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Forum: All Forums : Call of Duty
Category: CoDUO Mapping
CoD United Offensive mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: [b]help me plz about my GSC file [/b]
Exodus
General Member
Since: May 13, 2005
Posts: 10
Last: Feb 4, 2006
[view latest posts]
Level 0
Category: CoDUO Mapping
Posted: Saturday, Jul. 16, 2005 03:42 pm
help me plz about my GSC file the sound for the explosion for the wall the MP_bomb_plant sound work and the bomb_tick work to bomb playsound grenade_explo01 does not work plz help me fix is thaxz


main()
{
thread wallbomb();
}

wallbomb()
{
precacheModel("xmodel/mp_bomb1");
bomb = getent ("wallbomb","targetname");
bomb.trigger = getent (bomb.target,"targetname");
bombdamage = getent ("wallbomb_damage","targetname");
wallbefore = getent ("wallbefore","targetname");
wallafter = getent ("wallafter","targetname");
wallafter hide();

while (1)
{
bomb.trigger waittill ("trigger",other);
if ((isplayer (other)) && (other.pers["team"] == "allies"))
break;
}

bomb playsound ("MP_bomb_plant");

bomb.trigger delete();

bomb setmodel ("xmodel/mp_bomb1");

wait (8);

bomb playLoopSound("bomb_tick");

wait (8);

bomb stopLoopSound("bomb_tick");

wait (1);

bomb playsound ("grenade_explo01");

bombdamageorigin = bombdamage getorigin("grenade_explo01");

bombdamage playsound ("grenade_explo01");

playfx(level._effect["2"], bombdamageorigin);
radiusDamage(2000);

bomb delete();

earthquake(0.25, 3, bombdamageorigin, 500);

wallafter show();

wallbefore delete();

wait (6);

bombdamage delete();
}
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The_Caretaker
General Member
Since: Jun 8, 2004
Posts: 11625
Last: Jul 7, 2009
[view latest posts]
Level 10
Category: CoDUO Mapping
Posted: Saturday, Jul. 16, 2005 03:51 pm
Did you make a .csv file? Because "grenade_explo01" is not a standard soundalias I think.

Try "grenade_explode_concrete" or "grenade_explode_brick" instead. Those ARE valid stock soundaliases.
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Exodus
General Member
Since: May 13, 2005
Posts: 10
Last: Feb 4, 2006
[view latest posts]
Level 0
Category: CoDUO Mapping
Posted: Saturday, Jul. 16, 2005 04:20 pm
i have Try "grenade_explode_concrete" and "grenade_explode_brick" instead and it does not work
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StrYdeR
General Member
Since: May 11, 2004
Posts: 11671
Last: Oct 7, 2021
[view latest posts]
Level 10
Admin
Forum Moderator
Im a HOST of MODSonair
Category: CoDUO Mapping
Posted: Saturday, Jul. 16, 2005 05:09 pm
take a look at this tutorial to see how sounds are handled in coduo

there is a diference between how sounds are handled in cod and coduo[angryalien]
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