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Forum: All Forums : Call of Duty 4
Category: CoD4 MP Mapping
CoD 4 mapping and level design for multiplayer.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername, novemberdobby
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Author Topic: conveyor belt???
zeroy
General Member
Since: Nov 26, 2007
Posts: 1060
Last: Mar 12, 2014
[view latest posts]
Level 8
Category: CoD4 MP Mapping
Posted: Sunday, Mar. 20, 2011 01:39 pm
EraVulgaris writes...
Quote:
Zeroy, you find if the player velocity function is available in CoD4 or even if you could access and change the player's velocity by some means in CoD4?


When you can getVelocity on a player, you cant set it in COD4 [cry]

The way im testing is by using the physicsLaunch function on a scriptmodel spawned on the player's origins.
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iCoDMapping360
General Member
Since: Feb 22, 2011
Posts: 87
Last: May 19, 2011
[view latest posts]
Level 3
Im a fan of MODSonair
Category: CoD4 MP Mapping
Posted: Sunday, Mar. 20, 2011 09:08 pm
zeroy could you make me the .gdt for a scrolling texture because i fail [crazy] i have model phong and add like in the deffile and it says scrolling at the side but it dosent scroll
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zeroy
General Member
Since: Nov 26, 2007
Posts: 1060
Last: Mar 12, 2014
[view latest posts]
Level 8
Category: CoD4 MP Mapping
Posted: Monday, Mar. 21, 2011 01:28 pm
iCoDMapping360 writes...
Quote:
zeroy could you make me the .gdt for a scrolling texture because i fail [crazy] i have model phong and add like in the deffile and it says scrolling at the side but it dosent scroll


Having issues myself with my COD4 modtools installation, Radiant crashes when trying to use the Custom Textire in it... Im gonna re-install this week.
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some_kid
General Member
Since: Sep 15, 2011
Posts: 2
Last: Sep 15, 2011
[view latest posts]
Level 0
Category: CoD4 MP Mapping
Posted: Thursday, Sep. 15, 2011 03:36 am
zeroy writes...
Quote:
EraVulgaris writes...
Quote:
Zeroy, you find if the player velocity function is available in CoD4 or even if you could access and change the player's velocity by some means in CoD4?


When you can getVelocity on a player, you cant set it in COD4 [cry]

The way im testing is by using the physicsLaunch function on a scriptmodel spawned on the player's origins.

Have not personally tested it, but I see setVelocity in the referece you host http://wiki.modsrepository.com/index.php/Call_of_Duty_4:_Scripting_Reference_-_Player::SetVelocity

but, it seems the syntax changed so I think it should be:
Code:
player SetVelocity(player_velocity[0] + self._conveyer_vector[0], player_velocity[1] + self._conveyer_vector[1], player_velocity[2] + self._conveyer_vector[2]);


edited on Sep. 14, 2011 11:50 pm by some_kid --- yea I see it's late now, but I was searching for PhysicsLaunch and ended up here [wave]
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SparkyMcSparks
General Member
Since: Feb 28, 2004
Posts: 1713
Last: Dec 29, 2016
[view latest posts]
Level 8
Im a fan of MODSonair
Category: CoD4 MP Mapping
Posted: Thursday, Sep. 15, 2011 03:48 am
some_kid writes...
Quote:
zeroy writes...
Quote:
EraVulgaris writes...
Quote:
Zeroy, you find if the player velocity function is available in CoD4 or even if you could access and change the player's velocity by some means in CoD4?


When you can getVelocity on a player, you cant set it in COD4 [cry]

The way im testing is by using the physicsLaunch function on a scriptmodel spawned on the player's origins.

Have not personally tested it, but I see setVelocity in the referece you host http://wiki.modsrepository.com/index.php/Call_of_Duty_4:_Scripting_Reference_-_Player::SetVelocity

but, it seems the syntax changed so I think it should be:
Code:
player SetVelocity(player_velocity[0] + self._conveyer_vector[0], player_velocity[1] + self._conveyer_vector[1], player_velocity[2] + self._conveyer_vector[2]);


SP only.
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some_kid
General Member
Since: Sep 15, 2011
Posts: 2
Last: Sep 15, 2011
[view latest posts]
Level 0
Category: CoD4 MP Mapping
Posted: Thursday, Sep. 15, 2011 03:56 am
SparkyMcSparks writes...
Quote:

SP only.


But yet that one works, Although I trust you Sparky :)
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