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Forum: All Forums : Call of Duty
Category: CoD+UO General
General game questions, comments, and chat.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: player start
0992091
General Member
Since: Jul 9, 2005
Posts: 78
Last: Jul 29, 2005
[view latest posts]
Level 3
Category: CoD+UO General
Posted: Monday, Jul. 18, 2005 07:48 pm
Stryder says,"you have used a sp info_player start and given it values - rather than inserting a multiplayer start (spawn)"

how do i put in a multiplayer start
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adwamslayer
General Member
Since: Feb 7, 2004
Posts: 481
Last: Jan 4, 2007
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Level 5
MODSCON
Category: CoD+UO General
Posted: Monday, Jul. 18, 2005 08:01 pm
The minimum requirements for a MP map, is a deathmatch_spawn, and a deathmatch_intermission.
To place these in you have to:

-Right click in the 2d view
-Goto mp
-Now select deathmatch_spawn
-Now do the same for deathmatch_intermission
[thumbs_up]
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supersword
General Member
Since: Jul 28, 2004
Posts: 1989
Last: Nov 22, 2011
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Level 8
Forum Moderator
Im a fan of MODSonair
Category: CoD+UO General
Posted: Monday, Jul. 18, 2005 08:04 pm
Right click in your 2D window. Then go mp----> deathmatch_intermission and deathmatch_spawn.

These are spawns for DM with the intermission being where the camera starts and the spawn being where the player spawns.

This is the same with TDM, but the rest of the mp spawns etc must be used differently.

Hope that helps,
Supersword

*edit* Damn all of you faster typers, I try my best dammit![lol]

edited on Jul. 18, 2005 03:06 pm by supersword
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adwamslayer
General Member
Since: Feb 7, 2004
Posts: 481
Last: Jan 4, 2007
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Level 5
MODSCON
Category: CoD+UO General
Posted: Monday, Jul. 18, 2005 08:19 pm
Well its always the thought that someone is helping that counts.
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