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Forum: All Forums : Call of Duty
Category: CoDUO Mapping
CoD United Offensive mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: HQ ok i looked and i can not find
bubbazan68
General Member
Since: May 24, 2010
Posts: 62
Last: Oct 3, 2016
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Level 3
Category: CoDUO Mapping
Posted: Saturday, Mar. 19, 2011 05:45 am
for HQ do i have to put a script model every place i want a radio?
and then put in the X in the gsc?


the vid tute by waytt was not clear on that and i can find it in a search
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Mystic
General Member
Since: Apr 10, 2004
Posts: 6147
Last: Apr 15, 2018
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Level 10
Forum Moderator
Im a fan of MODSonair
Category: CoDUO Mapping
Posted: Saturday, Mar. 19, 2011 01:07 pm
You can do, but the alternative is too do it via script.

Code:
if (getcvar("g_gametype") == "hq")
{
radio = spawn ("script_model", (0,0,0));
radio.origin = (x, y, z); // x,y,z coordinates of your radio
radio.angles = (0, 180, 0);
radio.targetname = "hqradio";
}


Been a while since i messed with HQ but i think this should be right.
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GomerPyle
General Member
Since: Oct 1, 2006
Posts: 357
Last: Jul 14, 2011
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Level 5
Im a fan of MODSonair
Category: CoDUO Mapping
Posted: Saturday, Mar. 19, 2011 01:22 pm
Or here,

http://modsonline.com/Forums-top-136953.html
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bubbazan68
General Member
Since: May 24, 2010
Posts: 62
Last: Oct 3, 2016
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Level 3
Category: CoDUO Mapping
Posted: Saturday, Mar. 19, 2011 07:06 pm
ok between the two i got it working thanks a bunch
next is how about spawns?
i know i will have to put tdm spawns in random but how do i make it so allie and axis dont spawn together? for HQ
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EraVulg
General Member
Since: Mar 10, 2011
Posts: 25
Last: Mar 29, 2011
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Level 1
Category: CoDUO Mapping
Posted: Saturday, Mar. 19, 2011 07:54 pm
bubbazan68 writes...
Quote:
ok between the two i got it working thanks a bunch
next is how about spawns?
i know i will have to put tdm spawns in random but how do i make it so allie and axis dont spawn together? for HQ


The game handles that, even though not so well sometimes.
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GomerPyle
General Member
Since: Oct 1, 2006
Posts: 357
Last: Jul 14, 2011
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Level 5
Im a fan of MODSonair
Category: CoDUO Mapping
Posted: Sunday, Mar. 20, 2011 02:31 am
Quote:
The game handles that, even though not so well sometimes.


Yeah but that adds a little flavor, plus a lot of carnage. LOL[jumping]
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