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Forum: All Forums : Call of Duty
Category: CoD+UO General
General game questions, comments, and chat.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: Mod doesn't work on Linux servers
oreilyfactor
General Member
Since: Jan 28, 2011
Posts: 8
Last: Jan 31, 2013
[view latest posts]
Level 0
Category: CoD+UO General
Posted: Thursday, Mar. 17, 2011 10:43 am
Hey guys, I was uploading a mod i made for Call of Duty: United Offensive. It runs on windows servers perfectly, but when i tried to put it on Gameservers which runs Linux servers, I got this error

./mlds.sh: line 27: 1378 Aborted ./coduo_lnxded +set fs_game ModernOffensive +set net_ip $GAME_IP +set net_port $GAME_PORT +set fs_homepath ${GAME_HOME}/uo +set sv_punkbuster 1 +set sv_maxclients $SLOTS +exec config.cfg +map_rotate
mlds.sh: Server Exited
mlds.sh: To exit loop hit CTRL-C
mlds.sh: Sleeping for 15 seconds

does anyone know what it means or what i can do to fix it?
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Donefore
General Member
Since: May 1, 2009
Posts: 165
Last: Sep 20, 2018
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Level 4
Im a fan of MODSonair
Category: CoD+UO General
Posted: Thursday, Mar. 17, 2011 02:36 pm
I got the same message when I tried to load a map that Gomerpylle made Baupte_n1

After alot of messen around I took the Sound folder out, and put it in its own pk3, and deleted the sound file out of the map,uploaded threw filezilla restarted the server and it worked.

But I was using AWE mod 2.12 on the server and that was a problem because it has its own sound csv.

Two sounds files might be the problem

Donefore[wave]
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