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Forum: All Forums : Call of Duty 4
Category: CoD4 MP Mapping
CoD 4 mapping and level design for multiplayer.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername, novemberdobby
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Author Topic: connecting terrain patchs
Gen.pitbull
General Member
Since: Jan 25, 2009
Posts: 86
Last: Mar 22, 2011
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Level 3
Category: CoD4 MP Mapping
Posted: Tuesday, Mar. 22, 2011 07:59 am
i been trying to figure out how to connect these terrain patches together

i have tried the old cod radiant way with crtl+k and that didn't work, so any help would be awesome[confused]
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EraVulg
General Member
Since: Mar 9, 2011
Posts: 25
Last: Mar 29, 2011
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Level 1
Category: CoD4 MP Mapping
Posted: Tuesday, Mar. 22, 2011 08:20 am
The shortcut's W now.
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Mystic
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Since: Apr 10, 2004
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Last: Apr 15, 2018
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Category: CoD4 MP Mapping
Posted: Tuesday, Mar. 22, 2011 08:37 am
Also looking at your screenshot, be careful having patches that dense, unless you manipulating them very very heavily (which your not in the screenshot) there is no need to have that many verts, you will effect your maps performance and eventually hit limits which i already find easy to hit without dense patches.
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Gen.pitbull
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Since: Jan 25, 2009
Posts: 86
Last: Mar 22, 2011
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Category: CoD4 MP Mapping
Posted: Tuesday, Mar. 22, 2011 09:16 am
ty for letting me know the short cut but when it comes to the dense part i make my patches for terrain in a 8 grid and then i make it into a terrain patch and count the squares lust like the tuts tell you too so if you have a better way to do it put a tut up for me plz and ty.
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EraVulg
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Since: Mar 9, 2011
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Last: Mar 29, 2011
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Category: CoD4 MP Mapping
Posted: Tuesday, Mar. 22, 2011 12:44 pm
I generally make each terrain "square" to be 64x64 units unless I want extra detail.

E.g. a 256x256 terrain patch would have 5x5 vertices (divide the length by 64 and add one if you want an equation).
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BlackJack_Jonny
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Since: Nov 21, 2008
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Category: CoD4 MP Mapping
Posted: Tuesday, Mar. 22, 2011 05:29 pm
Gen.pitbull writes...
Quote:
ty for letting me know the short cut but when it comes to the dense part i make my patches for terrain in a 8 grid and then i make it into a terrain patch and count the squares lust like the tuts tell you too so if you have a better way to do it put a tut up for me plz and ty.


Count the squares ? Not sure I understand that bit. Can you point us in the direction of that tut/tut's ?

It is very much a case of experience in working with patches , but having a good idea of what you wish to create with them before hand will really help.This will be down to having a good map design in place before you build.

A lot of the time when I'm working with patches I make most of them 2x2 vert density and add more vert's manually as I need them depending on their purpose.

This will give you more control over the amount of vert's used to create your patch geometry and reduce the risk of running into the ever present limit's.

So really , unless you are using a vert for displacement , blending or in some cases 'joining' and welding patches with different density's, then it doesn't really need to be there.

Again , most of that will be down to experiance [thumbs_up]

And so you know

To add a row of vert's into a terrain patch , select the patch and press V , drag out and select 2 vert's , then press ctrl + shift + A

this will add a row or column of vert's between the orignal 2 vert's selected

To remove a row of vert's , press and hold shift , then LFT mouse button on a single vert , this will select an entire column

If the desired row selected is on the opposite axis , continue to press shift and left click again to alternate selection

Once correct row selected , press ctrl+shift+Q

Hope that helps a little





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Gen.pitbull
General Member
Since: Jan 25, 2009
Posts: 86
Last: Mar 22, 2011
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Level 3
Category: CoD4 MP Mapping
Posted: Tuesday, Mar. 22, 2011 08:03 pm
Okay I tried the ctrl+ w to weld my patches together and it still did nothing.......I reselected the patches many times and I also noticed when I press the v key to bring up verticies it wont let me move the camera in he 3d window... I don't know if that's normal but i made this huge outdoors map and I can't connect the middle patches for some reason.
I will tell ya what I do from point one to where it don't work.
I make a patch 14 x 14 and then make it into a terrain patch 15 x 15 and then I mass reproduce them so i get a lager playing fields. Then i use they y key to edit the height of the terrain and make hills and then i want to add another patch just like i started with and then i select the 2 verticies i want to wield and do short cut and it doesn't work .help plzzzzzzz[confused]
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EraVulg
General Member
Since: Mar 9, 2011
Posts: 25
Last: Mar 29, 2011
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Level 1
Category: CoD4 MP Mapping
Posted: Wednesday, Mar. 23, 2011 12:24 am
Select the vertices you want to connect and hit 'W' (not Ctrl + W).

And how do you normally move your camera in the 3d window?
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zeroy
General Member
Since: Nov 26, 2007
Posts: 1060
Last: Mar 12, 2014
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Level 8
Category: CoD4 MP Mapping
Posted: Wednesday, Mar. 23, 2011 04:09 am
Gen.pitbull writes...
Quote:
Okay I tried the ctrl+ w to weld my patches together and it still did nothing


You do select the vertices before Welding yes? If that still fails then it might be the welding tolerance option that is set too high, either make it bigger (in preferences) or bring your vertices closer toone another.
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