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Forum: All Forums : Call of Duty 4
Category: CoD4 MP Mapping
CoD 4 mapping and level design for multiplayer.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername, novemberdobby
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Author Topic: Missing alias :/
CHS
General Member
Since: May 28, 2010
Posts: 106
Last: Mar 21, 2012
[view latest posts]
Level 4
Category: CoD4 MP Mapping
Posted: Wednesday, Apr. 13, 2011 06:30 am
Hey all,

lost every map i did with a HDD crash, so after a time out i`m recovering everything possible to make new maps again.

I`m trying to make a custom sound alias for an ambience sound. Here is what i did:

- new soundalias, mp_mapname.csv
- the alias: woods,,mp_mapname/wood.mp3,0.9,0.9,ambience,,,,,ambient,streamed,,looping,,all_mp,,,,,,,nowetlevel fulldrylevel,,,
- zone file:
rawfile,soundaliases/mp_mapname.csv
sound,mp_mapname,mp_mapname,!all_mp

and the proper GSC call with ambientPlay("woods");

Ingame console shows Missing soundalias "woods"... why?

All tutorials i found did not work and i solved it once somehow, but i can` t remember how and the old disk is dead, so i can`t look.

Thanks for suggestions :)
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novemberdobby
General Member
Since: Sep 17, 2006
Posts: 1965
Last: Oct 13, 2013
[view latest posts]
Level 8
Forum Moderator
Category: CoD4 MP Mapping
Posted: Wednesday, Apr. 13, 2011 07:55 am
Do you have an iwd with the mp3 inside? Also, are you compiling the fastfile with modbuilder or a batch script?
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CHS
General Member
Since: May 28, 2010
Posts: 106
Last: Mar 21, 2012
[view latest posts]
Level 4
Category: CoD4 MP Mapping
Posted: Wednesday, Apr. 13, 2011 09:05 am
Yes, all there, where it should be, forgot to tell :)

IWD and MP3. Format is okay, because i used an existing stock alias and it plays both, the stock one and my replacement with the same filename inside the IWD. In my opinion i see no reason it should not play it, but i had the same issue once, so.... [confused]

PS: i`m compiling the map with the modtools modbuilder (CoD4CompileTools.exe)

edited on Apr. 13, 2011 12:22 pm by CHS
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DeekCiti
General Member
Since: Mar 12, 2008
Posts: 1293
Last: Jul 8, 2016
[view latest posts]
Level 8
Category: CoD4 MP Mapping
Posted: Wednesday, Apr. 13, 2011 10:14 am
Might want to take a look at this tool to back up your map files in the future. Download Here on ModsOnline

Anyways, looking at your entries, I see a few problems right off.

Your zone file:
You do not need to call the csv in the zone file, ever.
rawfile,soundaliases/mp_mapname.csv

The reason you do not need to do this is because the line you have after it, does it already. Your line though is not correct. It should look like this, according to your soundalias entries.

Code:
sound,mp_mapname,,all_mp


You were using the partial SP code for your mp map, and you were also telling your map to NOT run all mp sounds. Even though you defined in your soundalias that your sounds were "all_mp". sound,mp_mapname,mp_mapname,!all_mp




Your alias itself:

Code:
woods,,mp_mapname/wood.mp3,0.9,0.9,ambience,,,,,ambient,streamed,,looping,,all_mp,,,,,,,nowetlevel fulldrylevel,,,


mp_mapname/wood.mp3 = the path, both in your raw files and in your maps IWD. According to this, you should have the following structure in your raw files, and the mp3 in both places.

Call of Duty 4 - Modern Warfare\raw\sound\mp_mapname\wood.mp3

And in your IWD, should be the following folder structure:

sound\mp_mapname\wood.mp3

I assume "mp_mapname" is actually your maps name.

Also, the soundalias should be located here:
Call of Duty 4 - Modern Warfare\raw\soundaliases\mp_mapname.csv


Quote:
Ingame console shows Missing soundalias "woods"... why?


Because it can't find your soundalias, let alone your entry in your alias called "woods". Make the few changes and it should be working fine as long as your mp3 is the proper type.
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CHS
General Member
Since: May 28, 2010
Posts: 106
Last: Mar 21, 2012
[view latest posts]
Level 4
Category: CoD4 MP Mapping
Posted: Wednesday, Apr. 13, 2011 12:10 pm
Thanks, i had a feeling that the !all_mp is wrong, will try it soon and tell how it did. But it looks like i saw it somewhere so i believe it will do the trick, so thanks again.

Heh, the story is a bit strange and i did not wanted to list it, because noone would belive me anyways. But just for the record of "back up":

I had 7 disks in my case. One was dedicated to modding only, another one for various backups and temp storage for diverse data. The other for games, system, movies, mp3s... and one day the modding disk failed. No startup whatsoever. Okay, no problem, got it backed up. So after a week (couldn`t buy any earlier) i bought a new disk, install, restart and boom - backup disk failed. Now what? So i took a 12V adapter, pushed it right into the voltage to override any other mechanisms and pushed the disk to its max to get as much as possible out of it, before it died for good. Mapping folder was not among that data, only the source of my mod and some work data i desperately needed. Remaining data may rest in peace. When i get lucky and be able to find another "motherboard" for the disk i might recover the remains, but i think i`ll go with my pockets half empty.

And thats the story behind "always back up" :D i do that all the time and in one short period everything failed.

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CHS
General Member
Since: May 28, 2010
Posts: 106
Last: Mar 21, 2012
[view latest posts]
Level 4
Category: CoD4 MP Mapping
Posted: Wednesday, Apr. 13, 2011 12:24 pm
Great lord.... it is all done :) i can do maps again. It was some pain to make a decent setup of separate modtools for mapping and pack all rescued stuff back into it, the missing alias thing was the last hold up

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cskiller86
General Member
Since: Nov 23, 2009
Posts: 528
Last: Oct 25, 2011
[view latest posts]
Level 6
Category: CoD4 MP Mapping
Posted: Thursday, Apr. 14, 2011 02:09 am
Why don't you also backup your data to an online storage service ?
There are a lot of free ones, which allow you to hold 1GB or even more.
You can archive the data and password-protect that archive.
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