsp files (and all of the other files related to the map) and compiling it again, and nothing.
The weirdest part is that only the
first compilation seems to be working. Whenever I start a new map and do exactly what I did with the last map and then try to test it, it works fine. What didn't show on the
second compile/test of the last map shows perfectly on the
first compile/test of a new map.
I don't think it can be a problem with brushes or anything like that, since I have nothing but a skybox with a flat, basic 6-faced brush as a terrain covered with a solid texture.
Here's the compile log... It's in Portuguese (I'm from Brazil), but I think the important parts are readable. Let me know if there's anything you don't understand.
Thanks in advance. :)
Code:
C:\Arquivos de programas\CoD Builder 0.77 Beta>del "C:\Arquivos de programas\Cal
l of Duty\Main\maps\mp\BSP.don"
C:\Arquivos de programas\CoD Builder 0.77 Beta>del "C:\Arquivos de programas\Cal
l of Duty\Main\maps\mp\BSPp.don"
Não foi possível encontrar C:\Arquivos de programas\Call of Duty\Main\maps\mp\BS
Pp.don
C:\Arquivos de programas\CoD Builder 0.77 Beta>del "C:\Arquivos de programas\Cal
l of Duty\Main\maps\mp\VIS.don"
C:\Arquivos de programas\CoD Builder 0.77 Beta>del "C:\Arquivos de programas\Cal
l of Duty\Main\maps\mp\VISp.don"
Não foi possível encontrar C:\Arquivos de programas\Call of Duty\Main\maps\mp\VI
Sp.don
C:\Arquivos de programas\CoD Builder 0.77 Beta>del "C:\Arquivos de programas\Cal
l of Duty\Main\maps\mp\FLR.don"
C:\Arquivos de programas\CoD Builder 0.77 Beta>del "C:\Arquivos de programas\Cal
l of Duty\Main\maps\mp\FLRp.don"
Não foi possível encontrar C:\Arquivos de programas\Call of Duty\Main\maps\mp\FL
Rp.don
C:\Arquivos de programas\CoD Builder 0.77 Beta>"C:\Arquivos de programas\Call of
Duty\Tools\bin\q3map" -basedir "Call of Duty" "C:\Arquivos de programas\Call of
Duty\Main\maps\mp\ripe_pickings.map"
Q3Map v1.1 (c) 2002 Id Software Inc. / Infinity Ward
---- q3map ----
----- FS_Startup -----
Current search path:
C:/Arquivos de programas/Call of Duty/\main\UserTextures.pk3 (13 files)
C:/Arquivos de programas/Call of Duty/\main\pakb.pk3 (60 files)
C:/Arquivos de programas/Call of Duty/\main\paka.pk3 (41 files)
C:/Arquivos de programas/Call of Duty/\main\pak9.pk3 (149 files)
C:/Arquivos de programas/Call of Duty/\main\pak8.pk3 (235 files)
C:/Arquivos de programas/Call of Duty/\main\pak6.pk3 (3 files)
C:/Arquivos de programas/Call of Duty/\main\pak5.pk3 (4858 files)
C:/Arquivos de programas/Call of Duty/\main\pak4.pk3 (1668 files)
C:/Arquivos de programas/Call of Duty/\main\pak3.pk3 (1992 files)
C:/Arquivos de programas/Call of Duty/\main\pak2.pk3 (694 files)
C:/Arquivos de programas/Call of Duty/\main\pak1.pk3 (2642 files)
C:/Arquivos de programas/Call of Duty/\main\pak0.pk3 (12816 files)
C:/Arquivos de programas/Call of Duty//main
C:/Arquivos de programas/Call of Duty/\main\localized_english_pak5.pk3 (46 files
)
C:/Arquivos de programas/Call of Duty/\main\localized_english_pak3.pk3 (7 files)
C:/Arquivos de programas/Call of Duty/\main\localized_english_pak2.pk3 (9 files)
C:/Arquivos de programas/Call of Duty/\main\localized_english_pak1.pk3 (3736 fil
es)
C:/Arquivos de programas/Call of Duty/\main\localized_english_pak0.pk3 (1204 fil
es)
File Handles:
----------------------
30173 files in pk3 files
Loading map file C:\Arquivos de programas\Call of Duty\Main\maps\mp\ripe_picking
s.map
writing C:\Arquivos de programas\Call of Duty\Main\maps\mp\ripe_pickings.prt
4 unique shaders
Entity 0, brush 2: Lightmap allocation failed
C:\Arquivos de programas\CoD Builder 0.77 Beta>copy "C:\Arquivos de programas\Ca
ll of Duty\Main\maps\mp\codbuilder.bat" "C:\Arquivos de programas\Call of Duty\M
ain\maps\mp\BSP.don"
1 arquivo(s) copiado(s).
