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Forum: All Forums : Call of Duty
Category: CoD+UO General
General game questions, comments, and chat.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: Trip Wires
stickman965
General Member
Since: May 14, 2006
Posts: 119
Last: Apr 13, 2011
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Level 4
Category: CoD+UO General
Posted: Wednesday, Apr. 6, 2011 07:35 am
I have a server and I we play LTS matches on a regular basis. One of the biggest complaints is that the trip wires become in active if the person that set them gets killed. I haven't figured out why this happens or where this setting is. If anyone knows how to make this not happen and knows a way to fix this I would greatly appreciate it.

Thanks Stickman2U
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IvenGO
General Member
Since: Apr 13, 2009
Posts: 46
Last: Aug 9, 2011
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Level 2
Category: CoD+UO General
Posted: Wednesday, Apr. 13, 2011 03:54 am
Whar's the name of mod u r using at server?
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stickman965
General Member
Since: May 14, 2006
Posts: 119
Last: Apr 13, 2011
[view latest posts]
Level 4
Category: CoD+UO General
Posted: Wednesday, Apr. 13, 2011 05:01 am
We are just using regular awe mod ...
I haven't seen anything in the setup controlling the tripwires. But if you know of something or where to look I would be grateful.
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IvenGO
General Member
Since: Apr 13, 2009
Posts: 46
Last: Aug 9, 2011
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Level 2
Category: CoD+UO General
Posted: Wednesday, Apr. 13, 2011 05:55 am
check aweuo.cfg first; if there's no needed setting than check _awe.gsc = there are many scrypts for it.

never heard about a problem u'd described...
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