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Forum: All Forums : Call of Duty 2
Category: CoD2 MP Mapping
CoD 2 mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername
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Author Topic: CoD2 Mapping Tutorials - you bet
Scoob_
Preferred PLUS Member
Since: Jun 2, 2005
Posts: 641
Last: Jun 19, 2009
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Level 6
Im a fan of MODSonair
Category: CoD2 MP Mapping
Posted: Tuesday, Sep. 13, 2005 09:19 pm
i hope the new engine works good with my pc.im looking forward to see the new radient come out it is supposed to be the same, but slightly different i reckon.
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={W}=DEVIL
General Member
Since: Aug 23, 2004
Posts: 1670
Last: Dec 14, 2007
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Level 8
Category: CoD2 MP Mapping
Posted: Wednesday, Sep. 14, 2005 09:06 pm
Why don't we all just wait and see?
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average
General Member
Since: Feb 5, 2004
Posts: 114
Last: Aug 8, 2006
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Level 4
Category: CoD2 MP Mapping
Posted: Thursday, Sep. 15, 2005 05:12 am
messing with meshes with those two little circles is so much fun, theres no way they would remove that. and is it just me or does it seem like the questions based on other posts seem as if they really didnt even read but 2 words of a previous post and then right away posted a question based soley on the two or three words they just read?

also, jddawg did you have to import those prefabbed brushes one at a time, and do u know of any other cross compatible games like that mohaa one? for coduo that both radients can "use"?

edited on Sep. 15, 2005 12:13 am by average
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chaotica
General Member
Since: Aug 29, 2005
Posts: 344
Last: Jul 9, 2009
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Level 5
Category: CoD2 MP Mapping
Posted: Friday, Sep. 23, 2005 06:56 pm
WELL ,i hope it comes out soon ,then I would be the 1st or 2nd one who is use-ing it and make a beathifull map :D
[machine_gun][sniper]
however ,hope CoD 2 gets a PunkBuster ,else it would just attrackt cheaters :( no offence that's just me...[read]

however my first Beta map is almost done ! hope it will be goood :P lol..[lol][read]
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BlAcK_MaMbA(MTL)
General Member
Since: Feb 11, 2005
Posts: 2
Last: Oct 28, 2005
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Level 0
Category: CoD2 MP Mapping
Posted: Thursday, Sep. 29, 2005 01:16 am
If you guys installed the COD2 demo You can go under
C:\Program Files\Activision\Call of Duty 2 Demo\Main\iw_03.iwd ( witch is a .ZIP file like .PK3) You will find in there a Radiant folder, witch contain only one file keys.txt ....That fact alow us to be prety sure its a Radian base program... Inside that .txt seem's to relate to scripting i guest...

[thumbs_up]
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{AFP}maver!ck
General Member
Since: Jun 18, 2004
Posts: 57
Last: Jan 13, 2006
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Level 3
Category: CoD2 MP Mapping
Posted: Monday, Oct. 24, 2005 06:26 pm
Well, Im not sure of this but, a bsp file is a bsp file. The only problem with it would be the version lable of something. That means that you may be able to convert codbsp to cod2 bsp

Yes the extension is different but it should render the same way. The quake4 engine is very similar to the quake3 engine in that it is intended on small scale inside scenes. I will place my money on there will be a mesh system supported in call of duty 2. But, in an issue of pcgamer, they said that cod2 is using there own propriatary engine. So, not sure but it sounds like it may not be q4. But, never the less, the call of duty series is mainly a small scene game. The pain of using hightmaps in a seprate editor will mostlikely outway the few fps (maybe 10-20) they may gain with it. So, I would say there would probably be a mesh system.

