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Forum: All Forums : Valve's Source
Category: HL2 Mapping
Half-Life 2 Single Player, Deathmath, Orange Box, etc. mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: custom sound
MasterChief
General Member
Since: Feb 5, 2005
Posts: 649
Last: Dec 1, 2008
[view latest posts]
Level 6
Category: HL2 Mapping
Posted: Thursday, Jul. 14, 2005 08:47 pm
i saw a tut sumwhere but i cant remember where. it was how to add custom music to your mp map. i looked on my 6 or so tut links and did a google search (google sucks now). so how do i get my custom music in my map?


i say google sucks cuz it gives poo-poo results. like "if i had a Hammer" and that crap
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J4FswampyG
Preferred Member
Since: Nov 9, 2002
Posts: 380
Last: Aug 11, 2005
[view latest posts]
Level 5
Category: HL2 Mapping
Posted: Thursday, Jul. 14, 2005 10:21 pm
Try this link see if it is any help to you

http://www.hl2world.com/wiki/index.php/MP3s_and_custom_sounds_on_your_map
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MasterChief
General Member
Since: Feb 5, 2005
Posts: 649
Last: Dec 1, 2008
[view latest posts]
Level 6
Category: HL2 Mapping
Posted: Friday, Jul. 15, 2005 01:30 am
i dont like the first way he tells but then at the bottom theres a second way. i would like that way but i cant get it to work. i have tried it 2 times now and still nuthin. but he seems to skip sumthin. can u help me out with that stuff?here is wut i have done so far.

(my ambient generic is named Sound_maker)

i made my Ambient_Generic and my Logic_auto. i went to outputs on Logic_auto and did this:
My output named: OnMapSpawn
Targets entities named: Sound_maker
Via this input: PlaySound
After a delay in seconds of: 1.00

in the flags tab:
remove on fire: checked


and from there im lost, when do i put in my music and in wut of the 3 do i put it in? my song i wanna put in is right now named bee. and how do i get it to work. i put the file where it should b able to see it. like the top of that tut said.


then on my ambient generic in the flags tab i did this:

play everywhere: checked
Start silent: unchecked
Is NOT looped: unchecked.

the on the Logic_timer:
refire interval:
285

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