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Forum: All Forums : Call of Duty: World at War
Category: CoDWW Zombie/Co-Op Mapping
CoD: World at War co-op mapping and level design. Zombie maps and other co-op mapping help.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername, novemberdobby
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Author Topic: Strange map angle problem
P.C.Invasion
General Member
Since: Mar 22, 2005
Posts: 700
Last: Oct 21, 2013
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Level 6
Category: CoDWW Zombie/Co-Op Mapping
Posted: Monday, Apr. 25, 2011 03:47 pm
I've uploaded some pics to illustrate this weird angle problem.

This first pic shows the initial 3D view when I open my map file in Radiant. The map is being rendered on an angle. The view can be "fixed" in the editor by pressing the "End" key.





But the map is still compiled at the angle that it is initially rendered in the 3D window in Radiant. The whole map is tilted.



Very odd. I've never had this problem before. Any ideas? [confused]
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SparkyMcSparks
General Member
Since: Feb 28, 2004
Posts: 1713
Last: Dec 29, 2016
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Level 8
Im a fan of MODSonair
Category: CoDWW Zombie/Co-Op Mapping
Posted: Monday, Apr. 25, 2011 05:02 pm
Does the worldspawn or info_player_start have rotated angles?
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MODSonline.com Forums : Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping

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