ty for letting me know the short cut but when it comes to the dense part i make my patches for terrain in a 8 grid and then i make it into a terrain patch and count the squares lust like the tuts tell you too so if you have a better way to do it put a tut up for me plz and ty.
Count the squares ? Not sure I understand that bit. Can you point us in the direction of that tut/tut's ?
It is very much a case of experience in working with patches , but having a good idea of what you wish to create with them before hand will really help.This will be down to having a good map design in place before you build.
A lot of the time when I'm working with patches I make most of them 2x2 vert density and add more vert's manually as I need them depending on their purpose.
This will give you more control over the amount of vert's used to create your patch geometry and reduce the risk of running into the ever present limit's.
So really , unless you are using a vert for displacement , blending or in some cases 'joining' and welding patches with different density's, then it doesn't really need to be there.
Again , most of that will be down to experiance
And so you know
To add a row of vert's into a terrain patch , select the patch and press V , drag out and select 2 vert's , then press ctrl + shift + A
this will add a row or column of vert's between the orignal 2 vert's selected
To remove a row of vert's , press and hold shift , then LFT mouse button on a single vert , this will select an entire column
If the desired row selected is on the opposite axis , continue to press shift and left click again to alternate selection
Once correct row selected , press ctrl+shift+Q
Hope that helps a little