Also, I would feel safe in going ahaid and starting on your own map in coduoradient or something. You will most likely be able to use the textures as well if you copy them into the correct format in the cod2 directory, though im not sure because of the new bumpmapping and such. Just take a look at the cod2 demo and see if there are bumpmapping dds files (should be like blue in color and have a _bump or _bmp in the filename). You may be able to import some of cod2 textures into coduo radient or even change the game settings and change the file extensions to .pk3 and be able to use the coduo or cod radient right out of cod2 demo. The only problem with that is there may not be bumpmapping and you may not be able to compile the map fully. But, cod2 is comming out wednesday anyways, then we can get a better idea of how the engine is structured and who knows, maybe it will ship with the sdk included :D .

-Best of luck in your future cod2 mappn {AFP}maver!ck
www.teamafp.com [wave][sniper]
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foyleman
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Since: Nov 7, 2001
Posts: 95762
Last: Apr 13, 2021
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Im a HOST of MODSonair
Category: CoD2 MP Mapping
Posted: Monday, Oct. 24, 2005 06:34 pm
Close... but a bsp file is not always a bsp file. Developers often decide more or less information is required each time they go back to develop a game. while you will be able to look at a .map file in notepad for all these different games, you will then start to notice that each version is slightly different. Then when it comes to optimising the map during the vis process to create the bsp, each version will most definitely be different.

Stryder pointed out in one of the MODSonair shows and I think in a forum thread somewhere that you can already map for Cod 2 in radiant, just DO NOT use and uncommon textures. Textures will most likely not work from game to game. Stick with caulk and other common textures, work on your layout, and handle texturing, effects and other visuals to when the final game comes out with an editor.

You mentioned Quake 4, but I have found that mapping for quake 4, a bsp file is not created. Instead a set of different files are created and used for displaying the map in the game. The bsp process is the same.. the result is not.

So still remain cautious of what's to come. don't worry about the map files, but don't go making a complete mod thinking it will simply convert right over to the new game.
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{AFP}maver!ck
General Member
Since: Jun 18, 2004
Posts: 57
Last: Jan 13, 2006
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Level 3
Category: CoD2 MP Mapping
Posted: Wednesday, Oct. 26, 2005 06:01 pm
I Agree. I have yet the time to look at q4 so I just made a quick um well I dunno. But, I do agree on the bsp stuff too because the new HL2 bsp supports the storing of files inside the bsp. (and the new cod2 supports bumpmapping and such so not sure but it may be stored in the bsp as well) I know it sounds funny but it is true. It is like a built in zip or pk file. Anyways. I was kinda quick to say that a bsp is a bsp and sorry but, i will still stick with my theory on textures and mapping. If it were me i would go ahaid and use textures when mapping because when you do import the files into cod2 mapping tools the textures you used from the original game will be automaticaly changed to the notexture but keep the same path and name. It is a good way to visualize your map in process and a good way to remember what textures to use in places like if you hit s you can see the texture directory

edited on Oct. 26, 2005 01:03 pm by {AFP}maver!ck
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X-Pence
General Member
Since: May 23, 2005
Posts: 144
Last: Mar 19, 2006
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Level 4
Category: CoD2 MP Mapping
Posted: Wednesday, Oct. 26, 2005 06:28 pm
I am being carefull and useing Caulk for the moment.

I think if you make your map in COD Radient or Gradient the scale will be a little off because COD2 seems to be scaled bigger.
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bodyguard
General Member
Since: Jun 30, 2005
Posts: 442
Last: Dec 4, 2007
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Level 5
Category: CoD2 MP Mapping
Posted: Wednesday, Oct. 26, 2005 06:33 pm
i am just staying with finishing this last map for uo and then tommorrow when i get the new game the collectors edition with the bonus software like a free dvd on the war and also behind the scenes making of maps for the game cod2 then i will also get the new editor and then start

i think guys if you go ahead and they have changed something then you will all have to restart anyway

but also notice how nothing much has been said about the new editor except( we have kept it the same but changed a few minor things )yeah those minor things lets see hey in the next few days what they are

i cant wait either for it but i will wait a few more days as i have waited 1 year for this game i can wait just a few more hours

keep up the great work guys
bodyguard[rocking]
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