C:\Arquivos de programas\CoD Builder 0.77 Beta>"C:\Arquivos de programas\Call of
Duty\Tools\bin\q3map" -vis -basedir "Call of Duty" "C:\Arquivos de programas\C
all of Duty\Main\maps\mp\ripe_pickings.map"
Q3Map v1.1 (c) 2002 Id Software Inc. / Infinity Ward
---- vis ----
----- FS_Startup -----
Current search path:
C:/Arquivos de programas/Call of Duty/\main\UserTextures.pk3 (13 files)
C:/Arquivos de programas/Call of Duty/\main\pakb.pk3 (60 files)
C:/Arquivos de programas/Call of Duty/\main\paka.pk3 (41 files)
C:/Arquivos de programas/Call of Duty/\main\pak9.pk3 (149 files)
C:/Arquivos de programas/Call of Duty/\main\pak8.pk3 (235 files)
C:/Arquivos de programas/Call of Duty/\main\pak6.pk3 (3 files)
C:/Arquivos de programas/Call of Duty/\main\pak5.pk3 (4858 files)
C:/Arquivos de programas/Call of Duty/\main\pak4.pk3 (1668 files)
C:/Arquivos de programas/Call of Duty/\main\pak3.pk3 (1992 files)
C:/Arquivos de programas/Call of Duty/\main\pak2.pk3 (694 files)
C:/Arquivos de programas/Call of Duty/\main\pak1.pk3 (2642 files)
C:/Arquivos de programas/Call of Duty/\main\pak0.pk3 (12816 files)
C:/Arquivos de programas/Call of Duty//main
C:/Arquivos de programas/Call of Duty/\main\localized_english_pak5.pk3 (46 files
)
C:/Arquivos de programas/Call of Duty/\main\localized_english_pak3.pk3 (7 files)
C:/Arquivos de programas/Call of Duty/\main\localized_english_pak2.pk3 (9 files)
C:/Arquivos de programas/Call of Duty/\main\localized_english_pak1.pk3 (3736 fil
es)
C:/Arquivos de programas/Call of Duty/\main\localized_english_pak0.pk3 (1204 fil
es)
File Handles:
----------------------
30173 files in pk3 files
reading C:\Arquivos de programas\Call of Duty\Main\maps\mp\ripe_pickings.bsp
reading C:\Arquivos de programas\Call of Duty\Main\maps\mp\ripe_pickings.prt
238 portalclusters
540 numportals
529 numfaces
1080 active portals
0 hint portals
visdatasize:7624
0...1...2...3...4...5...6...7...8...9... (0)
4 average number of passages per leaf
0 MB required passage memory
0...1...2...3...4...5...6...7...8...9... (0)
0...1...2...3...4...5...6...7...8...9... (3)
creating leaf vis...
Average clusters visible: 195
writing C:\Arquivos de programas\Call of Duty\Main\maps\mp\ripe_pickings.bsp
4.00 seconds elapsed
C:\Arquivos de programas\CoD Builder 0.77 Beta>copy "C:\Arquivos de programas\Ca
ll of Duty\Main\maps\mp\codbuilder.bat" "C:\Arquivos de programas\Call of Duty\M
ain\maps\mp\VIS.don"
1 arquivo(s) copiado(s).
C:\Arquivos de programas\CoD Builder 0.77 Beta>"C:\Arquivos de programas\Call of
Duty\Tools\bin\flare" -basedir "Call of Duty" "C:\Arquivos de programas\Call of
Duty\Main\maps\mp\ripe_pickings.map"
----- FS_Startup -----
Current search path:
C:/Arquivos de programas/Call of Duty/\main\UserTextures.pk3 (13 files)
C:/Arquivos de programas/Call of Duty/\main\pakb.pk3 (60 files)
C:/Arquivos de programas/Call of Duty/\main\paka.pk3 (41 files)
C:/Arquivos de programas/Call of Duty/\main\pak9.pk3 (149 files)
C:/Arquivos de programas/Call of Duty/\main\pak8.pk3 (235 files)
C:/Arquivos de programas/Call of Duty/\main\pak6.pk3 (3 files)
C:/Arquivos de programas/Call of Duty/\main\pak5.pk3 (4858 files)
C:/Arquivos de programas/Call of Duty/\main\pak4.pk3 (1668 files)
C:/Arquivos de programas/Call of Duty/\main\pak3.pk3 (1992 files)
C:/Arquivos de programas/Call of Duty/\main\pak2.pk3 (694 files)
C:/Arquivos de programas/Call of Duty/\main\pak1.pk3 (2642 files)
C:/Arquivos de programas/Call of Duty/\main\pak0.pk3 (12816 files)
C:/Arquivos de programas/Call of Duty//main
C:/Arquivos de programas/Call of Duty/\main\localized_english_pak5.pk3 (46 files
)
C:/Arquivos de programas/Call of Duty/\main\localized_english_pak3.pk3 (7 files)
C:/Arquivos de programas/Call of Duty/\main\localized_english_pak2.pk3 (9 files)
C:/Arquivos de programas/Call of Duty/\main\localized_english_pak1.pk3 (3736 fil
es)
C:/Arquivos de programas/Call of Duty/\main\localized_english_pak0.pk3 (1204 fil
es)
File Handles:
----------------------
30173 files in pk3 files
sunlight = 1.3
ambient = 0.12
----------------------------------------
Building flare's bsp from all polygons...
Finished in 0 seconds.
----------------------------------------
Finding portals in flare's bsp...
Finished in 0 seconds.
----------------------------------------
Filtering solid brushes into tree...
Finished in 0 seconds.
Finding non-solid part of flare's bsp...
----------------------------------------
Removing areas in solid...
Finished in 0 seconds.
----------------------------------------
Performing sample-based diffuse lighting...
Using 21 samples with hemicube form factor approximation
Finished in 2 seconds.
----------------------------------------
Performing world and model lighting...
Finished in 0 seconds.
----------------------------------------
More thorough check for model diffuse sunlighting areas...
used 1326 polys and 5332 verts total
C:\Arquivos de programas\CoD Builder 0.77 Beta>copy "C:\Arquivos de programas\Ca
ll of Duty\Main\maps\mp\codbuilder.bat" "C:\Arquivos de programas\Call of Duty\M
ain\maps\mp\FLRp.don"
1 arquivo(s) copiado(s).
C:\Arquivos de programas\CoD Builder 0.77 Beta>pause
Pressione qualquer tecla para continuar. . .
edited on Jul. 22, 2005 01:25 pm by Squalla